Kelgar is a non-linear, modern role-playing game set in an imaginary medieval world. The world of Kelgar is not perfect. A war is ripping apart the very lives of its citizens, and a curious drug that gives its users illusions of great powers casts a shadow across the beautiful land. Be one of the first to play this exciting new indie RPG!
The alpha 0.5 release of Kelgar. changelog: - added alchemy - added retort - added mortar and pestle - added weak mana potion - added weak potion of healing - added weak poison - added new crafting recipes - using mdlbb for most of the models - new models - new assets - new textures - added Glowball spell -> General Store Ridaz - modified clouds (moving) - moved loot script to prevent bugs and freezes - added player model (placeholder) - fixed unknown ancestors sidequest - added buckets -> trigger & items for empty & full bucket -> water-trigger -> pond of Ridaz
changelog:
- added alchemy
- added retort
- added mortar and pestle
- added weak mana potion
- added weak potion of healing
- added weak poison
- added new crafting recipes
- using mdlbb for most of the models
- new models
- new assets
- new textures
- added Glowball spell
-> General Store Ridaz
- modified clouds (moving)
- moved loot script to prevent bugs and freezes
- added player model (placeholder)
- fixed unknown ancestors sidequest
- added buckets
-> trigger & items for empty & full bucket
-> water-trigger
-> pond of Ridaz
I still got the horrible fps like I got on the alpha 0.2 and 0.3 build. (I have a core I5 and gtx 570) Is this still an issue or hast it to do with my set up?
I even had people which said they had less FPS or it did completely not work.
However in 1-2 weeks the next version of the engine will be released - I may port it to the Beta of the engine.
I still got the horrible fps like I got on the alpha 0.2 and 0.3 build. (I have a core I5 and gtx 570) Is this still an issue or hast it to do with my set up?