Kinetic Void - Shipyard Demo v0.0.19 PC Version
May 25, 2012 Demo 10 commentsThis is the latest version of our Shipyard, which was updated on May 21st. It also contains the updater

Kinetic Void is a real time Space simulation game, set in a dynamic and procedural galaxy. Every time a game is started the galactic map is generated, and each sector is generated the first time the player enters it. The player will have a huge sandbox to explore and do as they wish. Every ship in the game is built using a custom designer made from a modular parts system, and includes detailed sub-systems to fine tune the ship any way the player likes.
Modular Ship Designs and Construction - Create your ship exactly how you want it.
Build your ship to fit your play style from the following modules
and much much more...
An example of power systems would be that say a left side turret bay is damaged enough the turrets or other modules attached to it will not be as efficient, and will continue to degrade as it takes damage until the attached weapons / modules shut down. There isnt anything preventing you from placing your reactor in an exposed area, but if it takes damage your entire ship will function worse and worse, until everything shuts down (reactor is disabled)
Real Time Tactical Combat
Target enemy ships and maneuver in real time to align devastating broad-sides or crippling strafing runs. In Kinetic Void, your skills as a pilot are just as important as the components that make your ship
Procedural Galaxy
When first starting the game the galaxy map will randomly place solar systems, also known as sectors. As the player enters a sector for the first time each game the sector will be generated. Every time a new game is started the player can count on it being a different experience than the last!
Politics and Diplomacy
In Kinetic Void the galaxy is a living breathing thing, not all factions get along, not all of them hate each other. Throughout the game as factions interact with each other agreements and treaties will be made and broken, trade, combat, piracy and other things will have an effect on how the factions see each other based on their own internal faction system. When it is time for an agreement to be made, or deceleration, the system will make a check and factor in the faction rating to determine if the diplomatic action goes into play.
The player will be able to complete assignments or jobs on behalf of factions, and in this way can have a direct impact on how one faction treats another, or, stay out of politics altogether and go it on your own! The player will have his/her own ratings with each faction as well. Examples of factions are Governments, Companies, and Organizations. The plan is to have enough factions that not all of them will be seen in every game.
Economy
To further enhance the living galaxy and diplomatic systems there will be a detailed simulated economy that the player and other factions will partake in, and influence through supply and demand. Combat not your style? Take on the life of a galactic trader and possibly influence politics while doing so!
Team Positions Available
I am looking for a 2D artist to join the team. The work involves Particle Effects, UI Elements, and Textures. If you have an interest and would like to know more please email me at Sean@BadlandStudio.com and I will be happy to discuss the position with you.
0 comments by LumberingTroll on May 30th, 2012
We are down to the final 8 hours of our campaign. Things look grim, but we still hope we can pull a miracle. With over 1,500 backers, it’s clear that Kinetic Void has an audience. Please, consider backing us, even if you can only spare a dollar, every bit helps.
It is still possible that we will make our goal, but only if everyone helps, in any way they can. Remember that you are not just backing the development of a game, but are also gaining access to the participation of the development, from start to finish. We value our community, and want to involve you as much as possible. After the Kickstarter is over we will be adding people to our supporter section of the forums, where we will hold conversations on game mechanics, and design. There will be polls to allow the community to have a direct influence in the direction that Kinetic Void takes.
This is our dream, and we want to share it with all of you, a developer that is open and transparent with its community.
We want to make games for you.Thank you for your time, effort, and generous pledges. Success or failure, it means so much to us and we are thankful for every minute that this has brought us.
This is the latest version of our Shipyard, which was updated on May 21st. It also contains the updater
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So glad you guys made it! Now get to work, I gotta conquer the stars.
I've been looking for a game like this, i'm really glad someone's got round to making it, keep at it dude, don't give up.
Our kickstarter is live! and a new update to the shipyard demo!
Kck.st
Ive uploaded the 0.0.15 version that we released today, new User Interfance, ship parts and color profile, and more. As soon as its processed, it can be downloaded here, or you can go and get it from our website. KineticVoid.com
also, please start spreading the word! we need to get more people involved!
I have setup an updater for the demo, it can be found on The Shipyard Demo page at our official website.
Kineticvoid.badlandstudio.com
Our shipyard demo is live, seems to be taking a long time for indiedb to auth the download get it at our site!
Kineticvoid.badlandstudio.com
you guys should have some dubstep as the audio lol
haha Artem would not be happy to hear this!
this is crazy good.
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