The 'Lost in Pacific' game is aiming to leave behind the todays standards in survival games. There are many games that are built around more or less complex survival mechanics. The 'Lost in Pacific' will be build around as many as possible survival mechanics available to date. It will try to use a lot of gamers ideas and requirements that were placed over the years and were not fulfilled.

Post news Report RSS Lost in Pacific - Map and Triangulation

In this article we would like to bring some new information about our Map and Triangulation system.

Posted by on

lip_map_triangulation

The next main feature of our game is the ability to draw a map and use it for navigation. The map system uses triangulation method to determine the position of the spots the user wants to mark. We have uploaded demonstration video to our channel on YouTube, check it out!

The below described system is used for creating local map of islands inside of an Island Cluster. For the making of the global map of the Island Clusters the system will be different. Instead of a compass it will use the sextant, which will be implemented and described later.

Triangulation

As the name itself describes, the system is based on triangles drawn when there are two spots with known distance between them and two headings towards to the unknown spot. There are 3 simple steps, as follows:

lip_map_triangle_1


A line is drawn from the first known spot in the heading to the unknown spot:

lip_map_triangle_2


The next line is drawn from the second known spot in the heading to the unknown spot:

lip_map_triangle_3


At the intersection of the two drawn lines there is the location of the unknown spot:

lip_map_triangle_4


Spot types

In our mapping system, there are 3 spot types: Island, Tag and Position. Each has different meaning and handling, so we describe them one by one.

Island

lip_spot_island


The Island type spot is the main navigational element of our map system. It can be named and can be used in triangulation.

Tag

lip_spot_tag


Player can use the Tag type spot to mark some important position on the ocean, where he wants to return later, for example: fishes or some interesting object under the ocean level etc . This type of spot can be named by the player, but cannot be used in triangulation.

Position

lip_spot_position


This type of spot indicates the actual position of the player on the ocean. When the player travels away a given distance, the Position spot is removed from the map because it is not valid anymore. The main advantage of this type of spot is the visual displaying the players relative position from other islands and is further helping the navigation. Because of its temporality this type of spot cannot be used in the triangulation system.

lip_map_triangulation_collate

We have uploaded demonstration video to our channel on YouTube, check it out!


If you have some other questions, ask them. We will try to answer them in detail.


Comments
SniperCharlie
SniperCharlie

Love it:)

Reply Good karma Bad karma+2 votes
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Lost in Pacific
Platforms
Windows
Developer & Publisher
Gamers4Gamers Team
Engine
Unity
Contact
Send Message
Release date
Game watch
Follow
News
Browse
News
New
Post news
Report
Report
Share
Related Games
Lost in Pacific
Lost in Pacific Realistic Sim
Related Engines
Unity
Unity Commercial
Related Groups
Gamers4Gamers Team
Gamers4Gamers Team Developer
Unity Devs
Unity Devs Hobbies & Interests with 1,723 members