Kanshi City is a game where you have to track people down for contracts, in a city inspired by Tokyo.

You explore the city as you find your target using any clues given to you while avoiding security cameras and patrols which seek out any suspicious activity.

The game is in early development and is expected to be released in 2018.

Kanshi City is being developed by Midnight Pacific, an independent game developer from Glasgow, Scotland.


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Dev Blog #5

News

Welcome to our fifth development blog. Things have been relatively quiet since the last blog which was a big one showing our time at Resonate 2017. In relation to that we were featured in a national newspaper, take a look:

thesun

We are actually in the process of moving house so didn’t take on any large game developments. We implemented a number of small improvements and suggestions we got from showing the game at a convention, having around 350 play the game. These included: being able to sprint, security cameras alerting guards, making it more obvious when you have a new target, guidance on where to find a target.

Here’s the sprinting mechanic, where you are limited by a stamina bar:

When caught by a security camera, the nearest patrol will come running to check the camera:

Some players didn’t notice they had a new target when they caught a target. Hopefully this makes it more obvious until we have a polished UI:

Some players also struggled to find a target at all, not knowing which way to go in the city. We added a proximity sensor which is a coloured bar. It is blue when you are far from the target and turns green as you get closer.

We also decided to implement a sort of story/narrative which allows us to put in some more objectives. We are planning to create 10 levels with different city themes. We will now start implementing the story and extra mechanics/objectives. Here is a prototype level select screen:

Thanks for keeping up to date with Kanshi City. We’ve had a lot of interest from audio/sound designers wanting to work with us. We appreciate this greatly but not at a stage to require this yet. We will be seeking to contract original audio for the game sometime in 2018.

Dev Blog #4 - Games Convention Booth

Dev Blog #4 - Games Convention Booth

News

We had a booth for Kanshi City at the Insomnia X Resonate festival at the Glasgow SECC. We had 350-400 people play the game and give us fantastic feedback...

Dev Blog #3

Dev Blog #3

News

We have a new logo, updated our main menu, added a pause screen. We also added gamepad support, made guards more obvious and fixed some bugs!

Dev Blog #2

Dev Blog #2

News

Second development blog where we showcase optimising our AI citizens and further explore the art direction of the game.

Dev Blog #1

Dev Blog #1

News

The first development blog for Kanshi City. This week we put in our first custom 3D models and reprogram the city patrollers to have unique waypoints.

Comments
Vertelame
Vertelame

Exploration mode pls <3

Reply Good karma Bad karma+2 votes
midnightpacific Creator
midnightpacific

Hey thanks for your comment! :) Could you explain what you mean? It sounds like just exploring the city without tracking people and guards looking for you?

Reply Good karma+1 vote
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Kanshi City
Platforms
Windows, Mac, Linux
Developer & Publisher
Midnight Pacific
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Homepage
Kanshicity.com
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Adventure
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Abstract
Players
Single Player
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Latest tweets from @kanshicity

testing out the #UE4 sequencer tool for intro cut scenes, check it out! Youtube.com #gamedev #indiedev #indiegame

Oct 16 2017

first change in a couple weeks, control beacons will deactivate nearby patrols once shutdown #gamedev #indiedev #UE4 Youtube.com

Sep 24 2017

RT @IndieDB: Scottish indie game @KanshiCity is about getting contracts and tracking targets in a neon-lit, Tokyo-inspired city… T.co

Aug 28 2017

Our 5th dev blog has been posted Indiedb.com #gamedev #indiedev #indiegame #UE4

Aug 27 2017

highlighting when you have a new target has been made more obvious again #indiegame #gamedev #indiedev #UE4 T.co

Aug 27 2017

UI makes it a little more obvious when there is a new target to try and find #gamedev #indiegame #indiedev #UE4 T.co

Aug 24 2017

you can now sprint using a re-chargeable stamina bar #gamedev #indiedev #indiegame #UE4 T.co

Aug 22 2017

prototype proximity sensor for finding targets in the city, blue for far away and changes to green as you get close… T.co

Aug 21 2017

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