Key of Ethios is a 3D action-adventure game in the vein of modern Zelda titles. In it you play as a party of heroes, each with their own unique abilities that allow them to traverse the world and overcome a wide array of obstacles and enemies. The game focuses on this group as they face off with an organization that's dead set on capturing one of their companions.
A bit of a rough sketch, but Ethios consists of two segments; an enormous world tree whose branches hold up a good amount of the worlds landmasses, big and small. It controls the forces of chaos and form and is represented by the Archdeity, the Wysteria King.
Up top is an enormous mechanical clock-type thing that contains the celestial bodies and makes day and night happen, as well as making the rest of the landmasses stay afloat. It controls the forces of time and space and is represented by an as-of-yet unnamed Archdeity.
These two work together to maintain the world, as well as holding back the unfathomable void of nothing that is the Fell, which is also where the same-named Fell creatures come from, but more on that later.
So I've decided to stop not doing stuff and actually start not not doing stuff by finally getting around to building a level. This one in particular is...
A rundown of an idea I had for a combat mechanic hereby referred to as the Combat Arts System.
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Put together a decent flight prototype with mostly-complete controls and stuff. Give it a whirl and let me know what you think!
A little, super-early test of the flying controls; not the best locale for it, but unfortunately I lacked a decent outdoors area. You can actually see...
Had to redo a few things, but IndieDB has to reuathorize every upload so I couldn't edit the other one.
A really early demo of the game to show off how it plays and looks! It's likely that there are a few bugs remaining, but I did manage to quash a good...
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