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We've been greenlit! We will be doing an early access sometime in the future.

Legacy...

... is the rogue-lite Action & Adventure RPG we've always dreamed of, combining elements of exploration, combat, and dynamic storytelling. You play a character of your own creation, in which upon his or her likely demise, your kin will pick up the mantle where you left off. The world around you will evolve and change during this time, old friends will die, perhaps reminding their children of your ancestors great deeds. The quests failed by your ancestors may have dire consequences and change the way your childrens lives will play out, be mindful and conscious of your actions and do your best to make amends for the sins of your forefathers. Create relationships, accept quests, and enjoy endless procedurally generated adventures. Dark dungeons with ancient relics to capture, tropical islands that have a goblin infestation problem, desert ruins with apparitions that need to be laid to rest, all of this at the tip of your blade, staff, or arrow waiting to be explored. As your blood line increases in fame and recognition you will be able to accept more difficult tasks, perhaps your grandchildren will find their way into mystical keeps with great dragons awaiting or mighty castles with oppressive warlords, this as a result of the seemingly small kind deeds you do now. Tread lightly through the forest of decisions you and your kin will face, for the very world around you will be molded by the decisions you make. Be certain that there will still be a world to inhabit for your children and the future generations, this is your duty and your quest, for long after you die all that will remain is your legacy.

The lore and setting...

is deeply inspired by Dungeons and Dragons and Lord of the Rings, just really awesome fantasy settings that you can lose yourself in, dragons, ogres, goblins, elves, you name it, I'll do my best to pack as much in.

The combat...

has drawn inspirations from games like Mount and Blade and Dark Souls, with strategic, thought out, and well paced action. We wanted to take it a step further though and give you full 360 control over what angle you swing your melee weapon at, adding parrying and clashing to give the combat a little more depth as well.

Procedural Content...

is so important to me that I want someone working on this system alone full time. I want an overworld that is teeming with life and mystery, a dungeon system that is always unique, providing puzzles and random encounters with all sorts of enemy types with all sorts of gear for you to loot.

The customization...

should be just as thought out as everything else. Giving plenty to choose from on the character side of things, but also allowing you to build your weapons piece by piece, from blade to pommel.

Puzzles and platforming...

because why not? We love the Zelda franchise, and a change in pace is always good, finding secret treasure and hidden areas in the game is a must for us since it really makes the game world feel that much more real.

Classes and races...

are a must in any fantasy game. You will unlock new classes and races to play, starting with only four classes, the warrior, wizard, archer, and rogue, you will unlock further tiers of the classes and hybrids as you complete feats and quests with each.

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Blog RSS Feed Report abuse Latest News: Legacy Art Revision #3 and Full Team

0 comments by anarcheril on Jan 27th, 2015

Hey guys, in this article I will be showing hopefully the final primarily art update as well as talking about the current full core and extended team. From here on out (considering the new team members) there will be more frequent and gameplay driven updates!

So what's new with the team? We'll start with the bad news, unfortunately do to working/moving circumstances Javier (the main programmer up until now) has had to step back and take an advisory role on the project, hopefully in the future we can bring him back on as an active developer. Now for the good news...

We have me, Jordan, who handles art, management, other random stuff. We also still have Jeroen :) . And now three new members, two of which are core, Wesley, who will be handling procedural generation among other things, and Sam who is working on our animation system currently. So two new programmers and our 2D artist, Jacky (who has done the lovely grass you will see in screenshots further in the article). Our last, and arguably most important (since I love tunes), is still Alie, our sound and music guy. This has the team fully complete with four core members, an artist and three programmers, and three extended members, our 2D artist, sound man, and advisor.

So what's new with the art and is the style finally set in stone? I think so yes, there will be minor tweaks here and there I'm sure, but generally, with the new shader, it's been set. Using a fantastic Unity addon "Shaderforge" and using their custom lighting solution, after some slaving away I was able to come up with a fantastic multipurpose toon shader that gives the results I was looking for. This includes specularity on metals, generation of highlights and lowlights from a normal map, to normal power control. You can see the shader in action in this GIF.


And some actual implementation of the new shader...

Thanks for reading :) .

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Post comment Comments  (0 - 10 of 19)
ZombeeWhisperer
ZombeeWhisperer Dec 17 2014, 6:05pm says:

I don't have the game but it also kinda reminds me of that Ubisoft game XIII. Cell shaded. Looks very promising.

+2 votes     reply to comment
Ronnie42
Ronnie42 Aug 12 2014, 6:34am says:

On version 0.97, on first run I'm getting this issue on some machines:

Postimg.org

+1 vote     reply to comment
anarcheril Creator
anarcheril Aug 13 2014, 3:53pm replied:

I've PM'd you with my steam!

+2 votes   reply to comment
IsbaraHan
IsbaraHan Jul 27 2014, 5:15am says:

well.. i like cartoony stylized games, but after i begin the demo i started to fight with first skeleton. i hit it like million times and it didnt die. so i rage quited :)

+1 vote     reply to comment
anarcheril Creator
anarcheril Jul 27 2014, 4:54pm replied:

Haha I'm sorry to hear that, the first couple statue skeletons are destroyed by performing the specific combat mechanic described on screen, I'll see if I can make that more apparent in the future.

+1 vote   reply to comment
Guest
Guest Jul 27 2014, 12:42am says:

hmm, for some reason my screen is cut off just before the play button on the right side so I can`t get past the weapon creation screen.

+1 vote     reply to comment
Ronnie42
Ronnie42 Jul 31 2014, 4:08am replied:

Same problem here but I noticed this in Windowed mode.

+1 vote     reply to comment
anarcheril Creator
anarcheril Aug 1 2014, 5:18am replied:

The problem should be fixed in the 0.97 version. :)

+1 vote   reply to comment
Ronnie42
Ronnie42 Aug 12 2014, 6:29am replied:

I have trouble-shooted further, this exists if the pre-set resolution is set 1280 x 800, a common occurrence on several different machines. This problem is in both Windowed Mode, Full-screen.

+1 vote     reply to comment
JohnM5225
JohnM5225 Jul 7 2014, 5:24pm says:

Ahhhh! I love it so much! It has a Wind Waker type art-style, which is awesome, and the combat is epic, and I actually feel like I'm having more input in my strikes than the generic clicky-clicky slashy-slashy in most games. But of course this can make it pretty tricky, though that's another thing I love about it :D I never knew I wanted this until now :3 Can't wait to see how it turns out!

+3 votes     reply to comment
anarcheril Creator
anarcheril Jul 7 2014, 10:14pm replied:

Thank-you very much for the feedback! We are still hard at work refining the combat system and are very excited to keep everyone updated!

+2 votes   reply to comment
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Legacy
Platforms
Windows, Mac, Linux, XONE, PS4
Developer
DPS Games
Engine
Unity
Contact
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Release Date
TBD
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Style
Genre
Roguelike
Theme
Fantasy
Players
Single, Multiplayer & Co-Op
Project
Indie
Twitter

Latest tweets from @_dpsgames

Hey guys, just a minor update. Time lapse video for the base red dragon mesh for Legacy. T.co #gamedev #indiegamedev

Mar 23 2015, 10:54pm

Art updates and more! Be sure to check out our latest news post on indieDB for Legacy! T.co #gamedev #indiedev

Dec 16 2014, 8:35am

Legacy Alpha (and onward!) is now in a bundle! T.co Support us, other devs, and charity! #indiedev #gamedev #gameinsight

Aug 19 2014, 2:48pm

Awesome game bundle with 7 games INCLUDING LEGACY ALPHA ACCESS + more + charity!. Groupees Be Mine 14! T.co

Aug 18 2014, 7:18pm

Hey guys! Our headline is up on indieDB for our demo, be sure to check out our 0.97 demo! T.co #indiedev #gamedev

Aug 13 2014, 2:40pm

@Toby_Games Hey Toby! It would be really awesome if you could check out the demo for my indie game! T.co

Jul 29 2014, 11:51pm

@DanNerdCubed Hey NerdCubed, please check out my free prototype ! T.co .

Jul 29 2014, 11:47pm

The latest demo with updated combat is up! It's FREE so give it a try and share it T.co #gamdev #indiedev

Jul 29 2014, 6:03pm

Hey guys! Be sure to check out our little demo for the latest combat for Legacy! T.co #indiedev #gamedev

Jul 29 2014, 8:15am

It's day two on greenlight and we are 20% to the top 100! T.co Keep spreading! #gamedev #indiedev

Jul 27 2014, 5:16pm

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Legacy
Legacy
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2 months ago
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