Lumo is an isometric, arcade adventure game, of the same ilk as revered 8Bit classics such as Head Over Heels, Knightlore, Alien 8 and Solstice. You play the part of a young wizard, lost in the depths of his own castle. Explore more than 100 rooms during your adventure, solve puzzles, collect runes and spells, and work your way back to the safety of your own bedroom. Lumo is being developed with the Unity game engine and is targetting release for Mac, PC & Linux toward the end of 2014.
I've been too quiet lately. Sorry, I know I should have posted more. The end of September was spent polishing up the first section of the game; fixing bugs, adding audio, and getting some playtest feedback, before it was sent off to some VIPs that are interested in helping me get Lumo out. Unfortunately that meant that not a lot of new stuff was happening.
October's been a different story, I've had 3 weeks of just putting together new rooms for the "Fantasy Zone" section in the middle of the game. Most of these are homages to some popular Isometric games from the past, and I've had a lot of fun making them. But each is effectively it's own little game, so there's been a lot of work involved.
Here're a few example screenies from that section of the game:
Latest tweets from @korruptor
57mins 41secs ago
1hour 36mins ago
RT @html5_yoda: The American date format, created by me it was.
3hours 51mins ago
@MajorDysentry mix tape 1 would be a good soundtrack for this.
13hours 38mins ago
Things I've not seen in the outfitters: Fluffy dice. Tape player for the dash.
14hours 44mins ago
@stepickford tried it on my laptop and it's ok, ujst turn off the post effects. Needs a monster to run everything at Ultra @ 1440p tho
14hours 47mins ago
@stepickford I've had a couple of niggles with the server not being available. That's a bad point, only happened twice. And for 10 mins
14hours 48mins ago
@stepickford it's everything I hoped for tbh. I've even got the classical music out for those inter-planetary cruises :D
14hours 49mins ago