Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.
Dumfries, Scotland has been invaded by Zeds, clear the streets, alleyways, store and stockroom of the Zed infestation, all previous military intervention has failed. #grindhouse
This map rocks!
Updated 04/12/2015 22:37 UTC
Adjusted pathnodes and spawns (hopefully no more zeds getting stuck behind barriers)
Adjusted weapon spawns (previously some weapons on shelves were inaccessible)
Lowered store counters so that players can now jump over them
Added new portal spawns
Still to do;
Adjust or redo lighting
Fix zed's corpses falling through some roads
Combine meshes (hopefully this fixes issues with lighting and blood splatters)
Adjust pathnodes and add more spawns
Create a customization area separate from the main map
Add more decoration
Improve surrounding buildings, alleyways and facade
Add more ambient effects (sounds, emitters, flares etc)
Must be interesting to have your work building in a game :) It is definitely a good map, I like the stockroom theme, and the conveyor belt. Well placed pickups, good size, layout and lighting. I could definitely play this more often. Was about to give it a 10 but changing to 9 as I'd like to see a newer version!