A free-roaming squad based RPG.  Focusing on open-ended gameplay features rather than a linear story.  Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. 

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else-  Every character and NPC you meet is potentially an equal, and has a name, a life. 
  • You are not the chosen one.  You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers.  The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. 
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling.  The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay.  A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all.  Lose an eye and it will affect your field of vision.  Blood loss means you can pass out, and the blood will attract predators.  Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst.  Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. 
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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kenshi Foliage update Foliage update
Blog RSS Feed Report abuse Latest News: Doors! Exciting doors!

8 comments by captain_deathbeard on May 20th, 2012

All buildings in the game now have doors. It was not the most pleasant job to do, making a clickable door slide open is easy enough, its integration into the multi-threaded pathfinding system that causes all the hassle. I've now got to integrate the AI with it, but that shouldn't be too hard.

Why so much work just for doors? Because it means when you buy a building it becomes a safe haven. It won't be in the first update, but you will be able to hide safely in your building and lock the door. Enemies will try to smash it in while you can poke swords through or fire arrows from the roof. When the game gets a night-day cycle the shops will all lock up for the night and you can pick the locks and steal things. It also allows for town gates and prison camps later on.


So this next update will just add the doors in, with a few performance improvements and bugfixes too. In the meantime I'm still working on building ownership. Building stuff is now functional but there is still a lot of work to do, so I will probably start off by allowing you to buy certain existing buildings in towns, and then add basic facilities you can add like storage and beds.

In other news, my IndieGoGo campaign has run a little dry. It doesn't help that the major crowdfunding site Kickstarter gets all the traffic but only allows American projects, so I can't use it, or even list my game on kickingitforward.org. There's way too much discrimination going on for non-kickstarters, its not good. Anyway its not that bad, my new aim is to get enough from it to license an audio engine Wwise. I'm up to $1500 so far, thats enough for the $600 basic license, if I can get another $4100 I can get the Soundseed add-on which makes dynamic sound variation for things like footsteps and sword impacts, as well as generating wind effects (which I will need a lot of).
Door update is coming within a week, more fun stuff after that.


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Kenshi 0.22.0

Kenshi 0.22.0

Feb 20, 2012 Demo 6 comments

Full game, and playable demo, all in one. If you like it you can purchase a key code from Desura or from the main Lo-Fi Games website listed on the right...

Comments  (400 - 410 of 511)
George199521
George199521 Sep 11 2011, 6:17am says:

seems awesome!cant wait to play it!

+1 vote     reply to comment
Xerberus86
Xerberus86 Sep 10 2011, 10:58am says:

indeed! i can't wait to throw my money at you :-D ;)!
keep up the great work! i'll try to spread the word! :)

+2 votes     reply to comment
Yuki-kill09
Yuki-kill09 Sep 10 2011, 10:23am says:

it looks great, especially being able to build a base

+3 votes     reply to comment
Catweasel
Catweasel Sep 8 2011, 7:36pm says:

I'm already in love with this game, absolutely filled with excitement. I'm interested if it's going to support modding, though. Good mod support seems like something this kind of game would really benefit from.

+2 votes     reply to comment
dragonslasha
dragonslasha Sep 8 2011, 11:51am says:

WOW!! I really love what you developed so far, it looks amazing already, it doesn't need fancy freaking graphics(Even though.. it kinda has those too lol), the gameplay is what REALLY counts here and from the looks of it, this is going to be amazing! :D
Free roam.. Western/Samurai with epic battles, building your own buildings, making a faction etc. I can't wait, and this is pre-alpha right?
This is honestly right next to Overgrowth on Indie games that aren't out yet but I'm already in love with :)

+2 votes     reply to comment
JohnnyMaverik
JohnnyMaverik Sep 8 2011, 9:16am says:

I presume you already know but RPS just covered it.

Rockpapershotgun.com

Great to see it start getting some real attention, and it deserves it as well. Considering buying in so I can get some hands on with it. Keep up the good work, because you're making the game we've all been wishing for, for quite some time now!

+4 votes     reply to comment
Lordbok
Lordbok Sep 6 2011, 12:45pm says:

Awesome, I didn't See the donation panel on your page =P. When I get to the bank to put money in my paypal account I will donate.

By the way my offer for beta testing is still Open =D

+2 votes     reply to comment
captain_deathbeard
captain_deathbeard Sep 6 2011, 1:20pm replied:

I will start closed "beta of the pre-alpha" testing in a couple weeks.

+2 votes     reply to comment
crazyjake56
crazyjake56 Sep 5 2011, 2:37am says:

You guys ever gonna put this on youtube?

+2 votes     reply to comment
captain_deathbeard
captain_deathbeard Sep 5 2011, 9:06am replied:

it is on youtube

+2 votes     reply to comment
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Kenshi
Platform
Windows
Developed By
captain_deathbeard
Engine
Ogre Engine
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Lofigames.com
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Released Oct 29, 2011
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