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The story involves Ellie, Van, and Gil; Three adventurers that live in the land of Midia. It begins as they are hired by a man named Zane. Their job: To retrieve a 'Treasure' from an ancient ruin. The plot thickens as they find this Treasure: A mysterious girl in a deep sleep. Afterwards, they are entangled in the plans of The Court: a mysterious organization that needs the girl, and will go to any length to get her.
0 comments by LordMcMutton on Apr 20th, 2013
Combat Arts
These are powerful skills that gain strength through use.
When they reach a certain point, you’ll gain access to a more advanced form
(Though the weaker forms are still available). A Combat Art, when equipped,
takes up a number of Skill Slots equal to its level if you want to equip more
than one.
You can be taught a new Art by one who has mastered it, or
learn certain ones from observing your enemies.
Skill Slots
You start with a single Skill Slot, and can unlock more via
increasing your Hero Level. Once you unlock more than one Slot, you’ll be able
to Combo your Combat Arts, as long as you’re able to equip more than one. There
are separate Skill Slots for Aerial, Ground, and Dash attacks.
Combos
If you have more than one slot and equip multiple low-level
Combat Arts, you can perform a Combo. When performing the first Combat Art,
press the Attack button with the proper timing to perform the next Art in the
Combo. Each successive Art in a Combo is slightly weakened.
Hero Points
Defeating enemies and bosses nets you Hero Points. Once you
reach a certain amount, your Hero Level will increase, allowing you to learn
new, offensive abilities.
I'm unsure about what to do when you level up, though; should I allow the player to choose an upgrade themselves, or attach certain upgrades to certain levels, like Psychonauts?
Latest tweets from @lord_mcmutton
Getting work done on some structures. #IndieGames T.co
May 22 2013, 10:50pm
Finally got around to finishing my game's Facebook page. T.co #IndieGames
May 17 2013, 3:39pm
@infinisam Neither can I, my friend.
May 14 2013, 7:18pm
Said Duel boss also helps a lot with AI development. #IndieGames
May 8 2013, 6:38pm
Working on one of the later "Duel" bosses so I can tweak combat more easily. #IndieGames
Apr 30 2013, 5:46pm
@Teknobabel I'm always available if you need animations!
Apr 24 2013, 3:49pm
How about a rundown of the new offensive ability mechanic, the Combat Arts System? T.co #IndieGames
Apr 24 2013, 3:47pm
Making moderate progress on figuring out dodging and such. #IndieGames
Apr 21 2013, 7:18pm
Ellie's Parry is making good progress:http://t.co/7oVaKsikbn #IndieGames
Apr 17 2013, 9:20pm
Still working on implementing some of these character skills. Man I'm having a hell of a time with some of these... #IndieGames
Apr 13 2013, 11:16am
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This really looks fantastic! Good luck, guys!
Much appreciated, ye spiffy gent.
Wow, love the style. Tracking!
looks great so far :D
Glad to hear it, Karkat.
Loving the style guys, good work :)
The graphic style looks very cool.
Thanks, Fib.