Oh hey. Mugalo. we're jun & pate. This is basically a futuristic survival/simulation game where you parasitically control people (and their spaceships) in a galaxy whose inhabitants are aware of their simulated nature. Peace and order have been torn apart by the nacho wars, and trillions of souls are fumbling through the chaos of migration. Survive unfolding events, navigate the stars, and get to Lilith - a planet of milk and honey.

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Surfing, Skiing, Running

News

Chay ho, folks. Sit down, enjoy this free space drink, and let me tell you all about how we protoyped our planetary movement.

Right off the bat, we wanted to make movement feel intuitive and easy, so we worked in recognizable features like WASD movement, exploration “fog”, and getting the planetary rotation down as your character travels. We wanted to test interaction as well, so we added a mining action, other life forms, and terrain details all with some super basic animation. Ain’t nothing too pretty or polished about this in-game ability to land and explore, but we have it working – that’s 73% of the battle (yes hello, this is jun now… it was 4% of the battle, we have a long way to go).

Hardest part about all this was determining the correct quaternion transformation that should be applied to the planet and character when horizontal and vertical keyboard inputs are commanded by the user.

Concurrently with working on movement, we are adding more surface details to planets. These babies will be loaded with purpose. Some planets are rich with life, civilization, and opportunity – potential quest or side-quest locations. Others are deserts, harsh and void of resources. That’s just space, man. Point is, we are really preparing to detail the content we have in place, so look for more updates in that area.

For the time being, check out this video of our low-poly lifeform exploring a moon:

Lighting Test:

crazylights

Planet environment window:

Buggy editor screenshot:

lookingmorelegit

Similar screenshot without weird editor bugs:

miningworking

Full-up screenshot! Look at this crazy UI coming together! Planetary exploration feels more tangible now.

screencool

Experimenting with atmospheres, lighting, gas planets, and rings.

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Alien Gates and First Tastes

Alien Gates and First Tastes

News

Chay ho, space hunks. We’ve been working on that sweet, sweet launch screen, fine-tuning ship flight dynamics/sensitivities, and just filling out content...

Rings, Pizza Hut, Easy Gel, Tweaking

Rings, Pizza Hut, Easy Gel, Tweaking

News

Things are starting to fall together — this is a good sensation (vibe). Soon we’ll be breaking though the crust, and eating this pizza backwards.

We made your favorite galactic gas depot!

We made your favorite galactic gas depot!

News

Mugalo dudes. We took a little detour from coding and what not and drove along the gamedev scenic route this weekend.

A robot is in your spaceship — chat with it! (tell it your secrets)

A robot is in your spaceship — chat with it! (tell it your secrets)

News 4 comments

This chatbot, called C.A.M, is be the basis for your spaceship’s communications system. It’ll be an informational swiss army knife as it defines names...

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Lilith
Platforms
Windows, Mac, Linux
Developer
Jun & Pate
Engine
Unity
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Homepage
Junandpate.com
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Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @jun_and_pate

Our planet... she is growing, learning, adapting. I suppose this one will carry #life. But of what sort?… T.co

Feb 24 2017

A planet is born. Look at all the undevelopment features. How cute. What should we call our first planet? #gamedevT.co

Feb 22 2017

Holy cow. That's not a cow. That's a spaceship baby! #gamedev #unity3d #wooooooooooooooooooo! T.co

Feb 20 2017

She's beautiful. Grown up. With regions and everything *wipes away a tear*. #gamedev # planet #gameart T.co

Feb 18 2017

Ok, we've got a prototype UI coming together. Radar, Navigation Ball, Gauges. #ui #ai #gamedev T.co

Feb 18 2017

Add even more gauges to your gauges to gauge everything gauge-able. #gamedev #warp #spacetravel T.co

Feb 16 2017

You gotta make gauges for your ship, step one. #gamedev #unity3d #indiedev T.co

Feb 14 2017

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