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We've been greenlit! We will be doing an early access sometime in the future.


... is a rogue-like, procedurally generated, open world, character driven RPG. You play a character of your creation within the world, until that unavoidable day comes in which s/he is no more. At this point you will create a new character, a descendant! This new character can be any race, or half race, that you have unlocked through romancing with previous characters, s/he will inherit certain traits of your previous characters as well as gaining the social status of being a child of your previous character. The world will change over this time as well, old friends will die, new enemies will arise, factions will war, the terrain will change, and the world in which your new character embraces may be but a shell of the world you once knew. If you failed to save a kingdom from destruction, be prepared to find the ruins of a once great city in it's place, if you succeeded in bringing a man of greed to power, be prepared to pay the consequences of creating a new dictatorship in the world.

The lore and setting...

is deeply inspired by Dungeons and Dragons and Lord of the Rings, just really awesome fantasy settings that you can lose yourself in, dragons, ogres, goblins, elves, you name it, I'll do my best to pack as much in.

The combat...

has drawn inspirations from games like Mount and Blade and Dark Souls, with strategic, thought out, and well paced action. We have made some serious innovations to traditional hack'n'slash combat that will be an easy to learn system, but incredibly difficult to master.

The Procedural Content...

in Legacy goes much further than simply generating terrain. When you first create a world, and the continent in which your first character will reside, the world will generate the initial terrain, the vegetation that would grow over time, the factions and races that would arise in different regions as well as the wars from conflicted ideologies and goals. Even beyond this though, in an RPG, the most important interaction one can have is with other characters in the world, for this reason each character that the player will ever meet will have their own generated back story, needs, wants, and social status in the world, using this information we generate "quests".

The customization...

in Legacy is quite extensive and goes beyond character creation. Between being able to assemble weapons part by part, you will also be given the option to choose which primary, secondary... materials you make your weapons and armor out of. In terms of character creation, there will be potentially hundreds of races to choose from, eye color, hair, the works, etc.

Puzzles and platforming...

because why not? We love the Zelda franchise, and a change in pace is always good, finding secret treasure and hidden areas in the game is a must for us since it really makes the game world feel that much more real. Most of the puzzles will be within dungeons and tombs to make sure that we can get the best quality in terms of difficulty and to make sure that they can not be exploited.

Classes and races...

are a must in any fantasy game. You will unlock new classes and races to play, this, as well as your bloodline fame, will carry over as meta progress between characters. As it currently stands you will have to romance a specific race to unlock it with some restrictions on half breeding, the class system will most likely be open ended, with traditional RPG stats and level as play skills.

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Blog RSS Feed Post news Report abuse Latest News: Legacy: Unity 5 BIG UPDATES!

4 comments by anarcheril on May 29th, 2015

What's new with Legacy?!

A whole lot, these past two weeks, after a couple of the programmers settled in, has been extremely productive. We've implemented the back end for many integral game systems, like the bone scaling and mesh swapping for races and sexes, the equipment system (that also scales), the sprite based eye system, and the material swapping system.

Bone Scaling with Race Genomes (and cross breeding!)

Legacy will have support for an insane amount of races, and the reason for this being, we scale humanoid bones to meet the requirements of a specific races form. Whether this be an orc, elf, dwarf, we'll have it all... and the best part is, you can cross breed races as well which is all handled my the bone scaling with 2 defined races. In gameplay terms, this means you will meet an incredibly amount of characters from different backgrounds simply based on their race and it's origins, and since this is handled by the game, we will have the time to write and solidify the traits and behaviours of each. You will also be able to play an unbelievable amount of races under this system, and since most of the work is handled by the game, we can focus on balancing. As it stands, we will probably have a "Sphere of sexual influence" in which allows access to other races when creating a new character, if in your bloodline past you have romanced a member of that species. If the breed you desire it not immediately available (genomes are too different) you will still have the option to play the character, but more generations will pass in this time, and the world your new character discovers might be much different than the world of its adventuring ancestor.

Mesh Swapping with Race Genomes and Dismemberment

You can't simply scale bones to make a race look different. Orcs have strong facial structure and big teeth, dwarfs have rounded chubbier faces, elves more slender faces with pointed ears, for this we have our mesh swapping system. Currently the base mesh consists of a series of parts in which are interchangable and the normals are continuous (to keep skin smooth across the edges). This system easily allows us to swap out the head of a human, for the head of an orc or dwarf, this also allows us to have full body dismemberment, including decapitations, lost hands, arms, feet, etc. As it stands, these will probably be killing blow as development and design time can be better spent on other cool systems that will impact gameplay or the world in a more significant way.

Equip System

The equip system (working with the bone scaling system) is how we are going to jam pack this roguelike RPG full of different armors, weapons, etc. So for armor, on the backend all of it scales to the race, this means one set will fit all... on the front end though, as a dwarf you will not need nearly as much leather to make a leather set as much as an orc would! We also have a system which allows extremely customizable armor in that you can have independent sides of your body with different pieces, upper legs, lower legs, upper arms, lowers arms, all separated. Want to be a one shoed half dwarf hobo? Go right ahead. As it stands, weapons will be customizable, just like in the prototype. You will be able to build your weapon piece by piece, whether it's a sword, mace, staff, bow, arrow, etc. You'll choose the parts and choose the materials... (more in "Material System")

Eye System & Facial Animation (WIP)

This is what brings the characters life, having blinking, moving, sprite based eyes. As it currently stands you can change their color, and they will look around. In the near future we will have multiple sets of eyes to choose from (eye base and pupil) and also have the character looking at things in the space. The facial system for eyebrows and the mouth also use this sprite system, and we will have a full range of emotion present by the next update (hopefully)!

Material System (WIP)

The material system is the cherry on top of the customization, one of the great things about the art style is that everything is cube mapped to tileable normals, so nothing is married to its default material setup, in fact its been set up to be replaced. If you don't know how to make a large pommel to counterweight your big ass blade, you better make sure you have a heavy metal like lead to weight it properly. You want to show how balling you are? Better get enough gold to use it as trim for your plate set... which you should probably make out something sturdier than wood.

And Finally... Thank-you everyone for your ongoing support! It means the world to me, and without knowing there are people out there looking forward to this, I'm not sure I could put my life and soul with as much energy and commitment as I do, you guys are the best! If you're not already, you should definitely be following me (or Sam) on twitch, the feedback and ideas are awesome, there is a good chance I will make your item on the spot and put it in game (if it's cool) like I've done already with countless others on the stream. You can also help by liking, following, etc, any of our social pages, you wouldn't believe how important it is to get the word spread when you're an indie and have no money for advertising! Thanks again!

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Post comment Comments  (0 - 10 of 19)
ZombeeWhisperer Dec 17 2014, 6:05pm says:

I don't have the game but it also kinda reminds me of that Ubisoft game XIII. Cell shaded. Looks very promising.

+2 votes     reply to comment
Ronnie42 Aug 12 2014, 6:34am says:

On version 0.97, on first run I'm getting this issue on some machines:


+1 vote     reply to comment
anarcheril Creator
anarcheril Aug 13 2014, 3:53pm replied:

I've PM'd you with my steam!

+2 votes   reply to comment
IsbaraHan Jul 27 2014, 5:15am says:

well.. i like cartoony stylized games, but after i begin the demo i started to fight with first skeleton. i hit it like million times and it didnt die. so i rage quited :)

+1 vote     reply to comment
anarcheril Creator
anarcheril Jul 27 2014, 4:54pm replied:

Haha I'm sorry to hear that, the first couple statue skeletons are destroyed by performing the specific combat mechanic described on screen, I'll see if I can make that more apparent in the future.

+1 vote   reply to comment
Guest Jul 27 2014, 12:42am says:

hmm, for some reason my screen is cut off just before the play button on the right side so I can`t get past the weapon creation screen.

+1 vote     reply to comment
Ronnie42 Jul 31 2014, 4:08am replied:

Same problem here but I noticed this in Windowed mode.

+1 vote     reply to comment
anarcheril Creator
anarcheril Aug 1 2014, 5:18am replied:

The problem should be fixed in the 0.97 version. :)

+1 vote   reply to comment
Ronnie42 Aug 12 2014, 6:29am replied:

I have trouble-shooted further, this exists if the pre-set resolution is set 1280 x 800, a common occurrence on several different machines. This problem is in both Windowed Mode, Full-screen.

+1 vote     reply to comment
JohnM5225 Jul 7 2014, 5:24pm says:

Ahhhh! I love it so much! It has a Wind Waker type art-style, which is awesome, and the combat is epic, and I actually feel like I'm having more input in my strikes than the generic clicky-clicky slashy-slashy in most games. But of course this can make it pretty tricky, though that's another thing I love about it :D I never knew I wanted this until now :3 Can't wait to see how it turns out!

+3 votes     reply to comment
anarcheril Creator
anarcheril Jul 7 2014, 10:14pm replied:

Thank-you very much for the feedback! We are still hard at work refining the combat system and are very excited to keep everyone updated!

+2 votes   reply to comment
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Latest tweets from @_dpsgames

T.co Everyone has been hard working on Legacy! What do you think? #IndieDev #GameDevelopment #Legacy

Jun 8 2015, 5:15am

Been working xtra hard on Legacy the past two week laying the groundwork in Unity 5. T.co #gamedev #indiedev #unity3d

May 30 2015, 7:02am

Hey guys, just a minor update. Time lapse video for the base red dragon mesh for Legacy. T.co #gamedev #indiegamedev

Mar 23 2015, 10:54pm

Art updates and more! Be sure to check out our latest news post on indieDB for Legacy! T.co #gamedev #indiedev

Dec 16 2014, 8:35am

Legacy Alpha (and onward!) is now in a bundle! T.co Support us, other devs, and charity! #indiedev #gamedev #gameinsight

Aug 19 2014, 2:48pm

Awesome game bundle with 7 games INCLUDING LEGACY ALPHA ACCESS + more + charity!. Groupees Be Mine 14! T.co

Aug 18 2014, 7:18pm

Hey guys! Our headline is up on indieDB for our demo, be sure to check out our 0.97 demo! T.co #indiedev #gamedev

Aug 13 2014, 2:40pm

@Toby_Games Hey Toby! It would be really awesome if you could check out the demo for my indie game! T.co

Jul 29 2014, 11:51pm

@DanNerdCubed Hey NerdCubed, please check out my free prototype ! T.co .

Jul 29 2014, 11:47pm

The latest demo with updated combat is up! It's FREE so give it a try and share it T.co #gamdev #indiedev

Jul 29 2014, 6:03pm

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