Centuries ago, five beings rose up to overthrow a tyrannical Elder Being and seal its evil away where it could no longer influence the world around it.
As civilisation developed under the Fives rule, the world slowly forgot about the threat of the entity, and the last remnants of its empire have turned to dust.
Now, a group of cultists succeed in awakening this darkness from its slumber, drawing it back into the world in a new form.
It's gleaming smile belies its dark intentions, and the entity sets out towards the Fives stronghold, determined to reclaim its empire, and make the world that forgot its rule tremble.
Dynamic Music System
Choreo incorporates a dynamic music system that develops the main score as you attract more followers.
At the start of each level you will only have access to a simple guitar track, giving you a basic ambient score. Each Follower you collect brings more instruments to the track, eventually giving you access to the full Theme at around the mid point of the level. The idea is that as the intensity of the level increases, so too will the music, and finding those additional instruments provides extra incentive to explore.
Composed By Richard Evans - www.rb-evans.com
Engaging 2D Platforming
Whilst our tutorial level is designed to introduce the basic flow of 2D platforming, the main level should provide a challenge to even seasoned 2D Platformers. Combining our own experiences as players with engaging genre tropes, we've aimed to create a visually impressive, enjoyable experience that will introduce you to our world, and some of the characters that inhabit it.
There are several different routes that interlink through the main level, you'll have to explore them all to collect everything and complete your band!
Our first project
Starting as a learning environment for two friends 5 months ago, Choreo began development as a way to learn how to create games and implement assets. As development progressed, we began to see more merit in the concept, which led us to develop the playable first level and tutorial that is now available.
We're still new to the whole development process, and are aware that Loco is far from perfect, so any feedback you can give us to help make the game better would be greatly appreciated.
If there's enough interest following our demo, we would love to move into full development and continue to expand the Choreo Universe, so let us know if this is something you would like to see.
W/A/D or Left/Right/Up Arrow with Space as a third jump option.
Left Mouse Click
Currently only a PC build is available, we hope you enjoy it!
Social Media Links:
Our Twitter: Twitter.com
Our Facebook Page: Facebook.com
Another weeks passed and what a busy one it was!
We Launched the Kickstarter for Choreo:
Hit nearly 3000 downloads and have received well over 11,000 page views! We also released our first trailer!
We never though we’d get this far with the first game we’ve ever made, and are honestly thrilled at the reception Choreo has received
We also owe you all a massive thank you for your continued support, whether its testing our demo, sharing our Kickstarter, or producing amazing videos of our game, we wouldn’t have gotten anywhere near this stage without you, so you have our thanks.
Now, onto this weeks Friday Update!
This week we’ve focused on a smaller tweaks and optimisation rather than adding a huge slew of features.
For starters we realised that a lot of the art we’ve been using is huge compared to what Unity needs, and as such takes up a lot of extra space and processing power. This is what we believe has been causing the crashes some people have been experiencing, and as such we are in the process of reducing the size of every asset drastically.
This takes time however, so for now we’ve opted for the quick fix of simply having Unity reduce the asset resolution it loads to 1/2, 1/4 and 1/8th depending on your graphics settings.
So does this mean the art for Choreo will now look low res? No not at all!
As the files are so big, running the game at these respective asset resolutions has no impact on how the game actually looks, it only affects the amount of data it tries to load. Hopefully this will mean the game now runs a little better on older computers, without sacrificing any of the gorgeous art you’ve come to love Choreo for!
Next we’ve gone over the terrain colliders and smoothed them out in several places, hopefully stopping Loco from catching on small lips and ledges. We know this was frustrating people, and so this should make it easier for Choreo to move, though we still have some angular terrain where it fits!
Finally we’ve added two new major art assets:
A brand new home splash screen!
And a new Rift for the Herald to travel around in.
On top of the above are the general slew of bug fixes etc you can come to expect with each update.
If you haven’t taken a look at it yet, we’d love for you to visit Choreo’s kickstarter, and show your support for the game. We want to make Choreo into something great, but we need your help doing it, so if you’ve enjoyed the experience so far, and want to see more, then let us know by showing your support!!
Thanks again for your continued support guys, we couldn’t do it without you!
Enjoy the update,
Large update reworking several features that were less than satisfactory.
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V1.2 of Choreo: Legend of Loco Featuring: Optimisation Pass, Improved Terrain Colliders, Art for Herald's Rift and Splash Screen.
We have a slew of new updates for you this week, including some additional level content, so lets jump right in!
Loco is a 2D Platformer set in a vibrant world with a Lovecraftian foundation. We've drawn inspiration from early Disney cartoons, Aztec and Mayan culture...
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