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A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.

Post news Report RSS Update 0.70.4 Experimental Version

While we work on stabilizing the latest experimental version of Kenshi, we'll keep a log of patch changelists here...

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For those of you that have been brave/patient enough to play the Experimental Steam version of Kenshi lately, here are the latest bug fixes so far - we'll keep updating the list so be sure to check back often.

And thank you for your help so far for helping report all of the bugs (you can read up here on where to submit a bug report)...

0.70.4

  • Fixed another bug when recruiting new characters
  • Fixed the problems with characters being unselectable
  • Improved follow behaviour and made pack gars catch up after a fight
  • Fixed a bug when dismantling
  • Made a theoretical fix for the 10,000 storage items bug
  • Performance improvment when lots of ragdolls are around
  • Fixed furniture placement going through walls
  • Fixed nests spawning extra squads on load
  • Fixed some rare invisible building occurence
  • Few little minor fixes with collision and an animal glitch

0.70.3

  • Another possible stability improvement for the random crash, lets find out if it helps or not...
  • Also fixed a few regular crashes
  • Fixed armour quality resetting on load
  • Shopkeeper "welcome" can now be interrupted
  • Fixed nest items spawning too much when re-loading
  • Fixed flophouse beds even more
  • Fixed KO NPCs spotting sneaking characters
  • Fixed too many NPCs having negative medic skill
  • Fixed no-dialogue police chief
  • Slavers wont try to capture animals now
  • Fixed hair vanishing after wearing a helmet
  • Fixed holes in character mesh when removing armour
  • Stopped shopkeepers dropping items when restocking inventory
  • Fixed crash when upgrading certain buildings
  • Fixed the extra characters problem when importing a game with research
  • Fixed the invisible cannibal cages bug

0.70.2

  • Fixed the worst moving-around-the-map random crash.
  • Fixed some minor dialogue glitches
  • Fixed cannibal cooking crash
  • Fixed the flophouse beds not working
  • Fixed the characters being ragdoll in cages
  • Fixed crash when harpooning animals
  • Fixed a few more smaller random crashes

Post comment Comments
Daerchador
Daerchador

if these things do arrive, we'll need spears, and fast!

Reply Good karma Bad karma+2 votes
KingKetsa
KingKetsa

Seriously, its so unfair not having one of the most basic weapons against a giant creature.

Reply Good karma Bad karma+2 votes
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