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Lumo is an isometric, arcade adventure game, of the same ilk as revered 8Bit classics such as Head Over Heels, Knightlore, Alien 8 and Solstice. You play the part of a young wizard, lost in the depths of his own castle. Explore more than 100 rooms during your adventure, solve puzzles, collect runes and spells, and work your way back to the safety of your own bedroom. Lumo is being developed with the Unity game engine and is targetting release for Mac, PC & Linux toward the end of 2014.

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I've been quiet of late, but a lot has been happening. Have a quick look at some of the new rooms.

Posted by on

I've been too quiet lately. Sorry, I know I should have posted more. The end of September was spent polishing up the first section of the game; fixing bugs, adding audio, and getting some playtest feedback, before it was sent off to some VIPs that are interested in helping me get Lumo out. Unfortunately that meant that not a lot of new stuff was happening.

October's been a different story, I've had 3 weeks of just putting together new rooms for the "Fantasy Zone" section in the middle of the game. Most of these are homages to some popular Isometric games from the past, and I've had a lot of fun making them. But each is effectively it's own little game, so there's been a lot of work involved.

Here're a few example screenies from that section of the game:

Screenshot Saturday, 25.10.2014 Screenshot Saturday, 25.10.2014
Screenshot Saturday, 25.10.2014 Screenshot Saturday, 25.10.2014

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