is the Fantasy RPG game that I've always dreamed of playing, a game with engaging combat, a procedural open world, and plenty of customization to go with it. A game where you can quest alone, or with friends, and maybe kill some other people along the way. A game with perma-death, but in a meaningful way, where you play a descendant of your previous characters who are remembered in the land for either their heroics or their crimes. Perhaps you will inherit items and traits from your ancestors as well.
is deeply inspired by Dungeons and Dragons and Lord of the Rings, just really awesome fantasy settings that you can lose yourself in, dragons, ogres, goblins, elves, you name it, I'll do my best to pack as much in.
has drawn inspirations from games like Mount and Blade and Dark Souls, with strategic, thought out, and well paced action. We wanted to take it a step further though and give you full 360 control over what angle you swing your melee weapon at, adding parrying and clashing to give the combat a little more depth as well.
is so important to me that I want someone working on this system alone full time. I want an overworld that is teeming with life and mystery, a dungeon system that is always unique, providing puzzles and random encounters with all sorts of enemy types with all sorts of gear for you to loot.
should be just as thought out as everything else. Giving plenty to choose from on the character side of things, but also allowing you to build your weapons piece by piece, from blade to pommel.
because why not? We love the Zelda franchise, and a change in pace is always good, finding secret treasure and hidden areas in the game is a must for us since it really makes the game world feel that much more real.
are a must in any fantasy game. You will unlock new classes and races to play, starting with only four classes, the warrior, wizard, archer, and rogue, you will unlock further tiers of the classes and hybrids as you complete feats and quests with each.
Hey guys, in this article I will be giving some more updates on how the art revision is going, also talking about the changes to the way the IndieDB page will be handled and also talk about the two members of the team that if we had we would have the perfect team :) .
To start, I have removed all the older screenshots and downloads from the indieDB page, so unless you bought into the early access on groupees.com you won't be able to download the prototype anymore, and to see older screenshots you will have to look through our older news posts. The primary reason for this is essentially that I want all current content on indieDB to represent the current quality of development. The prototype served it's purpose, we got some fantastic feedback (thanks to you guys) on the combat and art and the quality of things in the future between gameplay and art will be substantially better and I want the content here to represent that.
Now on to the team members we are looking for and the status of our early access aim. We are still working towards an early access, but we aren't basing this on any particular time frame as much as we are a certain amount of functions and features of the game, we want a good early access that represents a small quantity of the overall quality we want from Legacy. With this in consideration, getting towards these goals would be awesome if any of you could, or know of anyone who would be interested in joining the team. I will be placing the full descriptions for the roles in our jobs available on the DPS Games page. Long story short, we need a 2D UI artist who can do some basic texture work as well (for characters eyes and mouths and other sprites) and we also need an experienced C# programmer who is familiar with procedural systems. Getting both of these positions filled on our team sooner means that you guys get the early access, and ultimately, the final game sooner! :D
And last but not least, some more art updates. Remember these are WIP screenshots representing the current quality of Legacy.
Be sure to follow us in indieDB to stay updated :)
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