Mugalo. We're Jun & Pate. Lilith is a simulation of a galaxy: alien tech that bypassed your firewall and loaded to your PC. The galaxy teems with sentient, apathetic beings who already know they’re simulated. That’s life. Until you parasitically control one (and their spaceships) and begin a dangerous journey across the galaxy. Peace and order have been torn apart by the Nacho Wars, the Intragalactic Government is threatened by Susan, a middle-aged librarian in Maine, and trillions of souls are fumbling through the chaos of their existence. Help your being survive the maelstrom of space, navigate to outlandish civilizations, fight for those who follow you, and get to Lilith -- a planet of promise and fresh beginnings.

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Fight Me, Serenade Me, Immerse Me, Indulge Me

Fight Me, Serenade Me, Immerse Me, Indulge Me

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Updates in game play, music, and general game detail.

Surfing, Skiing, Running

Surfing, Skiing, Running

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Chay ho, folks. Sit down, enjoy this free space drink, and let me tell you all about how we protoyped our planetary movement.

Alien Gates and First Tastes

Alien Gates and First Tastes

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Chay ho, space hunks. We’ve been working on that sweet, sweet launch screen, fine-tuning ship flight dynamics/sensitivities, and just filling out content...

Rings, Pizza Hut, Easy Gel, Tweaking

Rings, Pizza Hut, Easy Gel, Tweaking

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Things are starting to fall together — this is a good sensation (vibe). Soon we’ll be breaking though the crust, and eating this pizza backwards.

We made your favorite galactic gas depot!

We made your favorite galactic gas depot!

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Mugalo dudes. We took a little detour from coding and what not and drove along the gamedev scenic route this weekend.

A robot is in your spaceship — chat with it! (tell it your secrets)

A robot is in your spaceship — chat with it! (tell it your secrets)

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This chatbot, called C.A.M, is be the basis for your spaceship’s communications system. It’ll be an informational swiss army knife as it defines names...

Navigation Mode

Navigation Mode

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Welcome to yellow bogey nation. Yellow bogeys are simple floating space devices that collect weather and time data. As satellite experts will tell you...

The Moop-Light Cruise

The Moop-Light Cruise

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Mugalo, space horses. I don’t want to prance around the manor too much: the most interesting thing in this post is this video. Please enjoy this Moop...

Jundows, Solar Systems, and a Short Story by Jim Parx

Jundows, Solar Systems, and a Short Story by Jim Parx

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Mayobread (hey guys), here’s an update on the game. This is going to be a weird post. I’ve created a loading screen for a spaceship operating system...

Movement, Mining, Chopping, Finally

Movement, Mining, Chopping, Finally

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Lemoosum (hello partner, the world is our possum). About 4 weeks ago, I set a minor goal to “just chop one tree down and get a freaking log”.The world...

Inventory, Robocop, Inventory

Inventory, Robocop, Inventory

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Gopezum (I have something to say). Yea, so we got the inventory working, created a bunch of items, developed some character math systems, and built a...

Philadelphia (Hello), Chuck Mangione, Trees, Rocks, Lighting, Weather, Day-Night Cycles

Philadelphia (Hello), Chuck Mangione, Trees, Rocks, Lighting, Weather, Day-Night Cycles

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I moved to the great city of Philadelphia. I also picked up a few classics at the record shop. But mostly, I wanted to make a jungle planet.

Portal Os, Niche Legends, Couch in the Torpedo Tubes

Portal Os, Niche Legends, Couch in the Torpedo Tubes

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Hey, Mugalo. The Portal Os allows you to control (hijack the minds) of a handful of characters living within our galaxy. Because of this, we thought it...

Moving Units, Pathfinding Algorithm, Pablo Cruise

Moving Units, Pathfinding Algorithm, Pablo Cruise

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Finally, we can move the golden whistle-lizard. Also -- spherical maps exist. When you land on a planet, the gameplay turns into a combination of real-time...

Mugalo (Hello) Cadets. Plip!

Mugalo (Hello) Cadets. Plip!

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Mugalo (hello) cadets. Plip! (At ease, finish your yogurt with fruit at the bottom, it is time for the debriefing of our most recent developments.)

Corporate Announcement

Corporate Announcement

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Here at Jun and Pate, we celebrate Good Eezma (corporate buzzword in 3218). Therefore, we are taking first-person flight simulation to the next level...

Heck Yeah, Good Ole Planets and Cosmos Cowboys

Heck Yeah, Good Ole Planets and Cosmos Cowboys

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Chay Ho, friends. Remsa Tholdor (Our space-time is synchronized.) A couple ‘o weeks ago I posted about working on a country song for the in-game radio...

Autopilot, flight controls, game science, and navballs

Autopilot, flight controls, game science, and navballs

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I don’t want to make it sound like we don’t do scientific research (um. we go on wikipedia) (and try to stay within the bounds of “realism”...

Wild Pythons Playing Together (a.k.a. UI Design)

Wild Pythons Playing Together (a.k.a. UI Design)

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Chay ho (hello), moon dwellers. Bonsino (I love your hair). Here are some updates regarding week 10 of our game-science adventure.

Commercials, Nachos, and Suburban Days

Commercials, Nachos, and Suburban Days

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Next on the horizon for me? Finishing the list of planets and making a “dueling whistlers” song. Hehe. I hope it’ll be as fun as it sounds dumb.

Only 1201 Years Until The “Real” Fun Starts

Only 1201 Years Until The “Real” Fun Starts

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Mugalo (hello) and welcome to 2017. There’s an old saying in car circles, “if you can see it coming, you can’t stop it.” — or as described in...

In 3D, the Star Map looks like a Rigatoni Noodle

In 3D, the Star Map looks like a Rigatoni Noodle

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From a geometry view, our galaxy resembles a 3D arch that’s about 40-60 degrees in arc-length and more obviously: looks like a curved rigatoni noodle.

Hester Galvagi, Yellow Bogies, and Space Pastels

Hester Galvagi, Yellow Bogies, and Space Pastels

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This is a jubilant Christmas time. Despite a reckless cookie deluge, we have made some progress with the game.

Punch It, Horse Boy

Punch It, Horse Boy

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Okay so we decided to work on parts of the gameplay. AS horse brothers, we are taking this step together. We will begin crafting \ tweaking & play-testing...

First Contact: They Have Snouts

First Contact: They Have Snouts

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This week, we’ve made a bunch more progress with the lifeforms. This is all great.

Bilateral Ground Walkers (Deer Torsos)

Bilateral Ground Walkers (Deer Torsos)

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This week I took some time to begin creating these lifeforms that will populate our galaxy. they're gonna look like polygons - like low-poly animals.

Purple pillows and sweet-pink moons

Purple pillows and sweet-pink moons

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SITREP: I have built a loose model of what solar systems are going to be like, and pete is busy creating an elaborate game-world encyclopedia. I’m pretty...

A comet with only rabbits

A comet with only rabbits

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Pete and I have begun making a galactic sailing game that might one day be comparable to a combination of oregon trail and Gran Turismo 3.