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Lumo is an isometric, arcade adventure game, of the same ilk as revered 8Bit classics such as Head Over Heels, Knightlore, Alien 8 and Solstice. You play the part of a young wizard, lost in the depths of his own castle. Explore more than 100 rooms during your adventure, solve puzzles, collect runes and spells, and work your way back to the safety of your own bedroom. Lumo is being developed with the Unity game engine and is targetting release for Mac, PC & Linux toward the end of 2014.

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0 comments by GarethNoyce on Oct 25th, 2014

I've been too quiet lately. Sorry, I know I should have posted more. The end of September was spent polishing up the first section of the game; fixing bugs, adding audio, and getting some playtest feedback, before it was sent off to some VIPs that are interested in helping me get Lumo out. Unfortunately that meant that not a lot of new stuff was happening.

October's been a different story, I've had 3 weeks of just putting together new rooms for the "Fantasy Zone" section in the middle of the game. Most of these are homages to some popular Isometric games from the past, and I've had a lot of fun making them. But each is effectively it's own little game, so there's been a lot of work involved.

Here're a few example screenies from that section of the game:

Screenshot Saturday, 25.10.2014 Screenshot Saturday, 25.10.2014
Screenshot Saturday, 25.10.2014 Screenshot Saturday, 25.10.2014

Post comment Comments
eoliene Jul 19 2014, 12:49pm says:

great work !

+1 vote     reply to comment
Mad8872 Mar 21 2014, 6:10pm says:

this game looks nice
I'm going to track it

+1 vote     reply to comment
glumjamesbrown Mar 21 2014, 6:06pm says:

Beautiful game, voted and tracking (and excited to play).

+2 votes     reply to comment
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Released Sep 30, 2014
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Latest tweets from @korruptor

Finally got the Nvidia drivers working on my old MBP under Linux. Now have a baseline machine to test how well Lumo runs on Ubuntu.

5hours 35mins ago

@BinaryZoo that's definitely awesome. So's the stuff you make tho

7hours 2mins ago

One thing I love about twitter: checking follower's profiles & discovering they've done something awesome that I'd not heard/seen before

9hours 16mins ago

RT @chiptune: 60fps video are now supported on @YouTube! let's celebrate by watching Future Crew's Second Reality in all his glory! http://

9hours 22mins ago

Lucky I don't need usb3.0 for anything really.

10hours 23mins ago

Been having random dropouts of all my USB periphs today Barely been able to type. Turns out it's Win8.1 not liking XHCI on my motherboard

10hours 24mins ago

ZUBZ! RT @JPickford: #ISMMTTM little pointer finds nearest treasure. T.co

11hours 36mins ago

@evilpaul_atebit you don't have to mark every beat unless it's drifing all over the shop

13hours 6mins ago

@evilpaul_atebit it'll change warp dims of the track to the end without the marker remaining and you can scrub to the next drift and mark

13hours 7mins ago

@evilpaul_atebit in general I clear all the warp markers, drop one at the start check alignment and drop marker where it drifts, then remove

13hours 7mins ago

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