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KRUM is a 3D, single-player, third-person/first-person, computer role-playing game in early stage of development. KRUM has a medieval settings, with some fantasy elements. KRUM will be notable for its high-speed realistic 1 to 1 combats, easy to use interface and remarkable gameplay.
5 comments by haidme on Nov 24th, 2010
Hi guys,
Recently it was developed a new Blender web plugin called BursterPlugin, so I decided to make a very small walk around online demo of my game.
In order to play it, you need to install this plug in and restart your browser.
Then go to Krum-game.com
So, give it a try.
Controls:Arrows -> move playerL/R MB -> hit/block(Left-Arrow or Right-Arrow or Jump) + hit -> different hitsMouse Scroll -> change weaponsMiddle MB -> toggle holster weaponsDouble press forward -> runIns -> jump(num lock enabled)Space -> war cryC -> change camera mode
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Overall how many polies are in each model? As far as i see these are well detailed, seems not less than 5k at least.
The main character is about 5k polys with the armor and the weapons equiped. I'm trying to keep 3k max for the enemies and under 1k for the big environment objects.
Yes, otherwise it can crash or slow down the game and would require much more performance. Still i liked the everything of this, do you have any story or a lore you are producing this game on?
Yes, I have a story, actually it's quite interesting. The cutscene in the game will reveal it to the player step by step as he advance through the levels.
Ah. I am fascinated, do you need help in 2D or 3D works?
It looks pretty nice but i have one suggestion. Dont over react with the sprites and make it look lika all other anime MMORPG. Everything else is pretty nice :D
Right when I read role-playing and medieval setting, then I know I got to have this game!
Reminds me a lot of "Rune" .. That certainly isn't a bad thing, though.
Cool stuff, I found this via Maxim's interview. I'm glad to hear you plan it to be open source (and hope for freely licensed art as well) and am curious to see your potential commercial plans.
Cool :D
I look forward to that.