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Play both adventurer and dungeon master in an immersive 3D world! Labyrinth combines the depth, replayability, and customization of a CCG with the look and feel of a classic dungeon crawl RPG.

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Two quick things to do right away to support Labyrinth:

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December Key Giveaway

The holidays are upon us, and we here at Free Range Games are getting into the spirit by giving away tons of keys for Labyrinth! That's right, you could win one (or more!) keys for Labyrinth this December. We will start by giving away 1 key today, December 1st, and each day we will give away one more until we are giving away 31 keys on December 31st. HAPPY HOLIDAYS!

To participate and help your friends and friends of friends participate, please follow Twitter.com and retweet the daily giveaway tweets, which will be posted every day around noon PST. Winners will be randomly selected from followers who retweet the previous day. Any clarification to the rules will be posted to the Labyrinth website forum.

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Indie of the Year Awards

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We started getting the word out last night and Labyrinth has climbed from rank 1600 to 161 already!

Calling all heroes of Labyrinth, we need your votes to win the best Indie of the Year award. Last year the Labyrinth demo we made for the Kickstarter campaign did so well in this competition that IndieDB extended the Top 5 Player's Choice awards to the Top 6 and Labyrinth squeaked in. Since then so much has improved and will continue to do so, so please help Labyrinth make it to #1 this year. We have 9 days, let's get the word out and vote!

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Development

Over the course of this past week our team has been busy working to get the new build ready; here is a list of what we have accomplished. Some of these items may not be in the next build, but are for builds after it.

  • The Engineering Team worked on iOS builds and integration of features for the upcoming major update.
  • The Design Team Worked on Rewards Defense; Tutorial conversation and tips; Card fixes; Ancient Master defense tutorial; New Boss card pass.
  • The Art Team worked on Boss Dialog Art; Pack Openings; Boss Display model; Flayed Hunter; Environments of Vailar and Inos; Death Blossom; Frozen Sentinel textured; Doomsday explosion.

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