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Legacy is a rogue-like, procedurally generated, open world, character driven RPG. You play a character of your creation within the world until that unavoidable day comes in which he or she is no more, at this point you will create a new character, a descendant! This new character can be any race, or half race, that you have unlocked through romancing with previous characters, s/he will inherit certain traits of your previous characters as well as gaining the social status of being a child of your previous character. The world will change over this time as well, old friends will die, new enemies will arise, factions will war, the terrain will change, and the world in which your new character embraces may be but a shell of the world you once knew. If you failed to save a kingdom from destruction, be prepared to find the ruins of a once great city in it's place, if you succeeded in bringing a man of greed to power, be prepared to pay the consequences of creating a new dictatorship i

Post news Report RSS Legacy: Unity 5 Groundwork and Development Streaming

Hey everyone, just a general update on how things are going. We've finished moving the art assets and finalized the style in Unity 5, and things are looking beautiful. All the team members are well adjusted to their works respectively and we are ready to get the ball fully rolling on development, including your input! (read more after screenshots)

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Hey everyone, just a general update on how things are going. We've finished moving the art assets and finalized the style in Unity 5, and things are looking beautiful. All the team members are well adjusted to their works respectively and we are ready to get the ball fully rolling on development, including your input! (read more after screenshots). Also these screenshots shouldn't break as the previous ones directly from puush did (from moving categoeries) since I will be uploading all future screenshots to indieDB first before putting them in the news posts.

Also, from here on out we will no longer be doing any developer diaries on youtube... instead I will be directly streaming what I work on (probably everyday), this is simply because the youtube video preparation process is taking time away from developing, and with streaming I can get feedback in real time (with some delay)! So please be sure to check out my twitch and follow me there if you want to get your input directly in, feel free to ask questions as well!

For those not interested in listening to me loudly breathe while I work, we will have the forum up soon for everyone to put there suggestions up for features and such. Stay posted!

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