Loot Burn Kill Repeat is a free to play sci-fi action/rpg with a focus on fast-paced combat.

Shrieks of pain echoes in the corridors as a curious infection spread throughout the IGCC station, turning all living things into blood craving monsters. You will soon come to realize that it is up to put an end to the obscure events and save the remaining survivors from the horrors.

A WORK IN PROGRESS...

The game has been released, even though it is a work in progress still.
Updates will be released continuously until the game is fully finished, offering new content.



FEATURES

  • Take the role of a true monster slayer, play as the cryptic, technician or soldier and progress through the world, destroy your enemies in fast-paced and gory combat, with the help of your powers and mythical equipment
  • Massacrate your enemies with elements of fire, ice, shock and poison, shake the world or summon technological minions and a whole lot more with the help of your hero’s special powers.
  • Journey through a variety of randomized 3D environments taking you from the IGCC space station to deep within the planets core, packed with blood-thirsty creatures. Face a wide array of monsters and gather randomized and procedurally generated loot and survive randomized world events.
  • Explore the world to uncover what caused the terror that plagues the IGCC, or to reveal secret locations, loot, events or maps and accomplish it’s challenges to unlock secret character classes and loot of devestating power. Revisiting the same location is never a bad idea in!
  • Customize your character with equipment and modified powers.
    Find rare monsters and world events as you explore the environment to find mythical and unique equipment or scavenge resources from the monsters you kill to upgrade your arsenal.
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LBKR 2.28 Dev Log 3

News 3 comments

For the moment nearly all mission-related world chunks have been prepared for the final chapter, aswell as ~35 regular chunks- including new secret areas and randomized world events. All maps already implemented in the game have been set up with the new decal system (replacing the previously used, physics/mesh gen-decal system I had created.) and as far as I've been able to see this far it's had a positive effect on game performance and memory consumption.

primeEncounter prime


While still speaking about maps, one of the void-rift maps currently implemented, namely the "SX0 Exterior" will be unavailable as of v2.28, the map's been out of date for quite some time and I feel that in order to have it work properly with some new missions I've added I want to recreate it from scratch.

20172691840

Some changes made to existing stuff include the character stats. A skill used to calculate the likelihood of evading an attack in earlier versions of the game, "Dodge Rating", has been removed. As of 2.27 this skill was rendered useless as all attacks were modified to use collision detection for hits and a new input was added called "Dodge", allowing the player to perform a dodge roll ( or a warp if playing with the 'Cryptic' player class. )

2017260184014 2017260184329


A new skill has been added to the game called "Ranged Damage", and will as the name implies, affect the character's damage while using ranged attacks/weapons. As more player classes are beeing added to the game I'm noticing that alot of the player's attributes feel unclear and that it might be difficult to know which ones to focus on for a certain character so I'm trying to plan for an improved attribute list, and the ranged damage skill is a first step.

Some issues reported in earlier versions will be fixed for the next release, some of these are as follows.

'The Cryptic's 'Chain Strike' ability no longer randomly target destructible environment, but will instead only target enemy characters as intended'
'Minions no longer attack, nor get stuck while attacking, destructible enrivonment'
'Fixed issue with corrupt mesh data in some of the maps of Highland Chapter'
'Cryptic's Shuriken ability no longer heal the player if the attack destroy a destructible object instead of hitting an enemy'
'Tech's Junkaton ability no longer heal the player if a destructible object is destroyed instead of hitting and enemy'

I'm also making some adjustments to the background, story and lore of LBKR- this will most likely not be fully finished until the next release as alot of content has to be updated, the changes are intended for the alien "Forsaken" creatures, that in the current version of the story inhabit the planet and seem to live unaffected by the parasite that is infected almost all humans on the IGCC station.
I've never been quite satisfied with the appearance of the Forsaken though, and I feel like they're quite.... random? Anyways, they will still appear in-game and while their background story will remain more or less the same, they will now show signs of infection aswell. My idea is to make them appear more evolved than the infected humans, since the Forsaken inhabited the planet alot earlier than any humans did (although, hidden in caves deep beneath the surface.) and were infected earlier aswell.

rangerUpd

I've begun remodeling the characters and this far I'm more pleased with them, they feel more like LBKR-monsters to me than the previous versions of them, in the picture above you can see a comparison of the old Ranger-model to the left, and the new edition to the right. Unfortunately this will take some extra time to remodel, animate, rig and re-implement each monster of the Forsaken faction but I believe that it'll be worth it!

rowdyUpd01


LBKR 2.28 Dev Log 2

LBKR 2.28 Dev Log 2

News

Doin' a quick catch-up on the progress made the past weeks for LBKR's next update.

LBKR 2.28 Dev Log 1

LBKR 2.28 Dev Log 1

News

I seem to have made a habbit out of beeing silent for a few weeks between each post, I won't throw in any excuses though instead, let's try to catch up...

LBKR 2.27 Release

LBKR 2.27 Release

News 2 comments

The release of Loot Burn Kill Repeat 2.27 has arrived.

LBKR - Dev Report #13

LBKR - Dev Report #13

News 4 comments

The last three weeks development of LBKR have resulted in multiple UI updates, a modified bounty contract system, additional monsters and world chunks!

Add file RSS Files
LBKR 2.27 Installer(Windows)

LBKR 2.27 Installer(Windows)

Full Version

Loot Burn Kill Repeat Setup file, Full version 2.27, OS: Windows, Format .exe

LBKR 2.27 (Windows)

LBKR 2.27 (Windows)

Full Version

Loot Burn Kill Repeat, Full Version 2.27, OS: Windows, Format: .rar

LBKR 2.27 (Linux)

LBKR 2.27 (Linux)

Full Version 1 comment

Loot Burn Kill Repeat, Full version 2.27, OS: Linux

LBKR 2.26 (Linux)

LBKR 2.26 (Linux)

Full Version 3 comments

Loot Burn Kill Repeat, [Full Version][OS: Linux][Format: .rar]

LBKR 2.26

LBKR 2.26

Full Version

Loot Burn Kill Repeat,[Full Game Version][OS: Windows][Format: .rar]

LBKR 2.25f1 (Linux)

LBKR 2.25f1 (Linux)

Full Version 2 comments

Loot Burn Kill Repeat,[Full Game Version + Fix][OS: Linux][Format: .rar]

Comments  (0 - 10 of 18)
Shunkun
Shunkun

hey, any possible way i can get a hold of this? seems pretty epic.

Reply Good karma Bad karma+2 votes
Kakburk Creator
Kakburk

Hello!
The game is available to download both from here on iDB aswell as on the LBKR website ( Lootburnkillrepeat.wordpress.com )

As far the 2.26 update I estimate it will be released sometime in mid- or late May this year. 2.26 has been in development since November 2017 so by now there's been loads of changes, fixes and updates- and gameplay tips, hints and tooltips have been greatly improved to help new players so stay tuned! :)

Reply Good karma+1 vote
azultain
azultain

hey hi, how play the game i can't launch one party and what is " token "? when i log me i can't in the game

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Kakburk Creator
Kakburk

Hello.
The left part of the login-menu is there if you wish to log in with your GameJolt account Token. If you don't have a Gamejolt token you can still play the game by not loging in and instead simply click "Create Character" and setup your new character.

Reply Good karma+2 votes
azultain
azultain

when i log in with my account that say: wrong username or token and if i wanna launch in offline mode, that do nothing and when i create a new character after i have this

Hpics.li

and i can do nothing

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Kakburk Creator
Kakburk

Press the "azultain" button from the profile list (middle window) and then press the button "Load selected profile" :) and it should work.
From there on, simply click the "Play" or "Tutorial" button.

I will try to make the main menu less confusing with the GameJolt login stuff for the next update! :)

Reply Good karma+2 votes
azultain
azultain

that don't run when i do that ! nothing is happening

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Kakburk Creator
Kakburk

Thanks for notifying me on this!
I did some debuging and noticed just now that the GameJolt login breaks Data saving, if no profile already exist atleast.

It seems like I've forgotten to do some checks if the directory in which the game saves all the data to exists or not for the GameJolt config file, which in return breaks the game's Save/Load functionality.

Try restarting the game and create another new character, this time don't sign in with GameJolt and it should work.
I'll make sure to have this issue fixed this weekend!

Reply Good karma+2 votes
azultain
azultain

still don't run :/

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Kakburk Creator
Kakburk

That's odd.
Try opening your personal folder (My documents on Windows, home on Linux)
Then go to the folder "My games" from there and delete the folder named "LBKR".
Try restarting the game and Again, create à character without loging on to gamejolt.

If It still doesn't work after that, go to the folder of LBKR and open the sub-folder "LBKR-Data". Look for à filé named output_log.txt and send it's content to me in a PM. :)

Reply Good karma+2 votes
azultain
azultain

still don't run, ok i send you that

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Kakburk Creator
Kakburk

Thanks! I Will have this problem fixed within the next 24 hours :) sorry for the inconvenience

Reply Good karma+2 votes
azultain
azultain

ty !

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Loot Burn Kill Repeat
Platforms
Windows, Linux
Creator
Kakburk
Engine
Unity
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Style
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Sci-Fi
Players
Single Player
Project
Indie
Twitter

Latest tweets from @crumblingames

Done texturing the Conjurer, for now atleast... #indiedev #gamedev #indiegame #blender3d T.co

11hours ago

Making new models for the Forsaken Guardian, now infected edition. #blender3d #unity3d #gamedev #indiedev T.co

Oct 15 2017

More monsters are getting new models! ^^ #blender3d #gamedev #indiedev #lowpoly #unity3d T.co

Oct 15 2017

#Dev Log 2.28.3 Adding world chunks, updating monsters & more! #indiedev #gamedev #unity3d Lootburnkillrepeat.wordpress.com T.co

Oct 10 2017

Boss encounter starting to take shape! :) #unity3d #madewithunity #gamdedev #indiedev #indiegame T.co

Oct 7 2017

Peek-a-boo monster?! :) #indiedev #gamedev #blender3d #unity3d T.co

Sep 30 2017

New decal system's makin' a mess! #indiedev #gamedev #madewithunity #screenshotsaturday #gaming T.co

Sep 30 2017

#Dev Log 2.28 no.2 - a quick catch-up this time #indiedev #gamedev #unity3d #Blender3D Lootburnkillrepeat.wordpress.com T.co

Sep 11 2017

Say hello to the primary minion of the "Puppeteer" player class #wip #indiedev #gamedev #blender3d #indiegame T.co

Aug 29 2017

Making progress on the environment for the final chapter! #gamedev #indiedev #indiegame #blender3d #madewithunityT.co

Aug 27 2017

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