Krasten is a text-based, single-player RPG/MUD-like in development, heavily inspired by both the multi-user dungeons that were the precursor of modern MMORPGs, as well as roguelikes and open-world RPGs such as the Elder Scrolls series. Explore, kill, loot, quest, and survive in this 'single-user dungeon', a gritty industrialized cyberpunk game world with a multitude of possibilities and freedom. Will you be a righteous hero, a notorious villain, or walk the path between? The choice is yours.

The game is going to be released for free with continuous updates over time, and no in-game monetization -- I'm making this game for fun, not profit. However, any donations are gratefully received and will help the development process. :) Game development updates can be found here, and on the official Twitter feed!

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Hello and welcome to another weekly update for Krasten, the single-player "MUD-like" RPG! There's been a lot of improvements over the last week of development, so let's get to the meat of the new release: the sanity system!

The world of Krasten is a pretty grim place, and the new sanity system reflects this -- various actions or sights in the game may cause one of three types of sanity loss: terror for things that frighten even a grizzled mercenary, harrow for the unsettling and disturbing, and disgust for truly revolting sights and deeds. Sanity will slowly regenerate over time, and sanity loss can be offset by drinking heavily, as well as being resisted by the new Mettle skill which measures your character's ability to cope with sanity-reducing effects.

As seen in the screenshot above, certain effects in the game -- such as drinking too heavily, ingesting too many drugs, eating raw meat, and more -- can cause your character to vomit. There are other negative penalties from sanity loss and blood toxicity, but those remain to be discovered by you, our intrepid adventurer.

The second big feature in this update is the addition of a couple new special abilities -- currently, only the Thief and Soldier class have class-specific abilities, but this will be extended to other classes soon. The Thief is able to use the Lady Luck ability to roll up some random combat buffs, while the Soldier can use the powerful Hellfire ability to unload their weapon's entire magazine in a storm of bullets.

In addition, there's a whole host of new, smaller improvements to the game:

  • 115 new items -- mostly loot and treasure, but also some new equipment to use
  • Getting Started page -- the in-game wiki finally has the Getting Started page, detailing the basics of gameplay
  • Unarmed buff -- Unarmed attacks are now far more viable than they were before, though still not as good as using a real weapon. Be aware, however, that being parried by a melee weapon will hurt!
  • Improved sounds -- Dozens of new sound effects have been added to make combat sound much more exciting and visceral, along with completely new firing sounds for the bow and crossbow.
  • Improved corpses -- Flies will now buzz around corpses that are going to disintegrate soon.
  • Seasonal jack-o'-lanterns -- These will spawn around the world in the week leading up to Halloween, and can be used as light sources.
  • Numerous bug fixes -- Not the most exciting thing to report, but there's been numerous bug fixes and performance improvements, including fixing the previously-broken gamepad/joystick controls.

You can download the new pre-alpha preview of Krasten by clicking here!

Krasten pre-alpha preview!

Krasten pre-alpha preview!

News

I've uploaded a very early pre-alpha preview build of the RPG/MUD-like Krasten. Please bear in mind this game is still unfinished and heavily in development...

Welcome to the new IndieDB page for Krasten!

Welcome to the new IndieDB page for Krasten!

News

Welcome to the new home of Krasten on the web, a single-player RPG/MUD-like that's been in development for about a year and a half so far.

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Krasten pre-alpha preview 0.67.19b

Krasten pre-alpha preview 0.67.19b

Demo

This is a very early pre-alpha preview build of Krasten, to give you guys something to tinker with and explore.

Krasten 0.66.25z4 pre-alpha preview

Krasten 0.66.25z4 pre-alpha preview

Demo

This is a very early pre-alpha preview build of Krasten, to give you guys something to tinker with and explore.

Krasten pre-alpha preview 0.66.25c

Krasten pre-alpha preview 0.66.25c

Demo

This is a very early pre-alpha preview build of Krasten, to give you guys something to tinker with and explore.

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Krasten
Platforms
Windows, Linux
Creator
Gravecat
Engine
Custom
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Homepage
Krasten.com
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Genre
Role Playing
Theme
Sci-Fi
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Single Player
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Latest tweets from @krastengame

New Krasten gameplay video on YouTube now, showing off some of the new features: Youtube.com

Oct 20 2017

Just uploaded a weekly Krasten pre-alpha build to IndieDB with the new sanity system, new class abilities and more! Indiedb.com

Oct 20 2017

Been adding some new class-specific abilities to the game over the last couple of days. More to come! :3 T.co

Oct 19 2017

A preview of the new sanity system that'll be in Friday's public pre-alpha release, along with the alcohol and bloo… T.co

Oct 18 2017

Of course, if there's anything you guys would like to see in the game, I'm always open to suggestions! (Although my to-do list is loooong.)

Oct 18 2017

Today I'm probably going to be working on some things that have been sitting on my (very long) to-do list for way too long. :3

Oct 18 2017

Time to get more coding on today! Yesterday was pretty productive, with the addition of alcohol and blood poisoning.

Oct 18 2017

RT @Gravecat: Hokay, time to check my coding project to-do list... T.co

Oct 16 2017

This Friday's update is going to include the new sanity code I've been working on, which includes fear, harrowing and disgust mechanics.

Oct 15 2017

Decided I'm going to release a new preview build of the game weekly, each Friday, along with a devlog update on the IndieDB page. :3

Oct 15 2017

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