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Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

RSS Reviews  (0 - 10 of 20)
10

Atlaimond says

Early access review Agree (2) Disagree

It's always reply-able and enough optimized for it runs well on my six years old PC.
Although it's 'Early Access System' at the moment.
Well, done TWI!

10

pruden1989 says

Early access review Agree (2) Disagree

Not a bad game

10

jackiedub12th says

Early access review Agree (2) Disagree

I Love the KF 1 but this............................ THIS IS AN ******* GOLDMINE OF ZOMBIE KILLING.

9

MarBronx says

Early access review Agree (1) Disagree

When I thought Killing Floor was already good enough with their simple and engaging features, challenging difficulty and variety of weapons, I was introduced to Killing Floor 2. I have to admit that at first I wasn't comfortable with the major conversion that this sequel brought, but I slowly learned to appreciate it for its strong team-based multiplayer gameplay, well-crafted maps, new bosses with unique weak points that require specific strategies, the dynamic perk system and the constantly updated arsenal of weapons.

Graphics are the obvious major upgrade, and they don't disappoint at all. Maps, models, weapon skins, bosses and even the trader feel refreshing enough so one might think it's a completely different game. Characters' voices in some cases remain the same as in KF1, but they now have their own face, body and personality. Additionally, there are many more new characters, and they are available for free, which I greatly appreciate because most DLCs in this game (although this has recently changed and sparked disputes among the community) are cosmetic. So, the trend seen in most games towards pay-to-win is different in KF2.

Incredibly, the weird plot of KF1 is somewhat more deeply developed in this sequel, which support the changes in characters and maps. For example, some map settings are related to the inclusion of a new bosses, whether it's because of the objective or simply the landscape. The coherence between all these factors makes the game present a well-rounded proposition.

The gameplay is the most benefited from all the upgrades, to the point that it is completely different from the prequel. Firstly, player movement is more dynamic, with the addition of sprinting and parrying features. There's also the addition of new perks and a tactical system of abilities, allowing you to improve the strength of your chosen perk or opt for flexibility instead. In third place, there are new zeds that add a layer of difficulty to each wave, demanding new strategies to eliminate them without casualties, especially on higher difficulty levels. All of this, along with the new maps and character customizations, revitalizes the survival component of the game while giving a lot of versatility. There's also the rework of old map modes like objective and the addition of new ones like VS and weekly, which makes the experience less repetitive.

In summary, KF2 offers a lot of new features for both veteran and new players, which may appear to them as an "easier" version of KF1. Nonetheless, it fulfills all expectations: you will find loads of zeds, achieve loads of kills and earn loads of dosh. Perhaps the only drawback is the system requirements, so don't expect this to run on your PC if you barely can run KF1, as it demands a lot more in terms of graphics and processing power.

9

BreakerOfShotguns says

Early access review Agree (1) Disagree

Killing Floor 2 takes everything that was good in the first one and makes it better - greatly improved dedicated server hosting setup & web admin, the stagger mechanic, multiple end bosses, cool new weapons, class specific grenades, not to mention a total graphics overhaul - the game really looks impressive!

It's still in early access, but things I am hoping to see in the future: more bosses, some sort of replacement for sharpshooter class (any sniper class would do), the ability to select the boss for the current map instead of having it completely random, a regularly updated whitelist for custom maps to cut down on people making cheat maps to rank up quickly (maybe have it updated monthly).

10

Showdonnn says

Early access review Agree (1) Disagree

This gives a chance to allow great mappers a chance to earn a little cash as well as get more publicity for their creations (regardless if they win or not).

10

VentoliN13 says

Early access review Agree Disagree

Such a great time to be had killing zeds with friends. 🥰

8

Artur_Cherkasov says

Early access review Agree Disagree

Lock and load,folks! Time to kick ZEDs ***!

10

deathdroid44 says

Early access review Agree Disagree

Great gameplay, graphics, and multiplayer

10

Soundwave2142 says

Early access review Agree Disagree

One of my favorite games, but the great game can't be great without awesome devs. And TW is doing a great job.