Luckless Seven is the story of Mark Vesco’s journey from a listless existence to competitive glory. Blending a fast-paced card battle system with conversations and stories that respond to your choices, we offer one of the first card games with a story exciting enough to match it. Ready to play?

Luckless Seven 1

Features:

  • A story-rich experience that uses choice to explore identity formation and social relationships.
  • An intuitive, straight-forward quest structure that offers a wealth of enriching sidequests for the player to discover.
  • Exciting, strategic gameplay in a fast-paced card battle system inspired by Pazaak.
  • Customize your deck! Visit card shops to turn match victories into new cards as you upgrade your deck.
  • Complex dialogue trees that allow you to control the direction of dialogues both serious and playful.
  • An immersive 3D world - explore a diverse set of isometric environments, both in urban and natural settings
  • Original Soundtrack full of energetic battle music and ambient world music.

Exciting Strategic Gameplay!

Luckless Seven 3

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Luckless Seven 12

Features:

  • A story-rich experience that uses choice to explore identity formation and social relationships.
  • An intuitive, straight-forward quest structure that offers a wealth of enriching sidequests for the player to discover.
  • Exciting, strategic gameplay in a fast-paced card battle system inspired by Pazaak.
  • Customize your deck! Visit card shops to turn match victories into new cards as you upgrade your deck.
  • Complex dialogue trees that allow you to control the direction of dialogues both serious and playful.
  • An immersive 3D world - explore a diverse set of isometric environments, both in urban and natural settings
  • Original Soundtrack full of energetic battle music and ambient world music.

Luckless Seven is the story of Mark Vesco’s coming of age. Once an inspired youngster, Mark finds himself living a listless, dutiful existence just two years out of high school. When a group of old friends contacts Mark about reuniting with them, the stars align to allow him to join his old friends in a nationwide competitive tournament.

Take control of Mark as he and six friends set out to compete in Arithia’s most popular game, Ekosi. This fast and fun card game is inspired by KOTOR’s Pazaak, and the stakes couldn’t be higher. With a little experience, money, and luck, take Mark from a modest amateur to an Ekosi champion!

Which card to play won’t be the only difficult choice for Mark, though. Along his journey, Mark will have to make several decisions that will challenge him morally, ethically, and socially. More than just a card game, Luckless Seven invites you to take control of the whole person. Who will Mark be on his quest for glory?


For more info, please visit www.deckpointstudio.com and www.lucklessseven.com

To get regular updates follow us on Twitter or Steam

Download our demo here on IndieDB or Steam

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Read on our website for the best formatting experience.

Hi everyone,

Tyler again from the Deckpoint Studio team. I’m writing today to provide an update on a couple of action-packed months for Luckless Seven.

We’re well into what has unofficially become expo season for Luckless Seven. Late in August, we attended our first Matsuricon, a Columbus, OH anime convention. Then, last weekend, we attended GDEX, a regional game development expo, for the third consecutive year.

The new start menu better showcases Luckless Seven's gameplay and better hides Mark's freaky fingers.

The approaching expos made a good occasion to review feedback from last year’s GDEX and measure today’s game against the Luckless Seven of a year ago. We’re thrilled about our progress over the last year, but we still wanted to make sure we’d adequately responded to the player feedback. A common theme amongst players was a desire for context and clarity in the game’s introduction. Who’s this werewolf? Who are these characters? And, even more generally, what kind of game is this?

Colorful lights and sounds filled the arcade room at Matsuricon.

These concerns melded with our team’s recent desire to make the start menu more representative of the in-game world. So, we’ve taken the first-person, moving/rotating camera, and replaced it with a perspective just like that of the overworld. Throw in a few particle effects, and we think it looks pretty nice! With the start menu adjusted to look just like a scene from gameplay, we got the idea to make it act like a scene from gameplay. Now, when you click to start the story, a short dialogue scene between Krista and Mark plays. We showcase some of the characters and foreshadow some of the story as a way of lending context to new players. And then, after this scene, the werewolf Ekosi battle ensues as normal.

The old start menu truly reveals Mark's monstrous hands.

Between Matsuricon and GDEX, we had plenty of player help to identify areas for improvement. A number of players experienced difficulty navigating Krista’s house on Day 1. The Mystery Girl at the Library presented a number of Ekosi AI issues. Then, a number of players expressed confusion or disinterest in the post-battle report. Additionally, many players reported a lack of connection between Ekosi matches and the overworld.

From this feedback, we’ve worked (and are currently working!) on some changes:

  • Clarifying route to the back of Krista’s house
    • Closed garage door (a common player misstep).
    • Added signage and observation icon to guide the player.
    • Made a wall transparent to better reveal the walkway.
  • Retooling Mystery Girl with a better-behaving deck
  • Changing post-battle report to de-emphasize Ekosi scoring and focus on player rewards
    • Report now shows currency reward.Players can now receive Ekosi cards upon victory.
  • Added collectible items to the overworld.
  • Adding additional story details to the overworld. [Ongoing]

Some new decor guides players around Krista's house. Pool party in the back!

Swim rings!

We were even able to get some feedback on the new opening dialogue. Accordingly, we have plans to make the dialogue more robust to provide additional narrative context. This time of year is a pleasant reminder of the value of playtesting.

Luckless Seven Alpha 0.752

If you haven’t played the game in a while, now is a great time to revisit Luckless Seven. We’d love to hear what you think! We’re continuing to work on enhancements to the game, and we’re eager to show it off at other opportunities in the coming months.

Download the demo on Steam or IndieDB.

See you next year, Matsuricon!

Thanks to everyone that joined us at GDEX this year!

Thanks as always,

Tyler

Read on our website for the best formatting experience.

City 2 Preview

City 2 Preview

News

Mediterranean inspirations behind our plans for the second city in the Luckless Seven journey. And after a lot of hard work, we’re happy to share a...

Saving The Day

Saving The Day

News

You can set your own anchors in the past. Autosaving will carry on in the background when you load a new area. Players will be able to interact with all...

Making Arithia

Making Arithia

News

As a teaser, here’s what to expect for the next tournament venue. We showcase some design documents and some area diagrams for the new areas!

Campfire

Campfire

News

This update provides our most ambitious dialogue scene to date, so we’re excited to hear your thoughts. Day 4.5 marks the end of the open/public alpha...

RSS Files
Luckless Seven Alpha 0.752 for Windows

Luckless Seven Alpha 0.752 for Windows

Demo

NEW: Added some areas in Day 1 where the player can pick up cards off the ground. NEW: Players will now win cards from nearly every Ekosi battle. NEW...

Luckless Seven Alpha 0.752 for Mac

Luckless Seven Alpha 0.752 for Mac

Demo

NEW: Added some areas in Day 1 where the player can pick up cards off the ground. NEW: Players will now win cards from nearly every Ekosi battle. NEW...

Luckless Seven Alpha 0.738 for Windows

Luckless Seven Alpha 0.738 for Windows

Demo

Patch Notes for Luckless Seven Alpha 0.738 FIXED: Save Files: If the player did not have any save profiles and did not make a manual save their first-time...

Luckless Seven Alpha 0.738 for Mac

Luckless Seven Alpha 0.738 for Mac

Demo

Patch Notes for Luckless Seven Alpha 0.738 FIXED: Save Files: If the player did not have any save profiles and did not make a manual save their first-time...

Luckless Seven Alpha 0.738 for Linux

Luckless Seven Alpha 0.738 for Linux

Demo

Patch Notes for Luckless Seven Alpha 0.738 FIXED: Save Files: If the player did not have any save profiles and did not make a manual save their first-time...

Luckless Seven Alpha 0.737 for Windows

Luckless Seven Alpha 0.737 for Windows

Demo

Patch Notes for Luckless Seven Alpha 0.737 LINUX. IMPROVEMENT: Loading the list of Save/Load files is now slightly faster. FIXED: The arcade mode works...

Comments
HeavenlyChakra
HeavenlyChakra

Just played a bit of the demo. Interesting game, hope you add more content later on :P.

Reply Good karma Bad karma+3 votes
Deckpoint Creator
Deckpoint

Thank you for playing! We'll definitely be adding a lot of new features to the game over the next couple months. We've been working hard on the overworld and dialogue system, and we should have them implemented into the demo within the next couple months. We hope you'll take another look at the game when those changes are up!

Reply Good karma+2 votes
SniperCharlie
SniperCharlie

Tracking;)

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Deckpoint Creator
Deckpoint

Thanks for checking out our game!

Reply Good karma+2 votes
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Luckless Seven
Platforms
Windows, Mac, Linux
Developer & Publisher
Deckpoint Studio
Engine
Unity
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Role Playing
Theme
Fantasy
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Single Player
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Latest tweets from @lucklessseven

RT @IndieDB: .@Lucklessseven is a competitive card game that also promises to have a dialogue choice-driven story to match… T.co

Oct 20 2017

The story begins in the start menu and a new dev diary! Deckpointstudio.com #LucklessSeven #indiedevhourT.co

Oct 18 2017

Hello #IndieDevHour Here is a preview of our new score screen! Win cards every match! #LucklessSeven #IndieDevT.co

Oct 4 2017

RT @TheGDEX: Our friends @DeckpointStudio are showing off @LucklessSeven at #GDEX2017. Every time we see it, it gets better. T.co

Sep 28 2017

Added some swim rings to the pool area! #ScreenshotSaturday #LucklessSeven #IndieGame #IndieDev T.co

Sep 23 2017

Got to channel my inner child today by creating a pool party poster! #LucklessSeven #ScreenshotSaturday #IndieDevT.co

Sep 16 2017

How are you doing #IndieDevHour? Here is a preview of our new start menu! #LucklessSeven #IndieDev #IndieGameT.co

Sep 6 2017

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