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A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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Dev Log: New Weapons

News 1 comment

The Ogre 2.0 optimisation update is still a few weeks away, but we have a mini update on it’s way which includes a completely separate performance boost. With this, we’ve managed to get an average 5-10 fps increase – with more improvement incoming in next month's Ogre update.

weapons

We’re also adding tons of new weapons - around double the current selection of weapons, to be more specific. You’ll now find rare and unusual weapons, plus more interesting variations of polearms, blunt and hacking weapons and a visual overhaul of the old weaponry. As well as new looks, we’ve also rebalanced and added extra characteristics and stats for more tactical combat – larger weapons, for example, will have penalties when used indoors, and other weapons may inflict bonus damage against certain animals or opponents.

combat

ETA:

Expect 0.93.24 within the next few days. Again, this will not be the Ogre 2.0 update.

Dev Log: Optimisation

Dev Log: Optimisation

News 3 comments

Expect an optimisation update and new map section in the next month or so...

Kenshi Lore #3: Shek Kingdom

Kenshi Lore #3: Shek Kingdom

News 1 comment

Some background on the Shek society that was recently released in the experimental branch...

Update 0.93.0 Out Now (STEAM EXPERIMENTAL)

Update 0.93.0 Out Now (STEAM EXPERIMENTAL)

News 1 comment

The next map section is out now! Note that this is only available on the "Experimental" branch at the moment - to opt-in you have to right-click on Kenshi...

Dev Log: Secret Lands

Dev Log: Secret Lands

News 1 comment

It’s almost time for the release of our next map section and that means introducing the new inhabitants. But…

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Kenshi 0.67.2

Kenshi 0.67.2

Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key. You can also get the latest 0.72.1 build below:

Kenshi 0.62.1

Kenshi 0.62.1

Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Comments  (0 - 10 of 1,452)
Volumed
Volumed

Indie of the Year 2016. ;-)

- Hehe

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Dsx111
Dsx111

Phoenix LXII should be adorned in jewels and topped with a crown with the finest gold around. I understand the shot is taken within the current assets however this is just a suggestion for the future - after the landscaping of the world is finished of course :). Any ETA on more lore? I enjoyed it quite a bit.

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magicrat_larry
magicrat_larry

I purchased this game a long time ago on Steam. I have not played it in a while, but man since I looked at this project page I want to get back in there. You seem to have made the world a lot more enticing.

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WulfeeGrey
WulfeeGrey

I don't mean any offense, but the character face models look really, REALLY, ugly. Will there be any touch ups for that or anything? Almost all of the face models look as though they are 40+. Cant have a bad *** team of mid 20 dudes. Hopefully there will be a facelift, or at least a face lift mod.

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gingersockman
gingersockman

No beta uprising for kenshi.

No animeface beta men for you.

Reply Good karma Bad karma+1 vote
maxcodes
maxcodes

Ummm my antivirus detects this game as a trojan... anyone else having this problem?

Reply Good karma Bad karma+3 votes
Prince_Dragoon
Prince_Dragoon

I hope we can tame and raise animals (I have eggs and I don't wanna sell em) .

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KPL
KPL

Hi,
Your game looks great! What about Mac/Linux support?

Reply Good karma Bad karma+2 votes
Volumed
Volumed

Indie of the Year 2015. ;-)

Reply Good karma Bad karma+4 votes
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Kenshi
Platforms
Windows
Developer & Publisher
Lo-Fi Games Ltd
Engine
Ogre Engine
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Lofigames.com
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Community Rating

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9.4

884 votes submitted.

You Say

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Ratings closed.

Highest Rated (84 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011 by DuckSauce

Lowest Rated (9 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012 by darklord0211

Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Boxart
Twitter

Latest tweets from @lofigames

RT @Koomatzu: Introducing Kenshi's newest biome, the outlaw inhabited swamplands for #screenshotsaturday #indiedev #openworldgames T.co

23hours ago

RT @Koomatzu: Giant camouflage spider monsters. 'Nuff said. #screenshotsaturday @lofigames #kenshi #indiedev T.co

Sep 10 2016

There needs to be more awareness of these syndromes. T.co

Sep 9 2016

If I went around having sex with everyone who meowed at my old tweets I'd never get anything done! T.co

Sep 6 2016

My 2 year old game engine update news posts make the spam-bots horny as hell. T.co

Sep 6 2016

RT @Koomatzu: For national dog day :3 #kenshi #screenshotsaturday #indiedev T.co

Aug 27 2016

RT @crammus: Lots of quests available around the UK tomorrow T.co

Aug 24 2016

Pfft! That's not even a 10th of Kenshi! M.9gag.com

Aug 19 2016

RT @Koomatzu: Added some info on Kenshi's Shek Kingdom to the devblog Lofigames.com @lofigames #indiedev #gamewriting #lore

Aug 19 2016

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