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Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

Description

Big night level based on the classical scheme of de_dust2 map #grindhouse

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KF-InfectedWalls
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A2ra3l
A2ra3l

Great job with this map. I will admit I HATE Dust2, I avoid playing it as much as possible on CS but I love how you have adjusted the layout and added extra hallways and room exits. You know where you are because it feels like Dust2 still, but it is different enough to not just feel like Dust2 has been ported to another game.

Great performance throughout the map, no drops at all. I didn't find any spots that were too easy to defend or exploit.

The only small trouble was the last trader we were sent to on wave 7 was at Hans' spawn point and the boss wave wouldn't start until we moved out the area. I don't know if you could add a second spawn for him or just move his spawn away from traders so this doesn't happen.

Thankyou for the map, it will stay on my server

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