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Immersive first-person parkour in a surreal, physics-driven voxel world. Every move can modify the environment. Surfaces pop in and out of existence at will.

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I'm happy to announce that regardless of the Kickstarter outcome, production of Lemma will continue.

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Here we are folks, counting down the last remaining Kickstarter hours!

I'm happy to announce that regardless of the Kickstarter outcome, production of Lemma will continue.

To be honest, I originally planned to cancel everything if the campaign failed. I figured a failed Kickstarter would be a sign that people aren't interested, and that I should cut my losses (nearly 4 years of work) and move on. But in the past month I realized a few things:

  • I was kind of shocked at first to find out that people love the game. I'm continually surprised and delighted that people can look past all the flaws and garner an enjoyable experience out of something I've created.
  • I overestimated the amount of work ahead of me. I thought people would blow through the demo in no time and complain about how short it was. The reality is, not a single Let's Player has finished the demo in one video without a lot of editing. Some of that is due to frustrations with level design and controls, but a lot of it is just that people like to explore the world and figure things out for themselves, which is amazing. Armed with that knowledge, I'm much more confident that I can create the experience I want in a reasonable amount of time.
  • Running a successful Kickstarter takes a lot more than just a great vision with a solid prototype. I failed big-time in the PR department, partly due to lack of experience, and partly because I'm just bad at it. I make games, I don't sell them.
  • With that in mind, I realize now that if a Kickstarter fails, it doesn't necessarily mean the idea is not worth pursuing. Many failed campaigns later re-launch and go on to exceed their goals. (I won't be doing that because I don't want to take any more time away from development.)

Knowing all that, I'm confident that I can find the necessary resources to make this game happen even if we don't reach our Kickstarter goal. It may take more time and money on my part, but it will happen!

In fact, it's happening right now. I better get back to coding!

Post comment Comments
sHaKeNbAkE..
sHaKeNbAkE..

Great attitude & I actually (to my surprise) really enjoyed the demo. Cheers and best of luck!

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e_Glyde
e_Glyde

Hope you do great.

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TKAzA
TKAzA

This game is a really fun free runner with a difference, its a shame you didn't get kickstarted sometimes its about "Pot luck" aim to get your game on a distribution platform and open up pre-orders on your page, consider desura alpha funding also.

You have put a solid amount of work and love into this game, and it shows in the demos, don't give up you have gone to far!

Keep up the great work chap!

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