An amalgam of the 8/16 bit era of story-driven exploration and strategic combat of turn-based rpgs like Final Fantasy, Breath of Fire, Chrono Trigger, Phantasy Star, and others, but designed around a modern graphic style and audio performance, design conveniences, familiar gameplay and, of course, an abundance of nostalgic references.
Features:
A unique trio of heroes
A masked, mute Elementalist, a vegetarian bulldog with an obsession for poetry and a beastwoman bodyguard on her path to atonement.
Compelling story line
There is no prophecy, there are no written destinies, you don't need to save the world. You are as important as your actions suggest.
200+ Spells & Abilities
Customize your heroes as you see fit by choosing from a plethora of abilities spanning over 13 different ability groups plus numerous unique weapon powers.
Challenging turn-based combat
Never underestimate your enemies; even apparently trivial opponents can prove deadly.
Personalized armaments and a variety of modifiable equipment
Why would you let go of your ancestral weapon to get a +1 one? There are many more techniques to unlock as you master it's use and unlock its powers. Of course, there are always trinkets to find that will adore that ancestral mace, or trophies to collect from those hard-won victories, and there are always ways to fiddle with those rewards to make them better.
World exploration & treasure hunting
Explore beautiful locations and discover those obvious or hidden details that will bring you one step closer to self-awareness and perfection.
Dungeon delving
Not all of your travels will be above ground, and those that lead you underground may prove the most perilous. The dungeons of Amelor, whether known or hidden, feature obvious and hidden routes, devious traps of all kinds and, of course, denizens that may take offense at your trespassing.
Journal and questing
Your journal is your most valuable ally; you may never forget your epic deeds, but someone needs to keep notes about those everyday events you may need to recall down the path. Get off that path frequently, by the way; there are many opportunities to find people in need of aid, rare beasts in need of handling, and unique rewards waiting to be claimed.
Multiple ways to build your power
Acquire combat experience from challenging battles to perfect your fighting technique, gather lore from exploring locales, talk to wise men, study tomes of knowledge, or take the risk to observe a wild beast while it's trying to chew on your friends... every action taken, every bit of knowledge gathered, every mystery uncovered, every secret discovered, prepares you better for what comes ahead.
Your Own Castle
Delve in Castle Sin, a gloomy, almost abandoned stronghold that you will need to restore and use efficiently in order to survive the harsh environments and harsher circumstances. Restock your supplies, improve your equipment, indulge yourselves in not-so-meaningless chit-chat with your undead servants and your homunculus butler, or just marvel at your progress and the trophies you have gathered.
Greetings Everyone!
Today we have some fresh in-game screenshots to share with you! If you would like to see more screenshots from Jinx: Womb of Cosmos, visit this page here.
We also have a couple of new artwork created by our talented concept artists.
Feel free to send us your feedback and follow us on Facebook and on Twitter to receive all the latest news and updates about our game. And if you like what you see, you vote for Jinx: Womb of Cosmos in the IndieDB Award of the year and help us reach the top!
Castle Sin - Cave
Battlefield
Born in Vimaz, the city of Vices, Ramel developed a great distaste for the depraved way of life of his homeland. By the age of 15 he had made a fortune by participating in gladiatorial events. That was when the Cult of the Grey Princess tried to proselytize him. Ramel killed more than 100 cultists in a single day, while chanting prayers to Aurius and Ylandi. Since then he is considered to be Chosen of the Redeemer and the Justiciar.
Quizgoth the Mad, is an Aeromancer of immense power and a Firmament Master. He is said to be responsible for the destruction of Ethervane Academy and the Etherwail.
Thank you,
The Jinxsoft Team
Check out our second batch of ingame models and some more new artwork!
Have a glimpse of our ingame models as well as some new artwork!!!
New in-game screenshots from the ancient citadel of Sidereal Bastille at Jinx: Womb of Cosmos!
Greetings to All! It is time for a new blog post. We present you Kaerns: People of the Land!
Nice looking rpgs are always good news(I hope those pics are actual in-game screenshots). Any spoiler about enemies-bosses??
Yes they are are ! Let just say that the first area of the game contains no less than 6 boss fights...
Hello, i have checked your game website and wanted to ask how the development of the game is doing and when should we expect to see a first version of the game? Also these amazing pictures you have in the first page are from the game world? They will be included in the first game version?
Greetings Amodeus.
Thank you for your ongoing interest. Yes these images are from one of our dungeons called Sidereal Bastille. They are indeed in game graphics.
I don't mean to sound rude, but do you have any actual gameplay or is it just promotional screenshots/videos that paint pretty pictures? This game seems like it has been in development for at least a year, and I have yet to see anything that even remotely indicates that it has any real content or gameplay behind it at all. Kudos for 5th on IndieDB though.
Greetings!
Your post has no indication of rudeness actually. There is a video of the base of the heroes available on youtube. Regarding gameplay we are working on our first combat video as we speak. True it has been more than a year in development but that is cause we are not satisfied with mediocrity. Stay tuned and you won't regret it.
your game is on Steam or Steam Greenlight ?
Soon on both
Hello, regarding Castle Sin, is fully unlocked from start? Or as game progresses new rooms can be used? Each room has a certain function?
Greetings! Exploration is the key! Other than that don't let me spoil it for you.