A futuristic survival game where you parasitically control a complex interstellar spaceship in a galaxy whose inhabitants are aware of their simulated nature. Peace and order have been torn apart by the nacho wars, and trillions of souls are fumbling through the chaos of migration. Survive unfolding events, navigate the stars, and to get to Lilith - a planet of milk and honey.

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Hey, Mugalo.

This week & last week, we worked on a user interface for the game. Since we now have a (slightly) more concrete vision for the gameplay and game-modes, putting together a high-level UI was a manageable task. We definitely are not done w\ this, but I feel like it is good enough for a prototype. Basically there are several buttons that run along the top of the screen. These allow you to access the various game modes, check on the status of your character, and (in a meta-sense) check on the status of the simulation. Of course, these buttons will become inactive or active when those game modes are available. The design is based on the “Portal Os” — an operating system created by ancient beings which allows users to access an ancient simulation. This simulation has been running for thousands of years, and within it lies an entire galaxy of simulated lifeforms. The Portal Os allows you to control (hijack the minds) of a handful of characters living within that galaxy. Because of all this, we thought it would be cool if the main UI was an emulation of a bizarre alien operating system. Portal, walrus, sum: we’ve got strange symbols and an OS emulator.


~Niche Legends~
I figured I could create a hidden little area — within these posts — something that wouldn’t take up too much space — or be too distracting — just a cool little spot dedicated to niche legends. Featured this week, “Dingonek” — also known as the jungle walrus. Said to dwell in the rivers and lakes of western Africa, the Dingonek has been described as being grey or red, 3–6 m (9.8–19.7 ft) in length, with a squarish head, sometimes a long horn, saber-like canines—which has resulted in its nickname the “Jungle Walrus”—and a tail complete with a bony, dart-like appendage, which is reputed to be able to secrete a deadly poison. – Wikipedia. For those interested, there is a cave painting of dingonek.


Its pretty obvious in the title but yea, we are also trying to build a system where you can put pretty much anything in a torpedo tube and shoot it.

Finally, here are some pics & video from the UI work this week!

Moving Units, Pathfinding Algorithm, Pablo Cruise

Moving Units, Pathfinding Algorithm, Pablo Cruise

News

Finally, we can move the golden whistle-lizard. Also -- spherical maps exist. When you land on a planet, the gameplay turns into a combination of real-time...

Mugalo (Hello) Cadets. Plip!

Mugalo (Hello) Cadets. Plip!

News

Mugalo (hello) cadets. Plip! (At ease, finish your yogurt with fruit at the bottom, it is time for the debriefing of our most recent developments.)

Corporate Announcement

Corporate Announcement

News 2 comments

Here at Jun and Pate, we celebrate Good Eezma (corporate buzzword in 3218). Therefore, we are taking first-person flight simulation to the next level...

Heck Yeah, Good Ole Planets and Cosmos Cowboys

Heck Yeah, Good Ole Planets and Cosmos Cowboys

News

Chay Ho, friends. Remsa Tholdor (Our space-time is synchronized.) A couple ‘o weeks ago I posted about working on a country song for the in-game radio...

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Lilith
Platforms
Windows
Developer
Jun & Pate
Engine
Unity
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Junandpate.com
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Sci-Fi
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Single Player
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Latest tweets from @jun_and_pate

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Mar 21 2017

Our planet... she is growing, learning, adapting. I suppose this one will carry #life. But of what sort?… T.co

Feb 24 2017

A planet is born. Look at all the undevelopment features. How cute. What should we call our first planet? #gamedevT.co

Feb 22 2017

Holy cow. That's not a cow. That's a spaceship baby! #gamedev #unity3d #wooooooooooooooooooo! T.co

Feb 20 2017

She's beautiful. Grown up. With regions and everything *wipes away a tear*. #gamedev # planet #gameart T.co

Feb 18 2017

Ok, we've got a prototype UI coming together. Radar, Navigation Ball, Gauges. #ui #ai #gamedev T.co

Feb 18 2017

Add even more gauges to your gauges to gauge everything gauge-able. #gamedev #warp #spacetravel T.co

Feb 16 2017

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