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is the Fantasy RPG game that I've always dreamed of playing, a game with engaging combat, a procedural open world, and plenty of customization to go with it. A game where you can quest alone, or with friends, and maybe kill some other people along the way. A game with perma-death, but in a meaningful way, where you play a descendant of your previous characters who are remembered in the land for either their heroics or their crimes. Perhaps you will inherit items and traits from your ancestors as well.

The lore and setting

is deeply inspired by Dungeons and Dragons and Lord of the Rings, just really awesome fantasy settings that you can lose yourself in, dragons, ogres, goblins, elves, you name it, I'll do my best to pack as much in.

The combat

has drawn inspirations from games like Mount and Blade and Dark Souls, with strategic, thought out, and well paced action. We wanted to take it a step further though and give you full 360 control over what angle you swing your melee weapon at, adding parrying and clashing to give the combat a little more depth as well.

Procedural Content

is so important to me that I want someone working on this system alone full time. I want an overworld that is teeming with life and mystery, a dungeon system that is always unique, providing puzzles and random encounters with all sorts of enemy types with all sorts of gear for you to loot.

The customization

should be just as thought out as everything else. Giving plenty to choose from on the character side of things, but also allowing you to build your weapons piece by piece, from blade to pommel.

Puzzles and platforming

because why not? We love the Zelda franchise, and a change in pace is always good, finding secret treasure and hidden areas in the game is a must for us since it really makes the game world feel that much more real.

Classes and races

are a must in any fantasy game. You will unlock new classes and races to play, starting with only four classes, the warrior, wizard, archer, and rogue, you will unlock further tiers of the classes and hybrids as you complete feats and quests with each.

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Legacy PreAlpha Demo 0.735 Legacy PreAlpha Demo 0.735 Legacy PreAlpha Demo 0.735
Blog RSS Feed Report abuse Latest News: Legacy isn't Dead, Greelit! Open Letter of Future Development. (No pics)

0 comments by anarcheril on Nov 3rd, 2014

I'd like to first and foremost apologize for my lack of updates over the past two months on the development of Legacy and briefly explain what's been going on in our lives as the developers. Both Javier and I, who are the main developers on this title, work full time jobs, working on this in our free time, I've recently had to do this as we weren't able to find any serious investor for Legacy and going without paycheck, let alone steady income, just wasn't a viable way of living happily for me. This being said, Legacy was not dropped, as it really is my personal project of passion and I fully intend to see it developed to the end.

Just recently I received an email from Valve informing me that Legacy had been greenlit! This combined with the release of Unity 5 beta is just the boost we needed to get back on track and seriously invest more time into getting the project one step closer to release. I will be fully transparent in explaining why we aren't releasing early access right now, what our goals are for this, and what are plans are financially, I think our fans deserve to know and I'm not particularly fond of developing behind closed doors...

To start, I really don't feel early alpha access it is the most honorable thing to do considering the state of development right now. Do we need money? Absolutely. Will I accept money for Legacy's current State? Absolutely not. Will we do an alpha early access? Yes.

There are many things that need to be reworked and implemented before I feel comfortable selling early access. We plan on working on getting Legacy ready over the next several months for early access in our free time and then hopefully be able to commit more time, or even full time, with the money received from early access.

I wanted to thank everyone for their ongoing support, especially the groupees.com community for their support in buying the be mine 14 bundle, we will keep everyone updated and be sure to send you your keys when early access is ready.

Jordan Gabrielle

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Legacy: Pre-Alpha Demo 0.97

Legacy: Pre-Alpha Demo 0.97

Jul 29, 2014 Demo 0 comments

Some major updates have been done! Updates to the combat speed, lock on has been removed, the AI has been improved, and some bug fixes have been made!

[THIS IS OLD] Legacy: Pre-Alpha Demo 0.935

[THIS IS OLD] Legacy: Pre-Alpha Demo 0.935

Jul 26, 2014 Demo 0 comments

It's finally here, our pre-alpha demo! Play, enjoy, share! :)

Post comment Comments  (0 - 10 of 18)
Ronnie42 Aug 12 2014, 6:34am says:

On version 0.97, on first run I'm getting this issue on some machines:


+1 vote     reply to comment
anarcheril Creator
anarcheril Aug 13 2014, 3:53pm replied:

I've PM'd you with my steam!

+2 votes   reply to comment
IsbaraHan Jul 27 2014, 5:15am says:

well.. i like cartoony stylized games, but after i begin the demo i started to fight with first skeleton. i hit it like million times and it didnt die. so i rage quited :)

+1 vote     reply to comment
anarcheril Creator
anarcheril Jul 27 2014, 4:54pm replied:

Haha I'm sorry to hear that, the first couple statue skeletons are destroyed by performing the specific combat mechanic described on screen, I'll see if I can make that more apparent in the future.

+1 vote   reply to comment
Guest Jul 27 2014, 12:42am says:

hmm, for some reason my screen is cut off just before the play button on the right side so I can`t get past the weapon creation screen.

+1 vote     reply to comment
Ronnie42 Jul 31 2014, 4:08am replied:

Same problem here but I noticed this in Windowed mode.

+1 vote     reply to comment
anarcheril Creator
anarcheril Aug 1 2014, 5:18am replied:

The problem should be fixed in the 0.97 version. :)

+1 vote   reply to comment
Ronnie42 Aug 12 2014, 6:29am replied:

I have trouble-shooted further, this exists if the pre-set resolution is set 1280 x 800, a common occurrence on several different machines. This problem is in both Windowed Mode, Full-screen.

+1 vote     reply to comment
JohnM5225 Jul 7 2014, 5:24pm says:

Ahhhh! I love it so much! It has a Wind Waker type art-style, which is awesome, and the combat is epic, and I actually feel like I'm having more input in my strikes than the generic clicky-clicky slashy-slashy in most games. But of course this can make it pretty tricky, though that's another thing I love about it :D I never knew I wanted this until now :3 Can't wait to see how it turns out!

+3 votes     reply to comment
anarcheril Creator
anarcheril Jul 7 2014, 10:14pm replied:

Thank-you very much for the feedback! We are still hard at work refining the combat system and are very excited to keep everyone updated!

+2 votes   reply to comment
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Legacy Alpha (and onward!) is now in a bundle! T.co Support us, other devs, and charity! #indiedev #gamedev #gameinsight

Aug 19 2014, 2:48pm

Awesome game bundle with 7 games INCLUDING LEGACY ALPHA ACCESS + more + charity!. Groupees Be Mine 14! T.co

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Jul 29 2014, 6:03pm

Hey guys! Be sure to check out our little demo for the latest combat for Legacy! T.co #indiedev #gamedev

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