A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
It is hard to see exactly how this works, but it definately looks interesting and nicely detailed
I see water in that little dialog box there...
Does that mean that hunger and thirst dynamics will be implemented?
I already got enough on my hands with the dust bandits and cannibals! To be honest, it would make creating a base a mild pain, as it would limit where and how the base is built.
Unless water = steam and steam = flash sales.
Or water = canals and irrigation = more stuff for farms and transportation routes.