• Register

Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.

Post news Report RSS Screenshot Saturday 207

Records continue to be broken. This week's map was actually done on Wednesday!

Posted by on

Although most of Lemma is a strange hybrid of natural and alien-looking architecture, my design calls for a few "industrial / man-made" themed maps. For story reasons, and also because I just want to parkour through a skyscraper.

So on Monday I asked Twitter this question:

et1337 wrote: Would people be upset if I do a few levels in the visual style of Mirror's Edge? Would that be tribute or rip-off?


Answers varied, but unfortunately I had already started working on it, and it turned out so awesome that I had to keep going. At this point I don't care if people think it's a rip-off.



Reinforcing the notion that 90% of my dev time is spent picking colors, I also revamped the skybox on Valley.

Some friends at imaekgames recommended that I get the Steam page for Lemma up as soon as possible to ensure a spot in the "Coming Soon" list, so I started crafting some assets:

Currently working with an artist to redesign the main capsule (top left), but I'm pretty happy with the other assets. Here's what the page looks like so far:

So yeah, crazy busy. This game might actually get done on time.

That's it for this week, thanks for reading!

Mirrored on my blog

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: