L U C A H is a style-action role-playing game about finding oneself in a nightmarish world. Trapped and afraid in a world of Nightmares, Lucah must survive the onslaught in order to seek Purification and escape the Corruption that threatens to consume them.

Presskit

Factsheet

Developer:
melessthanthree
Based in Los Angeles, CA

Release date:
TBD

Platforms:
Windows
Mac
Linux

Website:
melessthanthree.itch.io/lucah

Description

L U C A H is a style-action role-playing game about finding oneself in a nightmarish world. Trapped and afraid in a world of Nightmares, Lucah must survive the onslaught in order to seek Purification and escape the Corruption that threatens to consume them.

History

L U C A H began as a small solo project by developer Colin Horgan (EctoPlaza, UNCHARTED: Fortune Hunter). Influenced by personal struggles with identity and mental illness, L U C A H draws on horror, songwriting, and arcade action to present a singular experience of struggle and self-discovery.

Features

  • As one of the Marked, you must use your cursed powers to fend off the Nightmares that hunt you.
  • Learn and master the stylish & punishing combat featuring a hybrid of Melee- and Projectile-based styles.
  • Customize the action by mixing a rich variety of movesets and character properties to fit your play style.
  • Unique Sin & Punishment difficulty system allows you to create the perfect experience for your skill level.

Videos

L U C A H ~ Kickstarter Trailer ~ YouTube


Images

Download all screenshots & photos as .zip
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Download logo/icon assets as .zip
logo
icon

Awards & Recognition

  • "2017 Arcade Selection" QGCon
  • "2017 Selection" Playdate at LA Zine Fest
  • "2017 Golden Joystick Finalist" TERMINUS Festival + Conference

Selected Articles

  • "The dark, claustrophobic world design, freaky monsters, cryptic narrative beats, high stakes combat and the superb audio design help create a tension you could cut with a knife."
    - Calum Fraser, Alpha Beta Gamer
  • "Its art, in raw state, is most interesting and original than other pixel art works, sometimes archetypal or repetitive. Those shapes, maybe human, always monsters, are like hand-drawing, but they move gracefully and violently."
    - Me Vs Indie, Me Vs Indie
  • "The world, characters, and monsters are drawn so that the basic details can be perceived, but the rest need to be filled in by the player. This combined with the eerie atmosphere, makes the world seem all the more horrifying. In some ways, this feels more offputting than several other horror titles."
    - Ethervil, Youtube

Monetization Permission

melessthanthree allows for the contents of L U C A H to be published through video broadcasting services for any commercial or non-commercial purposes. Monetization of videos created containing assets from L U C A H is legally & explicitly allowed by melessthanthree. This permission can be found in writing at http://www.indiedb.com/games/lucah/presskit.


About melessthanthree

Boilerplate
melessthanthree is making the personal universal.

More information
More information on melessthanthree, our logo & relevant media are available here.



presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks