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A free-roaming squad based RPG.  Focusing on open-ended gameplay features rather than a linear story.  Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. 

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else-  Every character and NPC you meet is potentially an equal, and has a name, a life. 
  • You are not the chosen one.  You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers.  The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. 
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling.  The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay.  A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all.  Lose an eye and it will affect your field of vision.  Blood loss means you can pass out, and the blood will attract predators.  Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst.  Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. 
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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A Beak-Thing celebrates slaughtering 30 people Swamp zone Run, Steve!!!
Blog RSS Feed Report abuse Latest News: October Progress

1 comment by Koomatzu on Oct 29th, 2014

Here's our progress this month: 

Dialogue & AI Programming is at 99%, but the actual content is at 5%. 
Stealth Programming is at 90%, but stealth content is at 5%. 
Beast Programming is at 80%, while content, again, is at about 5%. 
Weather System Programming is almost finished at 95%, but with 0% content. 
Pathfinding is at 95% completion. 


In a little more detail, here is a list of features we've managed to finish so far, all ready to be released with the next update once the pathfinding is stable enough: 

  • Creatures are now mostly coded in. Introducing the Beak Thing, a blind carnivorous giraffe/bird creature. 

  • Added stealth! 
  • 64-bit version available. 32-bit version will continue, but will get occasional crashes. 
  • New dialog/AI hybrid system that takes into account situation details and remembers what you've done in the past. 
  • Thugs and bandits can now harass and rob you rather than always attacking on sight. Thugs in town can insult you, then go outside the gates and jump you when you leave town. NPCs can follow and chase you while they talk or threaten you, and know the difference if you are running away. 
  • Changes to relation system, fighting someone in the middle of nowhere has very little effect on faction relations. Individuals can be perceived as temporary enemies or allies. 
  • A new terrain engine was necessary for the 64bit build. It looks worse than the old one because we've run out of texture units, but only until we upgrade to DX11, then it should look better again. 
  • NPC AI now has a schedule. They go to bed at night. Shopkeepers shoo you out of their shop at closing time and lock up for the night. 
  • Buildings can now have multiple floors 
  • Characters are less disadvantaged by being outnumbered, your lvl 50 warrior can now take out a group of starving bandits without getting mobbed.
  • Basically they will miss more often as he moves around and dodges. 
  • More details added to the GUI, including visible calculations for character stats and penalties. 
  • Multi-threaded resource loading for smooth creation of models and textures. Shorter loading hiccups when moving around the map.
Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 4 comments

This is both the full version and demo all in one, depending on whether you have a product key

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 9 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (0 - 10 of 1,432)
Janissaire
Janissaire Sep 23 2014, 4:02pm says:

つ ◕_◕ ༽つ GIFF MONSTER

-1 votes     reply to comment
RequiemLux
RequiemLux Sep 21 2014, 3:01pm says:

this is wonderful, has a great potential

+3 votes     reply to comment
Guest
Guest Sep 4 2014, 4:16pm says:

Is Linux supported? It isn't mentioned at Platform.

+2 votes     reply to comment
playretodder
playretodder Jul 9 2014, 12:20am says:

everytime the website goes down i get super excited thinking there is going to be a update

+4 votes     reply to comment
MeestorJeebz
MeestorJeebz Jun 26 2014, 6:34pm says:

woot woot good game son!

+4 votes     reply to comment
Gerblemcriberle0
Gerblemcriberle0 May 30 2014, 2:08pm says:

Will buy once blood and dismemberment are added, especially since it's gonna have monster hunting (I hope we can harvest their skins for special armors, like in some games Ive played)

+2 votes     reply to comment
Guest
Guest May 23 2014, 12:07am says:

This comment is currently awaiting admin approval, join now to view.

nubia
nubia May 21 2014, 2:01am says:

Hi,
I really appreciate where your are going with this. Have not seen something quite like this before.

The amount of detail you are putting in to it is just great. Some major publisher could really learn something in game development from you passionate guys. Seems all new flashy games are just betas for like $50-$90.

I hope you reach your goal with this one.

I have been playing the demo for some days now, but i seems that it is crashing on increasing occasions, at the moment I cannot even sell stuff from the backpack in 2min without having a crash. (v0.67.2)
I am still at the police base from start as wanderer.

Thought that info might help for solving bugs at this early stage.

Keep up the good work

Cheers,

+1 vote     reply to comment
Guest
Guest May 14 2014, 10:12pm says:

Lofigames.com down? What happened?

+1 vote     reply to comment
captain_deathbeard
captain_deathbeard May 16 2014, 6:33am replied:

Don't worry, it's just a crappy server.

+2 votes     reply to comment
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Icon
Kenshi
Platform
Windows
Developer & Publisher
Lo-Fi Games Ltd
Engine
Ogre Engine
Contact
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Official Page
Lofigames.com
Release Date
Released Oct 28, 2011
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Community Rating

Average

9.4

867 votes submitted.

You Say

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (8 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @lofigames

The longer Sam takes finishing the pathfinding system, the more content gets into the next update: T.co

21hours 31mins ago

Had to kill one of my own squad members so I could test the corpse furnace. Life is hard.

23hours 6mins ago

@NarcolepticNewt Just for you T.co

Oct 25 2014, 11:26am

"That was fun, let's go back and do it again!" -The Steam Downloader

Oct 25 2014, 6:33am

@Deathhood98 No, the next update is already delayed by the pathfinding, so more features are piling up.

Oct 24 2014, 10:29am

Next update will officially have Beak Things. ETA still unknown.

Oct 22 2014, 10:48am

I'd like to make the Beak Things eat people then regurgitate them for their young, but I think it will be too much work.

Oct 21 2014, 11:13am

@santiagoth93 you bet they are!

Oct 20 2014, 10:36am

A Beak-Thing gives the camera a cheeky smile to celebrate slaughtering a group of 30 people. T.co

Oct 17 2014, 11:06am

RT @AilishOctigan: Toshiro Mifune is the MAN. T.co

Oct 16 2014, 8:27pm

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