Lantern Forge is a sandbox survival game with building, crafting, and RPG elements. It features an isometric view with hack 'n slash combat. Players can mine and forage for resources to build a home, plant crops, and craft weapons and armor. Then you can venture out to explore the wilderness, find hidden dungeons and temples, fight unique monsters, and collect the treasures they guard. Featuring a massive procedurally generated world, plant growth, and day/night cycles. Choose from 5 skill trees to gain special combat and crafting abilities. Hundreds of resource types and recipes for weapons, armor, tools, food, and home furnishings.
There have been a lot of changes to Lantern Forge over the past month. We've fixed most of the more annoying bugs and added a lot of new features.
First off, we now have full language support for both Spanish and French! For all of you've been playing in spite of English not being your first language, thank you very much for your patience.
One of the new features that so many asked for is keyboard movement. There is now a movement key (default: w) that will cause the player to move toward the mouse cursor without clicking. It's very handy for navigating around in tight corridors.
We've also added portals to the game. There are red, blue, and green portals that can be crafted at the Town Center. These can be placed anywhere in the world, allowing you to quickly travel back to a location.
A number of new items have been added, including a much brighter lamp post, some new blocks, and new furniture.
Finally, we'd like to highlight some player screenshots. We've been amazed at what you all have done with the game!
A wooden fortress:
On the edge of the Void:
Massive plantation:
Lantern Forge latest version 1.03 now live on Steam and Desura
Lantern Forge is now available for purchase on Desura.
We've released a new demo with lots of bug fixes, and finished adding some new content for themed dungeons.
Lantern Forge has a new demo for our beta available for download. Also, we have a new video which shows some updated gameplay footage.
Here's an updated demo build for the Lantern Forge Beta with the latest bug fixes.
Here's a playable Lantern Forge Demo! We're still in Beta, so you may encounter some bugs. In the demo, the world size is extremely limited, class skills...
This comment is currently awaiting admin approval, join now to view.
Suggestion: I also wanted to add that if there could be a button to toggle between "move and build" or just "move" mode that would be very helpful. I'm tired of destroying crops or torches or decorations when I'm just trying to navigate the farms I've built or my home or the mines.
Suggestion: If there could also be a button to collect all loot within a certain radius, that would be really helpful, too. I sometimes have to really play with where to move my character to get her to pick up loot that is literally right next to me and it can be frustrating at times.
If I find more bugs or think of anything else I'm sure I'll be back :) . Honestly, this is the first time I think I've posted about a game where I didn't have a list of complaints about design decisions that wasn't a mile long, lol. I usually don't post when I enjoy playing a game.
I'm a Steam user. I love this game. Although there is a lot of lag when I play, which I've been told is a Steam issue but I haven't researched that myself.
Discovered Bug: "Clay Bricks" has no icon.
Suggestion: An account-wide storage chest that would have to be created by each character to access, preferably a moderately expensive chest.
I am so addicted to this game :) . It's a lot of fun. I hope its full potential does get reached. Especially if multiplayer does get implemented. My bf and I are kind of sad that we can't build and trade together. But we both still love this game.
I picked up a copy on steam, and cannot begin to say how awesome I'm finding this. At the moment, it's very buggy for me - though posts on the steam forums help, I'm reluctant to post there - but other then that? This is everything I had hoped Haven & Hearth would be. A strangely desolate but beautiful world to survive in, alone, just my garden and me. The monster designs, especially the weirder ones, are fantastic, the biomes are pretty, and I'm just loving it!
Some thoughts - I think the fairly punctual crashes some users are having are related to the auto-save feature. Although I agree with a certain user that save-slots are a good idea for a reason, their means of saying so were... Poor. ;) More specifically, I'm pretty sure that when the game tries to save & generate map data/monsters at the same time, it can cause a crash. Since the game auto-saves and generates mapdata fairly frequently, yeah.
Other bugs are occasional texture errors/white backgrounds where things should be, and C+ error that I'm pretty sure is on my end and related to not having the right distro on this machine. I'm pretty sure you'll have these ironed out for sure in no time - and I'm looking forward to whatever new content, monsters, ideas or the like you create next. Even *with* these, this has been the game I've enjoyed most from an indie dev in ages. Great work! : D
This comment is currently awaiting admin approval, join now to view.
Youtube.com here is a great gameplay video of Lantern Forge! enjoy
I bought the game with the deserua bundle the only reason I bought the bundle was because of the game because it sounded very interesting. I have been playing it for a few days now and have build my own village I really like the game. It does crash on me though every so often but otherwise I like it. I am a pretty old gamer have had a comp since 86 so I know a little bit about file systems so I went to look at the files and I found the opengl.dll file which might be the problem I have had trouble with that on other games so I renamed it to make it unusable for now and so far I have not crashed ??? The game is running good now without lag which I was getting before not alot just here and there at times. Good game :)
I bought the game and I'm done with it after a day. I'd try to get a refund, but I know I won't.
After a few hours, there's really nothing left to do.
I also crash twice an hour.
The maps that get generated as you walk around aren't even remotely interesting. You can go off in one direction for 20 mins and find nothing of interest. Just one biome after another. The are very few monster types, pathing is pretty terrible, and no monster AI to speak of.
The feature list says you can dig down xx levels but I can't figure out how. There's no video of that either. I've only found one dungeon and no matter how far in any direction I go, it's always a level 1 dungeon. Nothing but level 1 mobs and only very trace amounts of copper ore.
I had to walk endlessly up top to find any ore or items from mob drops. To me, 1/2 the game should have been mining, but 1 level of mining doesn't really cut it.
A waste of $10.
Did you try the demo before buying the game? That is what it is there for.
As far as going deeper into the ground. You don't actually dig to go down. You build stairs,equip the stairs on your tool belt,press the 0(ground placement mode)key and place it on the ground where you want to go down.
This game is well worth the 10 bucks.
This comment is currently awaiting admin approval, join now to view.
In the tooltips, help menu and the item information itself for stairs it will explain how to keep digging down...you simply build stairs and place them in the floor. When you are underground you place more stairs and you'll go down further.
We are working on balancing and a few bugs at the moment before we get to the other additional stuff we'll be adding. Bosses, more mobs and random events and so on. Trying to get it to run perfectly across everyones different pc setups just takes a bit of time.