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Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.

Post news Report RSS Screenshot Saturday 172

God rays! 4K resolution screenshots! Steam integration! In-game console!

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Big update this week!

First, I updated the logo. I rotated the cubes 45 degrees to try and convey a better sense of speed and movement. What do you think?

Next, I added support for 4K screenshots. Now I can hit Alt-S and my renderer resizes all of its buffers to 4096×2304 (biggest 16:9 resolution supported by XNA), renders the scene, saves it to a PNG, then resizes everything back to normal.

Here’s a 4K screenshot for you, showing off another nifty new feature: god rays!

Lastly, I’m happy to announce that geel9 (of scrap.tf fame) joined the Lemma team this week and already contributed some new code in the form of Steam integration:

And an awesome in-game console:

That’s it for this week. Thanks for reading!

Mirrored on my blog

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sHaKeNbAkE..
sHaKeNbAkE.. - - 289 comments

Would love to try out your next demo and provide some media coverage when available....cheers from www.ShakesPub.net!!

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etodd Author
etodd - - 59 comments

I will make sure you get an exclusive build when the time comes!

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sHaKeNbAkE..
sHaKeNbAkE.. - - 289 comments

Great!

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