Kelgar is a non-linear, modern role playing game. It plays in the middle ages in a fantastic, unnamed country.
The player can choose from different alternatives when acting.
The world of Kelgar is not perfect, it is in war and you can see the consequences.

It's in Alpha State.
The team consists currently of Rick (Lead Developer) , Corey (music artist + language corrector) Brandon (quest designer) and Michiel (mapper).

We currently need 3D modelers, so if you are interested in working in a small team on a cross-platform role playing game, then send me a e-mail.

If your games freezing at the beginning, just wait, it's still loading!

There still are bugs, please write a comment if you found any.

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Blog RSS Feed Report abuse Latest News: Kelgar Alpha 0.3 - Visual Update

0 comments by kddekadenz on May 2nd, 2012

The Alpha 0.3 of Kelgar is released. Download it here.

What has be done:

  • mapping
  • crafting
  • textures
  • models
  • bugfixes

Why not much things are done:
This is basically a one-man army update.

Timothy left the team, but fortunately Michiel joined as new co-mapper, but at the end of the month. Corey and Brandon were very busy in real life. I had myself not much time. I was very busy in real life, too. And I created a game for Ludum Dare, called ToastBiome.
The compo version is actually not the best, because I had not much time and had to switch the framework halftime (buggy Stencyl :( ), but the post-compo version is entertaining.

ToastBiome compo version

We are still lack of a good 3D modeler and animator. DAMN. Take a look at the human models and their missing animations.If you want to join, send me a e-mail.

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Kelgar - Alpha 0.3 - May Release

Kelgar - Alpha 0.3 - May Release

May 1, 2012 Demo 0 comments

This is just a visual update, means only models,textures and map updates, but no new quests. changelog: - improved textures -> e.g. changed grass and...

Kelgar Alpha 0.2

Kelgar Alpha 0.2

Apr 1, 2012 Demo 0 comments

The Alpha 0.2 version of Kelgar. Check the included changelog.txt for the changelog ;)

Kelgar Alpha 0.1

Kelgar Alpha 0.1

Mar 1, 2012 Demo 2 comments

The Alpha 0.1 Version of the RPG Kelgar. No big changes this time, because this month was busy.

Kelgar - Compo Version

Kelgar - Compo Version

Feb 2, 2012 Demo 0 comments

A very pre-alpha Version of Kelgar. It's already playable, but a lot of things need to be improved and added.

Comments  (0 - 10 of 21)
j0pak95
j0pak95 May 16 2012, 11:03am says:

When is 0.4 released?

+1 vote     reply to comment
kddekadenz
kddekadenz May 16 2012, 12:04pm replied:

Releases are monthly, so the Alpha 0.4 is released at the beginning of June.

+1 vote     reply to comment
Radnarock
Radnarock May 2 2012, 1:54pm says:

Question.

How Do I Eat The Cooked Meat?.

+1 vote     reply to comment
kddekadenz
kddekadenz May 3 2012, 10:37am replied:

Eating isn't implemented yet, but I think I can manage to include it in the June release.

+3 votes     reply to comment
Radnarock
Radnarock May 5 2012, 3:29pm replied:

Thanks Lad. If Ya Run Out Of Time It Can Wait. Am No Bothered.

+1 vote     reply to comment
j0pak95
j0pak95 May 2 2012, 1:08pm says:

Hi,
I just downloaded and played this game, but the framerates are low, they wont get higher than 30fps even when cranking everything down to low and turning everything off. I have a GTX 570 and a I5 760, So this shouldnt be the problem. Also i ran the game from 800x600 to 1920x1080 with no change in framerate. I have turned V-Sync off. Is this related to non-optimization? Because other cube 2 engine-games run great.

+1 vote     reply to comment
kddekadenz
kddekadenz May 3 2012, 10:35am replied:

I have no idea what the reason is.
But I have the problem myself, I will take a look it.

+1 vote     reply to comment
j0pak95
j0pak95 May 3 2012, 1:14pm replied:

Maybe it is an endless loop or too mutch dynamic lights. Maybe it is a script that is bugged. (maybe a sprite is drawn to far, like grass) I have no idea :).

+1 vote     reply to comment
kddekadenz
kddekadenz May 6 2012, 4:03pm replied:

I now know the main reason: there are to much pickups, which do really slow down the game. I will replace most of them with static triggers.

+1 vote     reply to comment
j0pak95
j0pak95 May 7 2012, 10:46am replied:

I do not know what static triggers are, but i think it'll fix it. I'm looking forward for the June release!

+1 vote     reply to comment
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Kelgar
Platforms
Windows, Linux
Developed By
kddekadenz
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Release Date
Released Jan 31, 2012
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Role Playing
Theme
Medieval
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Single Player
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