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A free-roaming squad based RPG. Focusing on open-ended gameplay features rather than a linear story. Be a trader, a thief, a rebel, a mercenary, a business owner, a doctor, a bandit... the list goes on.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
  • Freeform gameplay in a seamless game world stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
  • Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city.
  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
  • Carry your wounded squad mates to safety and get them all home alive.
  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle.
  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Lose an eye and it will affect your field of vision. Blood loss means you can pass out, and the blood will attract predators. Exhaustion affects performance and is increased by equipment weight, weather, blood loss and thirst. Severed limbs will need expensive robotic replacements.
  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you.
  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert.
  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
  • Original game world. There are no fantasy-knock-off cliches. No magic.
  • Realistic physics simulation. PhysX Technology provided under license from NVIDIA Corporation. © 2002-2011 NVIDIA Corporation. All rights reserved.
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slavery slavery slavery
Blog RSS Feed Report abuse Latest News: Next Up: Slavery

6 comments by Koomatzu on Mar 5th, 2015

Hi everyone, just a quick progress report for the month!
We're hoping to have our next update ready for early April.


0.73.0 will include:

  • Slavery

There will be a slave camp where players are shackled, shaved, stripped and forced to work in mines. The capture AI will be rather limited at first, but in later updates there will be slave raids and potentially slave markets.

  • New GUI and character editor

New morphs and improved editing in the character editor. You can check out a latest GUI screen here.

  • New character models

The character editor and character models are primarily aimed to help boost performance, as opposed to simple aesthetic improvement. New character face designs have been created with much less bone structure for better optimisation.

  • Performance boost

Slight improvement in frame rate but still needs further optimisation in future updates. Also fixed the bug where guards won't protect you from bandits.
*We may include the 'bone people' as a new playable race, but still contemplating saving it for beta release when the new world map is finished*

Later on: DirectX11

Sam is currently taking a short break from work on the path-finding bugs and is now moving on with the DirectX11 upgrade. As you may have noticed, at the moment the graphics are a little fugly - this is a result of the 64-bit engine upgrade. If you're worried about your computer specs, don't worry, DirectX9 will still be supported.

Please note that fixing up the broken path-finding is still a top priority, we just really don’t want Sam to go insane after being stuck with that ungodly task for a whole year.




Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Kenshi 0.67.2

Kenshi 0.67.2

Apr 18, 2014 Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key. You can also get the latest 0.72.1 build below:

Kenshi 0.62.1

Kenshi 0.62.1

Feb 16, 2014 Full Version 10 comments

This is both the full version and demo all in one, depending on whether you have a product key.

Kenshi 0.58.3

Kenshi 0.58.3

Dec 24, 2013 Full Version 6 comments

Full version and demo all in one, v0.58.3. It will automatically update itself to the latest version.

Kenshi 0.50.0

Kenshi 0.50.0

Oct 11, 2013 Full Version 14 comments

Full version and demo. The latest update has music and sound effects. You can safely install over the top of your old Kenshi folder without losing your...

Kenshi 0.45.0

Kenshi 0.45.0

Aug 1, 2013 Full Version 0 comments

This is the long awaited walls update. Full game and demo.

Kenshi 0.44.0

Kenshi 0.44.0

Jul 1, 2013 Full Version 11 comments

Full version and demo all in one, with a built-in auto-updater.

Post comment Comments  (0 - 10 of 1,449)
Prince_Dragoon
Prince_Dragoon Feb 19 2015, 9:53am says:

I hope we can tame and raise animals (I have eggs and I don't wanna sell em) .

+1 vote     reply to comment
KPL
KPL Jan 29 2015, 7:21am says:

Hi,
Your game looks great! What about Mac/Linux support?

+1 vote     reply to comment
Volumed
Volumed Jan 2 2015, 11:24am says:

Indie of the Year 2015. ;-)

+2 votes     reply to comment
Cheddar_Bob
Cheddar_Bob Dec 18 2014, 9:57pm says:

Hey, I am not trying to demand anything from you guys but plllllease do not give into any masses demanding a "finished" product affect how long you spend developing the game. This has the possibility of becoming a masterpiece and let it be so. :)

+4 votes     reply to comment
Marceline_Beast
Marceline_Beast Dec 18 2014, 2:56pm says:

Game failing to launch. No any error message. (sorry for my bad engl)

+1 vote     reply to comment
Koomatzu Creator
Koomatzu Jan 28 2015, 8:59am replied:

What version are you trying to play?

+1 vote   reply to comment
Marceline_Beast
Marceline_Beast Jan 28 2015, 3:16pm replied:

latest experimental.

+1 vote     reply to comment
Koomatzu Creator
Koomatzu Jan 28 2015, 3:46pm replied:

Are you using a 32 bit or 64 bit system?

+1 vote   reply to comment
Marceline_Beast
Marceline_Beast Jan 28 2015, 3:53pm replied:

32

+1 vote     reply to comment
Koomatzu Creator
Koomatzu Jan 28 2015, 5:16pm replied:

That version is only 64-bit at the moment. Sorry, you'll have to opt out of experimental for now - hopefully won't be too long until 32-bit is supported as well :)

+1 vote   reply to comment
Guest
Guest Jan 15 2015, 2:57pm replied:

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Icon
Kenshi
Platform
Windows
Developer & Publisher
Lo-Fi Games Ltd
Engine
Ogre Engine
Contact
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Official Page
Lofigames.com
Release Date
Released Oct 28, 2011
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Community Rating

Average

9.4

881 votes submitted.

You Say

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Ratings closed.

Highest Rated (82 agree) 10/10

Kenshi is a very ambitious game, it is as of the moment I'm writing this in a very unfinished state, but it's fun to play and it looks like with more love and care, this will be an absolutely great game.

Therefore I'm voting this a 10, I also bought the game to support the (currently) only developer working on it.

Despite the crashes, the content the game has now, made by only a single developer is very impressive in my opinion.

Thumbs up :)

Nov 5 2011, 6:22pm by DuckSauce

Lowest Rated (8 agree) 4/10

In it's current state, it deserves a one.

But because it's being updated and because its from one dude, it deserves a 4.

When its finally released, hopefully it will be worth a 10.
I don't see why people are just spamming 10 on this, lets be honest. in its current state, it is pretty sh*t. But we can all agree it WILL turn out great. (Don't hate me for the low rate, i'll re-review it with a high score as the game is being made. Or when its finished.)

Feb 16 2012, 5:25pm by darklord0211

Style
Genre
Role Playing
Theme
Sci-Fi
Players
Single Player
Project
Indie
Boxshot
Boxshot
Twitter

Latest tweets from @lofigames

@GrynnReaper you'll have to go to the plastic surgeon guy

5hours 10mins ago

RT @Koomatzu: Next Kenshi update: Slavers! T.co They're coming to get you >:( #indiegame #screenshot #enslaved T.c

5hours 10mins ago

All you players that think the slavery update will get YOU slaves are in for a nasty surprise

Mar 4 2015, 1:44pm

Features in the upcoming update: Slavery, slave camps, new GUI, new character editor + models, 1 new race, slight performance boost.

Mar 4 2015, 11:15am

RT @Koomatzu: Any Youtubers interested in making sneaky preview vids for our future Kenshi updates? #indiedev #youtuber #gamer

Feb 27 2015, 1:04pm

Very generous of Twitter to allow our pictures to be a massive 600(!!) pixels wide! Oh how far technology has come.

Feb 26 2015, 1:38pm

My enslaved character enjoys a day of hard labour before heading back to her cage at night. T.co

Feb 26 2015, 1:35pm

RT @SuperNerdLand: Come see @EvilBobDALMYT's review of @lofigames great EA game Kenshi! T.co #games #review #hippocrate

Feb 17 2015, 2:44pm

RT @Koomatzu: Just finished updating Kenshi's roadmap @lofigames #indiedev T.co

Feb 17 2015, 2:37pm

Working on slavery, they strip you and shave your head: T.co Here's my current TODO list: T.co

Feb 17 2015, 2:10pm

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