Legends of Strife is a fantasy MMORPG with the main focus on non-instanced world activity. Creating a place where conflict is inevitable. Take part in town sieges, locking down the opposing faction from doing quests in the area while earning yourself a massive reputation bonus. Follow epic quests into the enemy's territory. Get epic gear by increasing your reputation to the max. Or take it easy and follow the captivating story lines. But whatever you do, stay vigilant.
We made an important decision recently about the first release of Legends of Strife. Originally we were really eager to put a first alpha version online as soon as we finished the starting area of El Clease. We were getting really excited because we were just about done... and then it hit us: there's no town sieges, no giant pvp area and El Clease is only really a small part of the world we're building. This means the Alpha we would've put up wouldn't contain the real essence of the game we are trying to make.
We've decided to put out our release date in exchange for putting more content in game. We soon got over disappointment of not releasing when we started discussing what should be added to make the game properly reflect how we imagine the full version to feel. Here is the main changes and features we are now planing for first release. (None of our progress will be lost, we are just adding things that we were planing an adding after release anyway. We also plan on adding more after release but that's a different story)
If you want specifics on Law or mechanics feel free to post a comment. In the mean time I can introduce you to one of the new areas: Trestia Valley. I've completed the base map without trees so far.
Our programmer has been creating a DirectX renderer. Previously we only had an Open GL one. This will boost our compatibility with windows pc's greatly and possibly give us a performance boost. The only problem is that it's rather difficult to show you the progress in that regard, so you'll have to do without a screenshot.
Other than that... badger!