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An atmospheric, anime inspired shinobi role playing game set in a fictional world of Feudal Japan.

Post news Report RSS Land of Fire Devlog #23

Wards are spiritually attuned to the world more than other classes. This often leads to wards being followed around by Spirits. These spirits are normally harmless but they quickly grow and change depending on who they're following. A type of symbiotic relationship is formed. The seishin protects the person they are linked to in return for being able to continue feeding on the spiritual energies of the person.

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Hello again! I apologize for the late post this week, we were caught up with preparing classes.

This week I'd like to introduce Wards.

Wards are a group of individuals who harness inner power and unleash it as devastating attacks from a distance. This class is essentially a mage class. Wards are able to mold their chakra into any of the five elements giving them a wide range of tactics to employ.

Wards are weaker physically than fighters but make up for their lack of physique with their devastating ranged attacks.

Wards are spiritually attuned to the world more than other classes. This often leads to wards being followed around by Spirits. These spirits are normally harmless but they quickly grow and change depending on who they're following. A type of symbiotic relationship is formed. The seishin protects the person they are linked to in return for being able to continue feeding on the spiritual energies of the person.

Seishin's vary most of the time but one thing that is consistent between them is how their form changes depending on the type of chakra they get from the "host" Gameplay wise, a ward's abilties will stem from their seishin.


This is the charged attack



Below is a diagram explaining how a Ward's techniques work. These are not necessarily the order in which techniques are used, this just gives an example of how they perform.



Now here's a piece I'm really excited to share. SulLight has decided to recreate how the Yokai boss scene in the tutorial area is going to be played out. This is what he has so far -



If you're wondering why this scene is being remade, the best way I can put it at this late an hour without poorly explaining it, is just compare it to why we remade the combat system. While this is on a much smaller scale in terms of the analogy, we believe every piece of interaction the player has with the game counts, and if we can make something better than it is, then we should.

Next week we'll be showcasing wards in action with either gifs or videos, most likely of the PvP variety. See you next week!


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