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The story involves Ellie, Van, and Gil; Three adventurers that live in the land of Midia. It begins as they are hired by a man named Zane. Their job: To retrieve a 'Treasure' from an ancient ruin. The plot thickens as they find this Treasure: A mysterious girl in a deep sleep. Afterwards, they are entangled in the plans of The Court: a mysterious organization that needs the girl, and will go to any length to get her.

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0 comments by LordMcMutton on Apr 20th, 2013

Combat Arts

These are powerful skills that gain strength through use.
When they reach a certain point, you’ll gain access to a more advanced form
(Though the weaker forms are still available). A Combat Art, when equipped,
takes up a number of Skill Slots equal to its level if you want to equip more
than one.

You can be taught a new Art by one who has mastered it, or
learn certain ones from observing your enemies.

Skill Slots

You start with a single Skill Slot, and can unlock more via
increasing your Hero Level. Once you unlock more than one Slot, you’ll be able
to Combo your Combat Arts, as long as you’re able to equip more than one. There
are separate Skill Slots for Aerial, Ground, and Dash attacks.
Combos

If you have more than one slot and equip multiple low-level
Combat Arts, you can perform a Combo. When performing the first Combat Art,
press the Attack button with the proper timing to perform the next Art in the
Combo. Each successive Art in a Combo is slightly weakened.

Hero Points

Defeating enemies and bosses nets you Hero Points. Once you
reach a certain amount, your Hero Level will increase, allowing you to learn
new, offensive abilities.


I'm unsure about what to do when you level up, though; should I allow the player to choose an upgrade themselves, or attach certain upgrades to certain levels, like Psychonauts?

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Guest May 18 2013, 7:15am says:

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FlyingMonkey59
FlyingMonkey59 Dec 1 2012, 3:44pm says:

This really looks fantastic! Good luck, guys!

+1 vote     reply to comment
LordMcMutton
LordMcMutton Dec 7 2012, 12:16am replied: Online

Much appreciated, ye spiffy gent.

+1 vote     reply to comment
Insolent.
Insolent. Jun 15 2012, 1:18pm says:

Wow, love the style. Tracking!

+3 votes     reply to comment
InsanityIncluded
InsanityIncluded May 29 2012, 5:24pm says:

looks great so far :D

+2 votes     reply to comment
LordMcMutton
LordMcMutton May 29 2012, 6:27pm replied: Online

Glad to hear it, Karkat.

+2 votes     reply to comment
lamarama12334
lamarama12334 Dec 30 2010, 8:53am says:

Loving the style guys, good work :)

+3 votes     reply to comment
Fib
Fib Dec 6 2010, 10:37am says:

The graphic style looks very cool.

+3 votes     reply to comment
LordMcMutton
LordMcMutton Dec 11 2010, 2:51pm replied: Online

Thanks, Fib.

+2 votes     reply to comment
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Platform
Windows
Developed By
LordMcMutton
Engine
Unity
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Release Date
TBD
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Genre
Adventure
Theme
Fantasy
Players
Single Player
Project
Indie
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Getting work done on some structures. #IndieGames T.co

May 22 2013, 10:50pm

Finally got around to finishing my game's Facebook page. T.co #IndieGames

May 17 2013, 3:39pm

@infinisam Neither can I, my friend.

May 14 2013, 7:18pm

Said Duel boss also helps a lot with AI development. #IndieGames

May 8 2013, 6:38pm

Working on one of the later "Duel" bosses so I can tweak combat more easily. #IndieGames

Apr 30 2013, 5:46pm

@Teknobabel I'm always available if you need animations!

Apr 24 2013, 3:49pm

How about a rundown of the new offensive ability mechanic, the Combat Arts System? T.co #IndieGames

Apr 24 2013, 3:47pm

Making moderate progress on figuring out dodging and such. #IndieGames

Apr 21 2013, 7:18pm

Ellie's Parry is making good progress:http://t.co/7oVaKsikbn #IndieGames

Apr 17 2013, 9:20pm

Still working on implementing some of these character skills. Man I'm having a hell of a time with some of these... #IndieGames

Apr 13 2013, 11:16am

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