In 2XXX a terrestrial observatory on earth detected traces of an ancient signal from the distant solar system of Auriga. As the world's top scientists investigated, it started to become clear that this signal did not originate from a celestial anomaly - but from an artificial source.

With the signal now partially deciphered you are tasked with exploring this new and strange solar system and discovering the secrets of Azulgar and it’s mysterious signal.



Every shot matters - Legends of Azulgar is inspired by naval combat and focuses heavily on player ability with every weapon in action mode aimed and controller directly by the player. Carefully line up a torpedo strike to inflict maximum damage, lead your targets to ensure a crippling shell impact or charge in for close range combat.

Bombard your enemy from afar with huge cannons! Launch precision torpedo strikes


DESIGN YOUR FLEET


Will you be a space miner hauling asteroids with your grappling hook (yes.. a grappling hook! More on that later!) or an explorer attempting to discover the secrets of Azulgar...


CHOSE YOUR STRATEGY

strategic Mode

Command your fleet in strategic mode and dominate the battlefield.

  • RTS-style control with formations, engagement ranges, groups and waypoints.
  • Split your fleet to flank your opponent
  • Our strategic control scheme is a derivative of the award winning game Homeworld

action Mode

Switch on the fly and take control of a ship with your captain - pilot in action mode to directly impact the battle.

  • Skill-based Weaponry
  • Shields: Shields only activate when the player commands - and only face one direction.. use them wisely or get crushed by incoming fire.
  • Afterburners: Escape the battle or use them to close range and surprise your enemy - but remember afterburners have limited energy so don't get caught out.
  • Missile Defences: Torpedo's and missiles are a BIG problem.. but time your defences well to counter then with your ships mini-guns.

captain customisation

Level up your captain and unlock new abilities and ways to customise how you play!

Special Cards (CyberSlots) that you can use to customize your captain.

  • Some cards will be rare to find and only drop from bosses or youd have to be really lucky to find them in your new card deck. Some will be more easier to find.
  • Captains drop these cards once their Bridge module is defeated and other players or NPCs can loot them.
  • Yes this basically means full loot pvp if you choose to play on such servers!
  • Some cards will have active abilities and cooldowns and some will have passive abilities that improve your ship behaviour all the time.
  • Players can choose to exchange cards or play a game of poker or dice for them in pubs or outside the game
  • Cards will also be trateable on steam workshop

EXPLORE MULTIPLE SYSTEMS


SOL

The starting system of Legends of Azulgar and home to Earth, explore, fight and visit the very reaches of our solar system.

SOL will be the first system made available in the game starting with the Closed Alpha release and will be a rendition of our own solar system set within the lore of Legends of Azulgar. Mankind has reached and settled in space and now commands the technology to explore the universe - what will you do with it?

  • Planets
  • Asteroids
  • Factions
  • Trading
  • Combat

ARUGIA

Explore the system of Arugia and uncover it’s past - what - or who? sent the signal that brought you here and what were their intentions?

  • Find Azulgar - a planet steeped in mystery located in a far away system and uncover the source of the signal that brought you to Arugia.

And perhaps more...


ENTER THE RIFT


The Rift: Access another dimension.. Dark... dangerous… and far from empty... But can you turn this strange realm to your advantage?

  • Learn about the strange alien race The Morrids - investigate and even capture them as specimens.
  • Use the dimension to your advantage - disappear into the Rift and use it to strike from where they least expect.
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Let us first give you a huge thanks for supporting us! The sales of the game are going really well and people are already starting to talk about LOA and giving us tips for improvements!

We have added the first iteration of crafting into the game. Along with that we have added a basic survival progression and ingame ship editing. Now you will be able to craft various parts for your ships and upgrade them to face the harsh space, repair your ships and significantly change your ships appearance and functionality.

Crafting parts in your base is now handled by farming for asteroids and breaking them down to materials in the base. From these materials you will choose which components to craft and distribute them to machinery in your base. Upgrading your base with factories specialising in making different components is coming too.


Anything in the game will be craftable and everything that you will see will be salvageable. If you choose not to craft there will always be the possibility of just looting, pillaging or doing missions for money that can be used to buy everything up to ships and whole bases.

We have added a base inventory where you will store the items that you have crafted and where your materials will be stored. In the next few updates we will also create a ship inventory where you will be able to store loot that you will find in space.


Additionally when you press "R" you will target your enemy and teh convergence will set for you automatically dramatically improving your aiming.


Please remember that this is the very first iteration of both of our crafting and survival systems. It still has many features unfinished and others might still be bugged. In the near future you will be able to upgrade and build your bases anywhere you want and you will have to defend them against hordes of incoming enemies attacking you in special world events such as Plague of Azulgar. You will also begin with nothing and build everything from scratch. This will be the time when a different dimension is blending into ours and many horrors are coming out of the chasm.

Traders and trade routes are coming. In the next few weeks/ days we will also significantly upgrade the map and give you more areas to explore. Earth and moon is coming, Jupiter and Saturn together with more hostile and friendly bases are to be implemented.

Base management with Crew assignments is coming too. Food distribution, water and waste disposal are things that you will have to take care of too should your base run smoothly.

For the moment we have temporarily disabled online coop mode because of some technical issues that rendered the game unplayable in many circumstances. We will re-enable it in one of the upcoming builds once the technical issues will be resolved. We are sorry for this inconvenience.

Many more features are coming. We have already written some things about the upcoming features in the development roadmap. Its a long read but if you are interested its here:

Changelog:

  • Crafting system added - press “i” when you are in hangar
  • Base inventory added
  • Mineable asteroids added
  • Ingame ship editor added - press “G” when you are in hangar or access it
  • from hangar menu by pressing “i”
  • Starting ships added choose which ship class you want on the beginning of the game
  • A lot of new sounds added
  • New areas added to world
  • Logbook added
  • Quest branching added
  • Tutorial tasks added to coop
  • New models added to world
  • Key Binding fully supported for current game controls
  • Automatic aiming convergence added by default
  • Targeting now works by pressing R on any ship by default
  • Naval gun dispersion decreased
  • Updated ship editor
  • Fixed many bugs in both editors
  • Camera smoothing implemented
  • Fixed sync in MP
  • Morrid movement fix
  • Sounds of weapons and engines updated
  • Starting base now looks better


Your “LOA” Team

Hook added to drag stuff around and news on crafting! + map update

Hook added to drag stuff around and news on crafting! + map update

News

We would like to thank you for your support!! A sound number of copies of the game have been bought and distributed. In this update we have added a hook...

Comments  (0 - 10 of 35)
Miriammele Creator
Miriammele

Well... beginnings are always hard and unfortunately we had some serious problems with our first public release.
It was caused by our zeal, passion and enthusiasm from creating games and sharing our results.
We are learning from our mistakes to improve our games to yours and ours satisfaction.

Reply Good karma+2 votes
Miriammele Creator
Miriammele

Hi guys. We must fix serious problems with resolution. Apologies for troubles. We release patch as soon as possible.
Thank you.

Reply Good karma+2 votes
Miriammele Creator
Miriammele

We repair last bugs for release :-) This is EA version not final. We hope for feedback :-)

Reply Good karma+2 votes
Guest
Guest

One of the testers here: (again

Tested the new LOAder (catchy name), works for me just fine, there is only a little bug with the size of the game vs. the size server reports...
However, starting the game works just fine.

Also encountered a bug with resolution changing back to my screen's maximum, when I disable fullscreen.

And last but not least, try to make transitions between "sun image" and the background universe not so strong and make it softer.

Keep up the good work, can't wait for new versions, where multiplayer is available!

Reply Good karma Bad karma+2 votes
Guest
Guest

One of the testers here:

I've tried playing this game since the beginning, and it looks very promising, definitely have seen some progress there!
Newer versions have always more functionality, less bugs and better looks!
Although I'm not myself a huge fan of space shooters, this one really cought my eye!

Keep up the good work guys and to all of you who are having doubts - try it and you'll be surprised.

Reply Good karma Bad karma+2 votes
Miriammele Creator
Miriammele

Thank you, currently we tested the first version of the game launcher. Now we are working on repair errors from feedback. If tomorrow everything runs as it should, is the possibility that he drop the new version. We hope that the game will enjoy and support us in the upcoming campaign on Steam.

Reply Good karma+2 votes
Miriammele Creator
Miriammele

Something big is coming ... ):-))) Game version 0.4 is 98% complete.

Reply Good karma+2 votes
iShuvo
iShuvo

Seems interesting..
Any update on the Mac version of the Alpha?

Reply Good karma Bad karma+2 votes
Miriammele Creator
Miriammele

Hi iShuno, we are planing to support for Mac OS but we must buy the Mac first. Actualy we are finising Quest Editor, implementation of first 3 missions for start and Launcher for 0.4 version.

Reply Good karma+2 votes
iShuvo
iShuvo

Alright mate, good luck..

Reply Good karma Bad karma+2 votes
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Legends of Azulgar
Platforms
Windows, XBOX, PS4
Developer & Publisher
Lusorion Creatives
Engine
Unity
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Homepage
Azulgar.com
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