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Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.

Post news Report RSS Screenshot Saturday 184

Just a single screenshot for you this week. But man, what a screenshot. Right? Right.

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This week was a lot of level design. I’m working on a group of “fractured” but interconnected worlds that the player has to progress through.

Here’s a screenshot:

Here’s the thread where I got that rock texture. It’s a gold mine with a bunch of totally free diffuse, specular, normal, and even displacement maps.

Unfortunately that’s all I have time to talk about today. Thanks for reading!

Mirrored on my blog

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Hell_Diguner
Hell_Diguner - - 3,645 comments

Snazzy

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