Mugalo. We're Jun & Pate. Lilith is a simulation of a galaxy: alien tech that bypassed your firewall and loaded to your PC. The galaxy teems with sentient, apathetic beings who already know they’re simulated. That’s life. Until you parasitically control one (and their spaceships) and begin a dangerous journey across the galaxy. Peace and order have been torn apart by the Nacho Wars, the Intragalactic Government is threatened by Susan, a middle-aged librarian in Maine, and trillions of souls are fumbling through the chaos of their existence. Help your being survive the maelstrom of space, navigate to outlandish civilizations, fight for those who follow you, and get to Lilith -- a planet of promise and fresh beginnings.
Updates in game play, music, and general game detail.
fight me, serenade me, immerse me, indulge me
Chay ho, folks. Sit down, enjoy this free space drink, and let me tell you all about how we protoyped our planetary movement.
surfing, skiing, running
Chay ho, space hunks. We’ve been working on that sweet, sweet launch screen, fine-tuning ship flight dynamics/sensitivities, and just filling out content...
alien gates and first tastes
Things are starting to fall together — this is a good sensation (vibe). Soon we’ll be breaking though the crust, and eating this pizza backwards.
rings, pizza hut, easy gel, tweaking
Mugalo dudes. We took a little detour from coding and what not and drove along the gamedev scenic route this weekend.
we made your favorite galactic gas depot!
This chatbot, called C.A.M, is be the basis for your spaceship’s communications system. It’ll be an informational swiss army knife as it defines names...
a robot is in your spaceship — chat with it! (tell it your secrets)
Welcome to yellow bogey nation. Yellow bogeys are simple floating space devices that collect weather and time data. As satellite experts will tell you...
Mugalo, space horses. I don’t want to prance around the manor too much: the most interesting thing in this post is this video. Please enjoy this Moop...
the moop-light cruise
Mayobread (hey guys), here’s an update on the game. This is going to be a weird post. I’ve created a loading screen for a spaceship operating system...
jundows, solar systems, and a short story by jim parx
Lemoosum (hello partner, the world is our possum). About 4 weeks ago, I set a minor goal to “just chop one tree down and get a freaking log”.The world...
movement, mining, chopping, finally
Gopezum (I have something to say). Yea, so we got the inventory working, created a bunch of items, developed some character math systems, and built a...
inventory, robocop, inventory
I moved to the great city of Philadelphia. I also picked up a few classics at the record shop. But mostly, I wanted to make a jungle planet.
philadelphia (hello), chuck mangione, trees, rocks, lighting, weather, day-night cycles
Hey, Mugalo. The Portal Os allows you to control (hijack the minds) of a handful of characters living within our galaxy. Because of this, we thought it...
portal os, niche legends, couch in the torpedo tubes
Finally, we can move the golden whistle-lizard. Also -- spherical maps exist. When you land on a planet, the gameplay turns into a combination of real-time...
moving units, pathfinding algorithm, pablo cruise
Mugalo (hello) cadets. Plip! (At ease, finish your yogurt with fruit at the bottom, it is time for the debriefing of our most recent developments.)
mugalo (hello) cadets. plip!
Chay Ho, friends. Remsa Tholdor (Our space-time is synchronized.) A couple ‘o weeks ago I posted about working on a country song for the in-game radio...
heck yeah, good ole planets and cosmos cowboys
I don’t want to make it sound like we don’t do scientific research (um. we go on wikipedia) (and try to stay within the bounds of “realism”...
autopilot, flight controls, game science, and navballs
Chay ho (hello), moon dwellers. Bonsino (I love your hair). Here are some updates regarding week 10 of our game-science adventure.
wild pythons playing together (a.k.a. ui design)
Next on the horizon for me? Finishing the list of planets and making a “dueling whistlers” song. Hehe. I hope it’ll be as fun as it sounds dumb.
commercials, nachos, and suburban days
From a geometry view, our galaxy resembles a 3D arch that’s about 40-60 degrees in arc-length and more obviously: looks like a curved rigatoni noodle.
in 3d, the star map looks like a rigatoni noodle
This is a jubilant Christmas time. Despite a reckless cookie deluge, we have made some progress with the game.
hester galvagi, yellow bogies, and space pastels
Okay so we decided to work on parts of the gameplay. AS horse brothers, we are taking this step together. We will begin crafting \ tweaking & play-testing...
punch it, horse boy
This week, we’ve made a bunch more progress with the lifeforms. This is all great.
first contact: they have snouts
This week I took some time to begin creating these lifeforms that will populate our galaxy. they're gonna look like polygons - like low-poly animals.
bilateral ground walkers (deer torsos)
SITREP: I have built a loose model of what solar systems are going to be like, and pete is busy creating an elaborate game-world encyclopedia. I’m pretty...
purple pillows and sweet-pink moons
Pete and I have begun making a galactic sailing game that might one day be comparable to a combination of oregon trail and Gran Turismo 3.
a comet with only rabbits
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