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KILL COMMANDO Gold Edition Release!

KILL COMMANDO Gold Edition Release!

News

Get the Gold Edition of Kill Commando! A Single-Player Ego-Shooter made for the fans of Wolfenstein, Doom, Duke Nukem, Shadow Warrior and Redneck Rampage...

Happy Birthday!

Happy Birthday!

News

1 Year AMERICAN DELTA VENGEANCE ACTION BLOOD FORCE KILL COMMANDO! Get it for free!

Feedback summary

Feedback summary

News 2 comments

The first two weeks are over. So let's have a look at the feedback...

...KILL COMMANDO 1.0.7 released!

...KILL COMMANDO 1.0.7 released!

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A new version 1.0.7 is available in the files-section!

...KILL COMMANDO 1.0.5 released!

...KILL COMMANDO 1.0.5 released!

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The patched version 1.0.5 is online. It contains the mouse-sensitivity configuration and some small bugfixes.

...KILL COMMANDO finally released!

...KILL COMMANDO finally released!

News 2 comments

After six years of hard work it's done! KILL COMMANDO is finally released and can be downloaded for free!

Trailer is DONE!

Trailer is DONE!

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No pixel-soldiers were harmed in the making of this trailer...

Soundtrack is finished!

Soundtrack is finished!

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Listen to some of the 20 songs from "...KILL COMMANDO"

Update! (Asia episode and soundtrack!)

Update! (Asia episode and soundtrack!)

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In the last weeks I work parallel on different parts of the game...

New level in motion!

New level in motion!

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The newest Asia level takes place in a monorail in Tokyo...

Finished third episode! (Europe)

Finished third episode! (Europe)

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The third episode (Europe in winter) is finalized!

New cover-artwork!

New cover-artwork!

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I created an additional cover-artwork with an ingame scene...

Making of... plane in a snowstorm

Making of... plane in a snowstorm

Level Design/Theory Tutorial

This is a picturesque analysis of a newly created level.

If I could read your mind...

If I could read your mind...

News

To underline the stealth aspects of the game I added a visualization of the enemies' thoughts.

Finished second episode! (Africa)

Finished second episode! (Africa)

News 1 comment

Today I finished the Africa episode. 8 Levels. 3 different enemy-skins.

Three difficulty levels!

Three difficulty levels!

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Now the game can be played in Easy, Normal and Hard!

Finished first episode!

Finished first episode!

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The first episode is finalized! All weapons and enemies are in position!

Well, surrounding them's out...

Well, surrounding them's out...

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...that's why I'm optimizing the gore effects for the grenadethrower and the rocketthrower.

Finished leveleditor today!

Finished leveleditor today!

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The game's engine has a levelediting mode that writes the level data into an XML file. All necessary features are DONE! Have a look...

Words don't come easy...

Words don't come easy...

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..but not in this game. Because I exchanged the sounds with a cartoon-like visualization to give more space to the music.

Everybody's moving, moving, moving, moving

Everybody's moving, moving, moving, moving

News 1 comment

When you are sitting in the waitingroom of live nothing is better than developing some games (or playing them). So have a look at some levels in motion.

Progress Update 2

Progress Update 2

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The last weeks have been very productive and I could add 2 new features.

Enemy overview

Enemy overview

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The first 10 enemies are animated. Every character is drawn from 8 perspectives and has up to four damage sectors. Have a look at the scariest army ever!

Progess Update

Progess Update

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The leveldesign for the first 2 Episodes is finished!