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A free-roaming squad based RPG.  Focusing on open-ended gameplay features rather than a linear story.  Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on. 

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else-  Every character and NPC you meet is potentially an equal, and has a name, a life. 
  • You are not the chosen one.  You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers.  The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. 
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling.  The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay.  A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all.  Lose an eye and it will affect your field of vision.  Blood loss means you can pass out, and the blood will attract predators.  Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst.  Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. 
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
Image RSS Feed Latest Screens
Dog Type 1 Bestiary iteration 1 Prospecting for resources
Blog RSS Feed Report abuse Latest News: New World Map

14 comments by Koomatzu on Jul 4th, 2014

Over the last few months, Olly has been working hard on Kenshi's new world. Four times the size of the current one, this will have a nice variety of different biomes: Swamp Lands, Savannas and Tar Sands... and more.

To all the fans of the current desert look though: don't worry, there will still be a desert biome as well. Check out some of Olly's experimental work-in-progress landscapes...

Experimental biome

The process involves selecting a small area of heightmap (a huge greyscale texture) from the main world map, and loading it into ZBrush. Here, Olly sculpts it into it's basic shape, for example cliffs, hillocks, dunes, bluffs, gulleys, cracked planet skin, arid features or swampy bogs. He then uses another editor, World Machine, to play around with features like erosion and terraces, before tweaking a bit more in ZBrush again.


Eventually during these process, he'll need to render out a heightmap and various textures - colourmaps, convexity maps, maybe angle, splatmaps or other information from macro's in that program. Then, this new heightmap would essentially be 'sewn' back into the original super-huge world greyscale heightmap.


The textures are added after developing the overlay map - this gives the land surface it's basic colour. Loose stones, sand, mud, dried lava flows, cliff beds etc, can all be then be added as textures for the surface of each individual region.

Early stages of a volcanic crater

These and the normal maps that go with them then get applied to the world surface super easily thanks to the mapping systems of the Kenshi coders, Sam and Chris. Olly will then rebuild the world and load the game to check the results. Often excitement then turns to a huge list of fixes...

Remember - all of the above images represent an unfinished, experimental state; they are not a final representation of the finished world map.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 4 comments

This is both the full version and demo all in one, depending on whether you have a product key

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 9 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (0 - 10 of 1,428)
playretodder
playretodder Jul 9 2014, 12:20am says:

everytime the website goes down i get super excited thinking there is going to be a update

+2 votes     reply to comment
MeestorJeebz
MeestorJeebz Jun 26 2014, 6:34pm says:

woot woot good game son!

+2 votes     reply to comment
Gerblemcriberle0
Gerblemcriberle0 May 30 2014, 2:08pm says:

Will buy once blood and dismemberment are added, especially since it's gonna have monster hunting (I hope we can harvest their skins for special armors, like in some games Ive played)

+2 votes     reply to comment
Guest
Guest May 23 2014, 12:07am says:

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nubia
nubia May 21 2014, 2:01am says:

Hi,
I really appreciate where your are going with this. Have not seen something quite like this before.

The amount of detail you are putting in to it is just great. Some major publisher could really learn something in game development from you passionate guys. Seems all new flashy games are just betas for like $50-$90.

I hope you reach your goal with this one.

I have been playing the demo for some days now, but i seems that it is crashing on increasing occasions, at the moment I cannot even sell stuff from the backpack in 2min without having a crash. (v0.67.2)
I am still at the police base from start as wanderer.

Thought that info might help for solving bugs at this early stage.

Keep up the good work

Cheers,

+1 vote     reply to comment
Guest
Guest May 14 2014, 10:12pm says:

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captain_deathbeard
captain_deathbeard May 16 2014, 6:33am replied:

Don't worry, it's just a crappy server.

+1 vote     reply to comment
-Dimaz-
-Dimaz- May 11 2014, 2:02pm says:

hey, haven't been here for a long time, any cool updates ?
of course there are, i just have this feeling..

+1 vote     reply to comment
randikajonan
randikajonan Mar 27 2014, 6:56am says:

this is a promising game! worthed to buy.

+2 votes     reply to comment
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Guest Mar 27 2014, 6:54am says:

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Icon
Kenshi
Platform
Windows
Developer & Publisher
Lo-Fi Games Ltd
Engine
Ogre Engine
Contact
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Official Page
Lofigames.com
Release Date
Released Oct 28, 2011
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Community Rating

Average

9.4

864 votes submitted.

You Say

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (8 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @lofigames

RT @Koomatzu: I hate bugs T_T... Another WIP beast by @Linda_MacGill for Kenshi @lofigames #indiegame #gamedev T.co

10hours 18mins ago

It's amazing the lengths Google maps & Android will go to get me lost or killed when I try to use it for navigation.

Jul 26 2014, 4:28pm

RT @Koomatzu: Freaky... WIP swamp creature for Kenshi @lofigames #indiedev #gamedesign T.co

Jul 23 2014, 11:47am

We have a lot of big jobs being worked on in parallel you see, so they'll all come along at once like buses. (Heh, "big jobs".)

Jul 21 2014, 7:16am

I'm doing one of my long silent no-update periods again, sorry. There will probably be a lot of huge updates close together in a few months.

Jul 21 2014, 7:15am

@Deathhood98 not all at once, 64bit will be first (est 2 weeks) and pathfinding shortly after. In the meantime: stealth & gameplay features

Jul 20 2014, 9:13am

@Deathhood98 all the major technical update features are still a couple weeks away yet.

Jul 19 2014, 4:31am

Just added stealth mechanics to the game. Gonna get captured by some cannibals and see if I can escape now.

Jul 11 2014, 9:10am

RT @Koomatzu: More beast designs for Kenshi @lofigames #conceptart #indiedev #indiegame T.co

Jul 10 2014, 11:54am

@Koomatzu save me Master of Coin! Protect me from the bank stuff!

Jun 30 2014, 12:24pm

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