Mugalo. We're Jun & Pate. Lilith is a simulation of a galaxy: alien tech that bypassed your firewall and loaded to your PC. The galaxy teems with sentient, apathetic beings who already know they’re simulated. That’s life. Until you parasitically control one (and their spaceships) and begin a dangerous journey across the galaxy. Peace and order have been torn apart by the Nacho Wars, the Intragalactic Government is threatened by Susan, a middle-aged librarian in Maine, and trillions of souls are fumbling through the chaos of their existence. Help your being survive the maelstrom of space, navigate to outlandish civilizations, fight for those who follow you, and get to Lilith -- a planet of promise and fresh beginnings.

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Chay ho, lilith-heads. What a momentous day, for we may now glimpse into shooting and destroying — which challenges us with some existential questions.

So yeah, here we have a creature firing lasers from its mouth and destroying a communications tower. Pretty casual stuff, I get it. Now, the importance here is that we have started implementing ideas for laser damage, range, sound and combat strategy. These baby steps allow us to visualize and determine the parameters to game play combat. What objects are indestructible? Should ducking help? How can players use barriers to their advantage? We’ve got much to answer.

Furthermore, lasers let us see “death”! Woo death! What this means is we can visualize what it means to kill or be killed in the game — a crucial detail that informs the larger narrative of the simulation. For example, when something is destroyed — living or otherwise — it crumbles, disorganizes. It is made irreparable. We must understand that in this simulation the detail you see is the same detail seen by all the other beings, and those beings have rationalized their world. So this challenges us to consider how dying is talked about among the inhabitants of this galaxy. “Ya gonna crumble, Governor Jorgo!” “Prepare to be disorganized.” “I’ll cube you, and I’ll like it, Mayor Neena.” But enough words, here is vid:

Printing Stuff and Smashing Into It

Printing Stuff and Smashing Into It

News

We have created an all-purpose printer meant for creating/materializing survival items of all kinds.

Hello Glondosus

Hello Glondosus

News

Chay ho, cosmic fellow. Jun and I decided to start modeling again. It’s okay if that excites you, because we definitely think it’s sexy having to...

New Year, Less Polys

New Year, Less Polys

News 3 comments

We’re going low-poly. Whoa, pump the anti-grav brakes — why the sudden change? Several reasons: low-poly renders a bit more smoothly, meshes with...

Fight Me, Serenade Me, Immerse Me, Indulge Me

Fight Me, Serenade Me, Immerse Me, Indulge Me

News

Updates in game play, music, and general game detail.

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The Majestic Glondosus

The Majestic Glondosus

Animal Model

The majestic glondosus walks very majestically across planet surfaces.

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Lilith
Platforms
Windows
Developer
Jun & Pate
Engine
Unity
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Homepage
Junandpate.com
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Role Playing
Theme
Sci-Fi
Players
Single Player
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Latest tweets from @jun_and_pate

Our planet... she is growing, learning, adapting. I suppose this one will carry #life. But of what sort?… T.co

Feb 24 2017

A planet is born. Look at all the undevelopment features. How cute. What should we call our first planet? #gamedevT.co

Feb 22 2017

Holy cow. That's not a cow. That's a spaceship baby! #gamedev #unity3d #wooooooooooooooooooo! T.co

Feb 20 2017

She's beautiful. Grown up. With regions and everything *wipes away a tear*. #gamedev # planet #gameart T.co

Feb 18 2017

Ok, we've got a prototype UI coming together. Radar, Navigation Ball, Gauges. #ui #ai #gamedev T.co

Feb 18 2017

Add even more gauges to your gauges to gauge everything gauge-able. #gamedev #warp #spacetravel T.co

Feb 16 2017

You gotta make gauges for your ship, step one. #gamedev #unity3d #indiedev T.co

Feb 14 2017

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