A modern take on the classic arcade game, Lunar Lander, Lunar Flight extends the experience to a fully, fictionalised Lunar Module Simulator providing a variety of mission types involving Transporting Cargo, Acquiring Data at Survey locations and locating Lost Cargo. Completing missions earns experience points and money to be used to Refuel, Repair and Upgrade the Lunar Module.
In addition to missions there are Time Trial challenges complete with Online Leader boards and a globally ranked ‘Pilots’ Leaderboard, ranked by experience.To round out the game there are a variety of Achievements to provide additional challenges and objectives.
A truly unique and challenging flight simulation experience, Lunar Flight will give you many ours of immersive, addictive & rewarding gameplay.
Lunar Flight features very atmospheric sound and visuals, creating a very immersive experience and is designed to engage the player’s senses as well as their appreciation for realistic physics. Fans of space flight will be pleased to know that it futures proper Newtonian physics behaviour and will provide one of the most authentic and dynamic space based, low gravity flight experiences they can have.
While being simulation oriented it is also designed to be accessible and fun and supports the XBox 360 controller by default but can be configured with almost any controller setup.
Lunar Flight should be available for sale Q1 2012 and will be priced at $10 US through several Digital Distribution sites.
Lunar Flight has been updated with new Multiplayer modes and many more new or improved features.
New Difficulty options make it more accessible than ever before ensuring anyone can make progress and become a thrust vectoring master!
Highest Rated (7 agree) 10/10
Excellent production values, great concept, immersive gameplay that's convincing while at the same time easy to grasp. You too can land a lunar module (after 20 or so crashes, anyway).
Jan 11 2012, 2:27am by marcinm
Latest tweets from @sh0v0r
Its HUGE! T.co
9hours 13mins ago
May 21 2015, 6:30pm
May 21 2015, 6:29pm
May 19 2015, 6:45pm
Work on porting Lunar Flight to Unity5 & DX11 is making great strides. Terrains have been rebaked & Materials are using PBR shaders.
May 19 2015, 6:33pm
@E_McNeill me too man same
May 18 2015, 8:09am
Sounds kinky... ;P T.co
May 17 2015, 6:45pm
@Naysy_ theres a box of mini Kit Kats on my desk, dont go crazy.
May 12 2015, 4:41am
My first Mobile game Cartoon Survivor has passed Apple submission. Will tweet when we hit the Release button!
May 5 2015, 7:52pm