Oh hey. Mugalo. we're jun & pate. This is basically a futuristic survival/simulation game where you parasitically control people (and their spaceships) in a galaxy whose inhabitants are aware of their simulated nature. Peace and order have been torn apart by the nacho wars, and trillions of souls are fumbling through the chaos of migration. Survive unfolding events, navigate the stars, and get to Lilith - a planet of milk and honey.

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The Moop-Light Cruise

News

Mugalo, space horses. I don’t want to prance around the manor too much: the most interesting thing in this post is this video. Please enjoy this Moop Light Cruise. Pete put this song together, and I loaded it into the game with some other stuff, and if only for a small amount of time, I saw everything come together. It was beautiful. There is a mountain of hay (work) sitting in the meadow, but this video is a warp hole — swirling through the hay — glinting a tiny spec of the light — indicating that MAYBE — there is light at the end of this cosmic horse tunnel. There’s more to read below, but if you do nothing else, watch this thing:


Moop Light Cruise – Indie DB


Ok, you’re still here. Oh. Ha. No I mean, yeah. I’m totally on AIM. Definitely. HorseBrotherNo9. I do like that name. Wait. Don’t leave me like this. Not again. Well, here is the test-ship burning at full speed through the gray void of debug mode. I built this simple test ship, because we needed something to make some progress, but I really want to save ship-design for a later time. So here it is — test-ship one — the silver mustang. You can see how the sails streak back when you go fast.

cruising

This is edit mode. When you go into edit mode, you can actually customize the UI (Jundows) to your liking. Like… these are the jundows. They’re purple.

editmode

Close up on the engine UI. There’s alot going on here, but basically you have different speed scales for the engine, a couple of throttles, a master throttle, and most interestingly — the DM Vectoring button. This button enables a near-magical system that can keep this ship flying even-keel when various engines fail or other sad scenarios are at play. But if the DM Vectoring system breaks, you might need to fly with a limp for a while.

engine ui


These are just some shots of space. If you hold right-click, you can kind of stare around and get this panoramic view of space. I’m trying to make space very pretty, so I thought it would be nice if people could hide all the clutter and enjoy this galactic kodakery. You could print these out, laminate them, get them signed by Shaq / Bruce Springsteen, and then hang them on your fridge. That could be fun, idk. Its always fun to try something new like that.

toohot

wallpaper

whynot

Jundows, Solar Systems, and a Short Story by Jim Parx

Jundows, Solar Systems, and a Short Story by Jim Parx

News

Mayobread (hey guys), here’s an update on the game. This is going to be a weird post. I’ve created a loading screen for a spaceship operating system...

Movement, Mining, Chopping, Finally

Movement, Mining, Chopping, Finally

News

Lemoosum (hello partner, the world is our possum). About 4 weeks ago, I set a minor goal to “just chop one tree down and get a freaking log”.The world...

Inventory, Robocop, Inventory

Inventory, Robocop, Inventory

News

Gopezum (I have something to say). Yea, so we got the inventory working, created a bunch of items, developed some character math systems, and built a...

Philadelphia (Hello), Chuck Mangione, Trees, Rocks, Lighting, Weather, Day-Night Cycles

Philadelphia (Hello), Chuck Mangione, Trees, Rocks, Lighting, Weather, Day-Night Cycles

News

I moved to the great city of Philadelphia. I also picked up a few classics at the record shop. But mostly, I wanted to make a jungle planet.

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Lilith
Platforms
Windows, Mac, Linux
Developer
Jun & Pate
Engine
Unity
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Homepage
Junandpate.com
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Style
Genre
Adventure
Theme
Survival
Players
Single Player
Project
Indie
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Latest tweets from @jun_and_pate

Our planet... she is growing, learning, adapting. I suppose this one will carry #life. But of what sort?… T.co

Feb 24 2017

A planet is born. Look at all the undevelopment features. How cute. What should we call our first planet? #gamedevT.co

Feb 22 2017

Holy cow. That's not a cow. That's a spaceship baby! #gamedev #unity3d #wooooooooooooooooooo! T.co

Feb 20 2017

She's beautiful. Grown up. With regions and everything *wipes away a tear*. #gamedev # planet #gameart T.co

Feb 18 2017

Ok, we've got a prototype UI coming together. Radar, Navigation Ball, Gauges. #ui #ai #gamedev T.co

Feb 18 2017

Add even more gauges to your gauges to gauge everything gauge-able. #gamedev #warp #spacetravel T.co

Feb 16 2017

You gotta make gauges for your ship, step one. #gamedev #unity3d #indiedev T.co

Feb 14 2017

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