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Descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union. Just one month after the conclusion of the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding. Not all have given up hope though... A group of civilians and mercenaries have banded together, paid for by Horzine, to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.

Description

Another bloody town. Another bloody defense. Only been here a minute and we can already hear their howls in the distance. We'll have to shoot, stab, and weld together whatever we can in order to win the day here... #grindhouse

Preview
KF-DeadTown_v4
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Tunnel$
Tunnel$ - - 108 comments

You're right about this being small and tight, I think it's just a bit TOO small and tight. Visually impressive and suiting the theme of dead town.

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Night76
Night76 - - 17 comments

Grass texture still missing with v3.

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Night76
Night76 - - 17 comments

A big glitch where Zeds are falling through the floor at trader near the balcony, corpses, knocked down FP&Scrakes; and money too...

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Atlaimond
Atlaimond - - 66 comments

Nice map. :)
Up-voted. +1

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Attackbadger
Attackbadger - - 48 comments

I like how small it is. It's good for solo games, though. On Multiplayer, the larger volumes of Zeds tend to make this map a little bit, teeny weeny, insy winsy bit impossible.

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Atlaimond
Atlaimond - - 66 comments

Up-voted by 9. It Looks good map. Not too small not too big.
I like this design and the sunset /or/ sunrise looks more great.

I've found three bugs.
Picasaweb.google.com
1st There is a missing texture around the trader pod.
2nd There are two invisible block things beside the wooden beams.
3rd The last Zed (perhaps a large Zed) didn't showed himself. Perhaps he had stuck in somewhere.

I hope I could help.
I wish this map will be one of the official map. :)

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