We aim to build a rich RPG with a deep story and emmersive combat system that allows the player to experience empowered magical skills and raise and undead horde to conquer and enemy that is legion.

Being evil is good
You are a necromancer. In this story you will learn what it is like to play as the bad guy for a change. Killing peasants and raising them as zombies in your horde is not only OK, it is highly recommended and highly entertaining.

Combat
Combat will be a dynamic shifting scenario where enemy classes and strengths will require the player to make tactical decisions on which minions to take into combat.

Will you reanimate a footman to hack and slash your foes? Will you reanimate a skeleton archer to attack your enemies from afar? Will you sacrifice your own blood to summon a powerful Abomination to lay waste to all who stand before you?
You decide what suits your play style.

Destructible Environment
Some items are destructible and will allow you to proceed through the world. Use a zombie to break down a door, a footman to break through a stone wall, an archer to shoot a pulley to lower the drawbrdge or tear down a magic barrier with a sorcerer.

Undead Minions Skills
The aim is to learn how to expand your Grimoire and learn to summon undead classes from experience earned through combat or by stealing knowledge from another necromancer.
Once learned, the player can upgrade these undead minions to imbue their weapons with elemental damage or emit an aura to damage and debuff enemies.

Features

  • Real-time Tactical Combat
  • Dynamic Weather
  • Day/Night System
  • Partially Destructible Environment.
  • Harvest the Souls of your enemies
  • Harvest the Blood of your enemies
  • Use Blood Sacrifice to use powerful blood abilities.
  • Reanimate corpses and build an undead horde
  • Literally build your minions body part by body part
  • Command an undead horde
  • Range of undead classes with different abilities e.g. melee, ranged or magic.
  • Upgrade path for each undead character class
  • Summon an Abomination
  • Cast death-oriented spells to weaken and destroy your enemies.
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Can you believe it's been two years since Lord Of Decay has been in development? So much has happened and we're still going strong.

January was about analytics, 3D models and strategising for the future. Not a lot to show, but plenty to talk about.

Scythe Analytics

After observing the analytics collected from the Christmas build we found that most users will switch between the axe and the staff. The sword is getting significantly less use.

This reinforces what we talked about on the forums about balancing issues we have had with 2 x Melee weapons and 1 x projectile weapon for the player.

We had hoped to cater to different play styles and add some risk/reward mechanics with the scythe forms (short, medium, long), but in reality the sword does not offer that much value in combat.

Because of this we have decided to remove the Void Sword form. The Void Sword was very cool and we'll miss it, but this is the right choice and it's actually a good thing.

Having only 2 x scythe forms means:

  • Switching between weapons is faster.
  • Weapon upgrades are simpler and require less UI.
  • Weapon transitions are smoother.
  • Save/Load data is smaller and simpler to handle.
  • Reduced cost of motion capture for combat attacks and stances.
  • Lower complexity in 3D model which improves render time.

Scythe Modeling

Scott has been busy converting the 2D concept art to a 3D model to be used in the game.

There have been a few minor changes as sometimes 2D art fails to capture the complexity of 3 dimensions and a little artistic license.

Here are some images of a work in progress. Textures are not final and this is not representative of the final product.

Lord of Decay Scythe

Lord of Decay Scythe Closeup

Scythe Mechanics

What you are about to read about the scythe is all thanks to the amazing people who contribute to the forum. We love you guys and it's you who are making this game truly awesome.

Scythe Leveling

After talking it over with fans on the forum we have decided to go with a passive leveling system.

That means that killing an enemy by landing a melee hit or magic projectile hit will increase the scythe's level without you having to spend skill points or select nodes in skill tree.
In this way the game responds to your actions directly and rewards your play style.

The scythe will have a level per Scythe Form:

  • Scythe Form (Level 1-100) - Increase damage, attack speed and add combos of melee damage.
  • Staff Form (Level 1 - 100) - Increase damage, attack speed and add combos of magic projectile damage.

Scythe Evolution

Players want to see their scythe change and evolve over time and we've designed something to go along with passive leveling system.

As each scythe form is leveled up it will begin to change shape to reflect it's progress. A higher level in melee will add thorns, spikes and spines to the scythe.

A higher level in magic projectiles will add glowing runes and glowing eyes to the scythe.

This is mostly coded, but Scott is still putting the finishing touches on the 3D model.
Watch this space.

Scythe Relics

Relics are special inventory items that can be equipped on the player's scythe to enhance combat performance.

These items are procedurally generated to keep things interesting and come in two flavours that can be equipped in a slot for the Scythe form as well as a slot for the Staff form.

This allows you to tailor your scythe's melee and magic projectile attributes as you see fit.

Combat Relics

It's possible to add combat effects to your minions' weapons by equipping body parts e.g. fire, frost, death, etc. We wanted to allow you to make the same modifications to your own weapon so we added a Relic slot.

Equipping a Relic of Burning to the scythe will add Fire damage and chance to Immolate your enemies. Equipping a Relic of Cold to your staff will add Frost damage to your projectiles with a chance to Freeze your enemies.

Blood Relics

Blood Relics become active when the Blood Meter is full and can buff damage, steal health from enemies, buff attack speed, buff mana regeneration, etc.

We have provided a Blood Relic slot for the Scythe form and a slot for the Staff form so it's possible to have a life leech buff when landing melee hits and mana regeneration when firing magic projectiles.

This makes combat more diverse now as you have to decide whether to keep your Blood Meter full in order to keep the buff active or use a spell that will reduce the Blood Meter and deactivate the Blood Relic buff.

Artificial Intelligence

I've been putting a lot of time into researching how best to implement Behaviour Trees and I've made two minor tweaks that change gameplay considerably:

  • AI characters can now hear and react to nearby enemies. You can no longer sneak up on them.
  • Living humanoid AI characters can now use Health/Mana/Cure potions in combat e.g. use health potion when health is below 30%.

There is still more to come in combat like combat zones, side stepping and circling, but I'll focus on minion commands.

We'll talk more about this in a future update.

Expanding the Team

We have accomplished a lot over the last two years, but the scope of the project has also grown a lot.

I've had to come to the painful realisation that I cannot do everything myself and also release the game in a reasonable timeframe.

Lord Of Decay has changed so much and now that we are close to Alpha it's time to start talking to other people to expand the team.

I've been speaking with music composers, sound engineers, animators and web developers in hopes that we can get Lord Of Decay on Steam Greenlight and a KickStarter campaign live sometime this year.

That's it for another update.

You can follow us on Twitter or Facebook for all the latest news, pictures and updates.
You can get involved in the discussion on the Forum or track our progress on Trello.

Watch the latest dev videos and technology demos on YouTube

Thanks for the support
Damian
Sandbox D7 Team

Sandbox D7
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Great Things in 2017

Great Things in 2017

News

A quick update about the Pre-Alpha releases and the feedback we have received and a look forward at what 2017 will hold.

New Pre-Alpha, Zombie Skin, Weapon FX, Destructible Environment

New Pre-Alpha, Zombie Skin, Weapon FX, Destructible Environment

News 2 comments

In this update we cover the changes made to Flesh Crafting (Inventory Screen, Zombie Skin, Weapon FX, Magic Projectiles), AI Combat Fairness, Destructible...

Masks, pauldrons, gauntlets and the Void Scythe

Masks, pauldrons, gauntlets and the Void Scythe

News 3 comments

In this update we talk about the equippable items you will find in Lord Of Decay and we also talk about your magical weapon that can change shapes. The...

Concept Art, Female Animations and Dialogue

Concept Art, Female Animations and Dialogue

News 9 comments

New artist, character concept art, female player, female animations, dialogue and audio details.

Comments  (0 - 10 of 29)
damianturnbull CreatorSubscriber
damianturnbull

I know we've been silent for almost 3 months. That's unacceptable.

The project is still moving ahead. We've just had some real life stuff to deal with lately.
We'll clear this all up in the next update really soon.

Reply Good karma+1 vote
ImperatorSolarius
ImperatorSolarius

Any chance of becoming a lich? After all, this is the dream of all good necromancers.

Reply Good karma Bad karma+2 votes
damianturnbull CreatorSubscriber
damianturnbull

Hi ImperatorSolarius. Becoming a lich is a common theme with necromancers, but in Lord Of Decay we are going down a different route.
You will be able to summon a Lich Abomination with blood magic.
I don't want to give away too much just yet, but you will acquire some Void skills quite early in the game that are similar.

What exactly do you want to do as a lich? What are the gameplay benefits?

Reply Good karma+2 votes
Executor-64-
Executor-64-

nice to see a game cover this aspect of the setting
for the people who always play death knight/ necromancer :)

Reply Good karma Bad karma+3 votes
damianturnbull CreatorSubscriber
damianturnbull

We feel the same. So many games focus on playing the sword-wielding do gooder.
We were craving an experience of what necromancy could really be.

Reply Good karma+3 votes
Kaldaran
Kaldaran

Great progress so far! I decided to give this a look and I'm glad i did! Tracking, don't stop developing this great piece of gaming! ;)

Reply Good karma Bad karma+2 votes
damianturnbull CreatorSubscriber
damianturnbull

No chance of stopping.
We're just getting started :)

Reply Good karma+1 vote
Thorusus
Thorusus

I just discovered this in-developpement game and I am SO exited about it. To let you know, when I finished skyrim, I downloaded the "unlimited summons" mod just to be able to create my own army of darkness and impose my will on Tamriel, but this game will be closer than anything I've played so far to that. I wish you good luck and thank you for it!

Reply Good karma Bad karma+2 votes
damianturnbull CreatorSubscriber
damianturnbull

You'll be pleased to know that there will be similar epic skills like the "unlimited summons" mod in the game.
Stay tuned

Reply Good karma+2 votes
Legionary_119
Legionary_119

Question! Are the cities in this game fully destructible? Or planned to be? Because I like the idea of building a massive undead horde and just tearing a place apart with it

Reply Good karma Bad karma+1 vote
damianturnbull CreatorSubscriber
damianturnbull

I'm actually excited to play something like the experience you describe. While we cannot provide a fully destructible environment I am now thinking of how to extend the current system to be more satisfying...

I will think on it and probably post a dev log on the forum for discussion.

The initial post is here Bit.ly if you would like to read.

Reply Good karma+3 votes
Legionary_119
Legionary_119

Thank you for the answer! Though I can't burn a city down I'm still looking forward to leaving it a lifeless husk.

If you are interested in the concept I mentioned there is a game that will have that. It's called Kenshi and you'll be allowed to burn a city down to it's foundations and watch as villages and the like fill the void. It's in late Alpha moving into Beta currently

Reply Good karma Bad karma+2 votes
damianturnbull CreatorSubscriber
damianturnbull

Many people have expressed the urge to rush into a populated area and burn it to the ground and tear it up. I am sorry to say we won't provide that kind of freedom.

Specific types of objects are destructible by certain weapon types e.g. barricades can be destroyed destructible by undead swordsman (melee), magic barriers can be destroyed by undead sorcerer (magic), pulleys and switches can be destroyed by undead archer (ranged), etc.

One thing we will add soon is the ability to break down doors of huts and other buildings to harvest the souls of those who cower within :)

Reply Good karma+1 vote
bleedingapathy
bleedingapathy

the term your looking for is Razing the town to the ground

Reply Good karma Bad karma+1 vote
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Lord Of Decay
Platforms
Windows, Mac
Developer
Sandbox D7
Engine
Unity
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Homepage
LordOfDecay.com
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Genre
Role Playing
Theme
Fantasy
Players
Single Player
Project
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Latest tweets from @lordofdecaygame, @sandboxd7

We're not dead! Here are some near complete Void Scythe renders to tide you over until the next update… T.co

Apr 25 2017 by lordofdecaygame

Our apologies for the delayed March update. We've had some real life stuff to sort out. We'll catch up in April.

Mar 21 2017 by lordofdecaygame

News for Lord Of Decay has been a little slow lately, but we'll have a lot to share in a couple of weeks. It'll be worth it :)

Feb 26 2017 by lordofdecaygame

RT @unfgames: Insanity mode post process WIP @UnrealEngine @IndieDB @RoguelikeGames #UE4 #roguelike #indiegamelover #gamedevT.co

Feb 12 2017 by lordofdecaygame

RT @unfgames: Weekly update 4 is out! Unfgames.com @IndieDB @UnrealEngine #epicfriday #gamedev #indiedev #roguelikeT.co

Feb 12 2017 by lordofdecaygame

Preliminary tests with the scythe model are going well #indiegamedev #indiedev #gamedev #screenshotsaturday T.co

Feb 11 2017 by lordofdecaygame

Dev Diary 19 Scythe Mechanics, AI & Expanding the Team Indiedb.com #gamedev #indiegamelover #rpgT.co

Feb 6 2017 by lordofdecaygame

RT @jumpinjack_game: Hack & Slash game based on biblical era in which we have to defeat evil power - Indiedb.com #indiedevT.co

Jan 12 2017 by lordofdecaygame

RT @madewithunity: Like action games? Read about @sairentovr's mission to make players "feel like the badass ninja they deserve to be.… T.co

Jan 12 2017 by lordofdecaygame

It happens more than we'd like to admit T.co

Jan 12 2017 by lordofdecaygame

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