Oh hey. Mugalo. we're jun & pate. This is basically a futuristic survival/simulation game where you parasitically control people (and their spaceships) in a galaxy whose inhabitants are aware of their simulated nature. Peace and order have been torn apart by the nacho wars, and trillions of souls are fumbling through the chaos of migration. Survive unfolding events, navigate the stars, and get to Lilith - a planet of milk and honey.
Mugalo, space horses. I don’t want to prance around the manor too much: the most interesting thing in this post is this video. Please enjoy this Moop...
the moop-light cruise
Mayobread (hey guys), here’s an update on the game. This is going to be a weird post. I’ve created a loading screen for a spaceship operating system...
jundows, solar systems, and a short story by jim parx
Lemoosum (hello partner, the world is our possum). About 4 weeks ago, I set a minor goal to “just chop one tree down and get a freaking log”.The world...
movement, mining, chopping, finally
Gopezum (I have something to say). Yea, so we got the inventory working, created a bunch of items, developed some character math systems, and built a...
inventory, robocop, inventory
I moved to the great city of Philadelphia. I also picked up a few classics at the record shop. But mostly, I wanted to make a jungle planet.
philadelphia (hello), chuck mangione, trees, rocks, lighting, weather, day-night cycles
Hey, Mugalo. The Portal Os allows you to control (hijack the minds) of a handful of characters living within our galaxy. Because of this, we thought it...
portal os, niche legends, couch in the torpedo tubes
Finally, we can move the golden whistle-lizard. Also -- spherical maps exist. When you land on a planet, the gameplay turns into a combination of real-time...
moving units, pathfinding algorithm, pablo cruise
Mugalo (hello) cadets. Plip! (At ease, finish your yogurt with fruit at the bottom, it is time for the debriefing of our most recent developments.)
mugalo (hello) cadets. plip!
Chay Ho, friends. Remsa Tholdor (Our space-time is synchronized.) A couple ‘o weeks ago I posted about working on a country song for the in-game radio...
heck yeah, good ole planets and cosmos cowboys
I don’t want to make it sound like we don’t do scientific research (um. we go on wikipedia) (and try to stay within the bounds of “realism”...
autopilot, flight controls, game science, and navballs
Chay ho (hello), moon dwellers. Bonsino (I love your hair). Here are some updates regarding week 10 of our game-science adventure.
wild pythons playing together (a.k.a. ui design)
Next on the horizon for me? Finishing the list of planets and making a “dueling whistlers” song. Hehe. I hope it’ll be as fun as it sounds dumb.
commercials, nachos, and suburban days
From a geometry view, our galaxy resembles a 3D arch that’s about 40-60 degrees in arc-length and more obviously: looks like a curved rigatoni noodle.
in 3d, the star map looks like a rigatoni noodle
This is a jubilant Christmas time. Despite a reckless cookie deluge, we have made some progress with the game.
hester galvagi, yellow bogies, and space pastels
Okay so we decided to work on parts of the gameplay. AS horse brothers, we are taking this step together. We will begin crafting \ tweaking & play-testing...
punch it, horse boy
This week, we’ve made a bunch more progress with the lifeforms. This is all great.
first contact: they have snouts
This week I took some time to begin creating these lifeforms that will populate our galaxy. they're gonna look like polygons - like low-poly animals.
bilateral ground walkers (deer torsos)
SITREP: I have built a loose model of what solar systems are going to be like, and pete is busy creating an elaborate game-world encyclopedia. I’m pretty...
purple pillows and sweet-pink moons
Pete and I have begun making a galactic sailing game that might one day be comparable to a combination of oregon trail and Gran Turismo 3.
a comet with only rabbits
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