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Kelgar is a non-linear, modern role-playing game set in an imaginary medieval
world. The world of Kelgar is not perfect. A war is ripping apart the very lives
of its citizens, and a curious drug that gives its users illusions of great
powers casts a shadow across the beautiful land. Be one of the first to play this
exciting new indie RPG!

It is in Alpha State.
Currently the team consist of Rick (Lead Developer), Michiel (Mapper), Torben (Mapper), Corey (tester), Miamelly (Graphics Designer), Paul (Mapper), Ryan (Modeler), Cestmir (Modeler), Thomas (Scripter and Quest Designer), Tirana (Modeler) and Filasis (Concept Artist).
We're also supported by Kevin "Hirato" Meyer, the main developer of the engine we use.


Join the official forums for more information, such as concept art sneak peeks.

Image RSS Feed Latest Screens
House of the mudeater Treehouse Graveyard next to Ridaz
Blog RSS Feed Report abuse Latest News: Development Diary #2

0 comments by kddekadenz on Apr 20th, 2013

Greetings! My name is Rick and I'm the leader of Kelgar. The project started as an entry to the Platinum Arts Sandbox RPG Contest, which it won in January 2012.

The first months I worked alone on the project. After I decided to continue developing Kelgar, I gathered people to help me. If you take a look at the current public version, you will see mostly stuff made by me and resources I used. The old valley was in fact created in a hurry by me, because of the contest's deadline, so we decided to remade it.

Firstly, Filasis created a clay model of the game world, he showed in his last dev diary. It was photographed and imported as ingame texture.
Michiel then started to create the new valley based on the clay model:

The engine we use is a derivate of Cube 2, having an voxel-based ingame map editor, we use for buildings and the landscape. It is free, open-source, cross-platform, easy-to-use and still in active development: Github.com

Recently new shaders and real time lightening have been added:

They have been merged from a fork of Cube 2 (a FPS engine) you see in the video.

Having easy-to-use world-creation tools, we are planning on adding modding support in the future. As modder you will be able to create your own worlds ingame you can connect with the gameworld of Kelgar. You will be able to add new items, NPC, quests and more to them.

Speaking from creating the world.. The first Beta release will be made public once the new version of the valley is playable. Michiel will talk next week about his progress on the map.

After the landscape of the valley is overally done and the buildings are placed, we'll add sidequests. We have prepared a related special suprise for you with the release of the Beta.

I'll not give more information about the surprise I mentioned, but feel free to ask me anything else about Kelgar.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Kelgar Alpha 1.0 - December Release

Kelgar Alpha 1.0 - December Release

Dec 2, 2012 Demo 2 comments

Arus has been mostly overhauled. No other changes are included, nevertheless we have been busy. Check the Alpha 1.0 news post for more information ;)

Kelgar Alpha 0.9 - November Release

Kelgar Alpha 0.9 - November Release

Oct 31, 2012 Demo 0 comments

changelog: added procedural get-me-food quest (ask old man) added walking/running (press Q) added models added textures & blend brushes changed sounds...

Kelgar Alpha 0.8 - October Release

Kelgar Alpha 0.8 - October Release

Oct 5, 2012 Demo 0 comments

partly improved interiors of Ridaz; added garden to herb store; added few ambient sounds; added working torches and lamps; added working ore trigger...

Kelgar Alpha 0.7 - September Release

Kelgar Alpha 0.7 - September Release

Sep 7, 2012 Demo 0 comments

I already posted a download link as news, because I had problems submitting it here. Luckily the filehoster I normally use works again. changelog: - added...

Kelgar Alpha 0.6 - Performance Patch

Kelgar Alpha 0.6 - Performance Patch

Aug 7, 2012 Patch 0 comments

This is a very small patch for Kelgar Alpha 0.6 which will improve performance a lot. The issue was that for some invisible triggers no model was assigned...

Kelgar Alpha 0.6 - August release

Kelgar Alpha 0.6 - August release

Aug 1, 2012 Demo 3 comments

changelog: - new User interface - new way of trading and looting - chests, barrels and crates with random loot - removed mudeater sidequest - changed...

Post comment Comments  (0 - 10 of 55)
kddekadenz
kddekadenz Apr 2 2013, 12:03pm says:

Even though we were quite in public recently, we made a lot of progress behind the scenes. Expect a news post soon ;)

+2 votes     reply to comment
Guest
Guest May 8 2013, 2:01am replied:

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cptmashek
cptmashek Mar 23 2013, 2:08am says:

So my very first time trying this out, I didn't bother to look at key bindings. I walked up and wen to talk and right-clicked my mouse. It so happens that it is attack; I hit the first NPC and was killed by his animal.

I'm pretty sure that's a fail on my part, pretty badly.

+2 votes     reply to comment
filasisnome
filasisnome Apr 14 2013, 12:00pm replied:

XD epic fail dude... we'll have to add a breif tutorial or something.

+3 votes     reply to comment
all_zebest
all_zebest Feb 22 2013, 4:36am says:

Will there be a 3rd person perspective mode?

+2 votes     reply to comment
kddekadenz
kddekadenz Feb 28 2013, 2:44pm replied:

It is already included. Press T and write:
/thirdperson 1
and press enter.
I will include a keybind in the Beta release.

+2 votes     reply to comment
Caicoughski
Caicoughski Jan 26 2013, 8:54pm says:

I'm not downloading it yet until the models come out
But it looks awesome ^^

+2 votes     reply to comment
kddekadenz
kddekadenz Jan 29 2013, 11:57am replied:

Thank you, but what models do you mean exactly?

+2 votes     reply to comment
Caicoughski
Caicoughski Feb 1 2013, 5:31am replied:

The bear model and the villagers and the buildings, etc.

+2 votes     reply to comment
kddekadenz
kddekadenz Jan 5 2013, 12:03pm replied:

This is already on the TODO list ;)
The HUD currently is being redone but we are still lacking modelers. I will start my search for some soon.
Also, Beta 0.1 is released in 5 days.

+2 votes     reply to comment
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Kelgar
Platforms
Windows, Linux
Developer & Publisher
Kelgar Development Team
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Official Page
Kelgardev.forumieren.org
Release Date
Released Jan 31, 2012
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9.2

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Style
Genre
Role Playing
Theme
Medieval
Players
Single Player
Project
Indie
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Last Update
1 month ago
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Files
12
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