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Last of Humanity is the World`s First, Procedurally Generated Persistent Zombie Survival Massive Multi-Player Online First Person Shooter.

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0 comments by ironstrom on Jan 11th, 2014

Thanks for all the support on thunderclap in the spirit of raising awareness for our quest! Thunderclap.it

Fingers crossed that we’ll be able to start our crowd funding campaign soon we won't be using Kickstarter or Indiegogo but we’ll be doing it from our own site, it’ll benefit us in the long run for site traffic and we can keep you well up to date all in one place about what’s going on. The main bulk of the information was done a long time ago and we've just been porting it to the website. Now I know we mentioned it before so proof of its existence we’ll show you a piece of it.

Some of you may be asking why the lack of progress. Suffice to say we were busy fending for ourselves working regular jobs fending for families etc. Sweet even got married congratulations! We're a relatively small team but not dissimilar from other indie titles of the same genre. So we can only get so much done at once. Talking of this I’ll go a little into our development approach so far. Some of you may of noticed some screen shots all from one location. This is a example scene like if we were to take a vertical slice of a piece of the game. We want the quality of this room to prelate to the rest of the interior design of the game. We don't want to go out there with just filing cabinets and wardrobes. If we were however rushing out there to get screen shots to you we'd be doing vista's which don't require quite as much effort and provide a rather uncertain showing of detail. It’ll win people over at first glance but it'd be like looking at backdrop that is polished for the camera.

This is a fresh new year. We've got a lot of time to go initially we hoped if we funded back in June that'd we'd have something playable around now. Hopefully we can sort that out soon and get something out there that you guys can play. Its up to all us to make Last of humanity happen and when I say all of us we mean it. We're looking at crowd sourcing development in a number of ways and we’ll be talking about that topic in the near future. So if your a modeller , a musician,texture artist or voice actor or just want to contribute we're thinking about you.

As per usual you can keep up to date by following us on twitter.
Twitter.com
Or by joining us over at one of our two Facebook links.
Facebook.com or Facebook.com for indonesia.
We're also on green light as an early development project. Steamcommunity.com

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Post comment Comments  (0 - 10 of 67)
Guest
Guest Jan 14 2014, 8:25am says:

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helpavailable
helpavailable Apr 26 2014, 1:24pm replied:

.....

+1 vote     reply to comment
ironstrom
ironstrom Jul 23 2014, 8:59pm replied:

I know the feeling...

+1 vote     reply to comment
ironstrom
ironstrom Jan 14 2014, 1:49pm replied:

We dearly encourage you not to carry all your bling with you at all at the same time. Most likely all your possessions won't be on you after a period of play. If your not alone your friends may be able to recover your gear for you.

+1 vote     reply to comment
Bioblaze
Bioblaze Jan 14 2014, 12:18pm replied:

Yes, you have places to Store them thou, your Vehicle, Home, even a random Trashcan nearby. But if you die, your dead. If your bitten, you have all your original items still on you, if you turn. Your a walking Treasure Trove. But people still have to search your body which takes time, your items wont just appear. So gives alot of risk. Compared to what other Games are currently doing.

+1 vote     reply to comment
ironstrom
ironstrom Dec 23 2013, 2:53am says:

I'l write a new post as soon as I can lots on my plate right now :D

+2 votes     reply to comment
Aralvar
Aralvar Oct 15 2013, 6:06pm says:

Will there be any non-permadeath modes or servers for those like me that prefer a more traditional death penalty (or something like losing all your ammunition on death, but not your equipped items) in an MMORPG?

+1 vote     reply to comment
ironstrom
ironstrom Oct 24 2013, 6:17am replied:

Yes there will be different server modes to cater for those that don't enjoy the prospect of permadeath. We're thinking of opening up so options to give more freedom of that.

+1 vote     reply to comment
Aralvar
Aralvar Oct 24 2013, 10:04am replied:

Great! Can't wait for this game!

+1 vote     reply to comment
ironstrom
ironstrom Dec 9 2013, 11:41am replied:

Things are moving forward again should be some news soon.

+1 vote     reply to comment
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Last of Humanity
Developer & Publisher
Wolfpack-manor.net
Engine
Unity
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LastofHumanity.com
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Apr 25 2013, 1:33am by wolfpackmanor

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