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During the day, Jeklynn Heights is a gorgeous place with beautiful scenery and friendly people. As the sun sets however, the town slowly descends into a quirky, bizarre, and violent town. In this stunning multiplayer title, play on either the rich Town Square or poor Slum team as you fight each other to escape this devastating town. Combining third and first person perspectives, as well as a multitude of genres, Jeklynn Heights is a ground breaking title that is guaranteed to raise a few eyebrows.

Report RSS Jeklynn Heights - Small Gameplay Vids

We just released three very small gameplay videos to help demonstrate some of our core mechanics.

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We are continuing to prepare for a beta test so please bare with us. I know this year has been slow with updates, but it most certainly hasn't been slow with content and accomplishments. Below are three short IN GAME (the first ones since our old tessie video) showcasing some basic mechanics. We assure you that a bigger multiplayer combat/gameplay video will come shortly after.

Combat Basics:
Every playable character has a unique attack rotation, melee and ranged weapon, special attack set, block ability, and taunt. The attack rotation consists of 4 swings at different speeds using the character's main melee weapon. When your character gains a level by capturing posts and killing enemies, a special attack is given to the player which can be applied to either your ranged or melee weapon. Below is a video of Benny Sinn, the resident barber of Jeklynn Heights. The video starts off by showcasing the attack rotation, his block ability, unique taunt, melee special attack, and ranged weapon known as the Hair Fryer.


Orb Capturing:
Ability Orbs will also be placed throughout the map. If an orb is captured, the entire team will be provided with that specific ability. These abilities help a player during combat, scouting, and defending, depending on which Ability Orbs are in the teams' possession. It is very crucial to know which orbs to target (a decision that will vary based on each map and the other characters on your team). If the other team recaptures an orb you once had, that specific ability will be lost and the other team will gain it. Below is a video that shows Orb Channeling.


Sanity Post Capturing:
Sanity in Jeklynn Heights, in short, is your character's experience. Leveling up will provide statistic bonuses and a single-use special attack each level. Capturing Sanity Posts are one of the ways to increase your Sanity meter. These posts are also places (when captured) that allow players to teleport between the base and the Sanity Post in order to adequately defend from enemy infiltrations. If you die and your team has this Sanity Post captured, you may choose to respawn at the post. The below video shows the process of capturing a sanity post.



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billyboob
billyboob - - 297 comments

Love it. The walking in the first video looks a bit floaty though.

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Aimforthehead
Aimforthehead - - 274 comments

This is high quality!

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AlbertoF
AlbertoF - - 3 comments

Looking pretty awesome! I noticed the walk seemed a bit off as well, I'm sure you guys already know about it.

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RyanWenke Author
RyanWenke - - 38 comments

Just so we make sure we are on the same page, can you provide a bit more detail on what seems wrong? Is it just the first video when Benny is blocking and moving, or the thief's movements as well in the 2nd/3rd videos? Can you give me particular seconds within the video to look at?

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Desiderium
Desiderium - - 160 comments

I personally think the animations are quite good. I can clearly see a big improvement here. Can't wait to play the game when it's out. :)

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RyanWenke Author
RyanWenke - - 38 comments

Thank you! We are all looking forward to what you guys have in the works as well. =)

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Wagmance
Wagmance - - 11 comments

Amazing work... the level Design, Props, Characters, everything looks great!

As for the walking thing;
In the first video (Combat Basics) - He takes very slow & small steps; but manages to move quite the distance. So either reduce the distance/speed of the walk cycle or redo the animation to be a little wider/faster for each step.

For the third Video (Sanity Point) - Only the running animation seems a little odd to me. Walk + Crouch look absolutely fine. I think it suffers from the same problem as the first, but I also feel like that for the speed he is going at his pose seems a little unnatural. Try to go for more of a "sprinting" animation (bigger steps?).

Anyway, hope that helps :D
really looking forward to this, great work again guys!

ps: im a programmer, not animator. So i may be terribly wrong :P

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Kamikazi[Uk]
Kamikazi[Uk] - - 1,412 comments

Looks sweet :D. Looks heavily influcenced by alice in wonder land :D. Is the game open world or is it a linear story. Also what kinda RPG elements is there going to be :D

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SolidFake
SolidFake - - 1,200 comments

what I find even more awesome is the whistling of the wind in the leafs

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