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Isomer is an isometric realtime strategy game inspired by classic XCOM and other more recent sandbox style games. It's open ended, designed to be played in a variety of ways with world exploration, survival, crafting and strategy all blended together. Build up your forces by trading resources for reinforcements with passing resupply ships and mutate your troops into specialist units from scouts to warriors. Enemy forces attack periodically in an attempt to destroy your bases and facilities. How long can you survive? The worlds are procedurally generated, large and teeming with hostile forces, enemy bases, deep catacombs and life. On some worlds, extensive enemy facilities have sprung up and the inhabitants don't take too kindly to new arrivals attempting to poach resources from their backyard. Mined resources can be used to build structures, traps or fortifications as well as traded periodically.

Post news Report RSS POLL: Should worlds in Isomer be comprised of different 'biome' zones?

Previously worlds in Isomer were generated using one ruleset depending on the type of world i.e. Temperate, Frozen or Desert. The entire world would have this single ruleset and therefore type of blocks throughout.

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Please vote on our forums: Ionisingsoftware.co.uk

Previously worlds in Isomer were generated using one ruleset depending on the type of world i.e. Temperate, Frozen or Desert. The entire world would have this single ruleset and therefore type of blocks throughout.

During a bit of experimenting with unrelated code, I started generated worlds comprised of different zones or biomes. Currently this is very experimental, I like the added variation to the worlds but I'm not sure if this should be kept or developed further. Let me know what you think!

A few screenshots from the experimental world generation tweak:

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Kark-Jocke
Kark-Jocke - - 14,679 comments

This is like minecraft for me.

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Ionising Author
Ionising - - 65 comments

This was the main reason I kept away from mixing world types up until now if I'm honest. With the different zones in each world like this I agree it does feel a bit like minecraft, but the game itself couldn't be more different.

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Bomtaker01
Bomtaker01 - - 39 comments

I like the idea of different biomes quite alot. It makes the whole expansion thing a little more interesting(if you dont mind my suggesting) as you could have certain different materials or enemies.

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Ionising Author
Ionising - - 65 comments

Of course, suggestions rock! :)

I wasn't sure initially as my concern would be that it would appear too much like minecraft, but then the more I got experimenting the better and more interesting the worlds looked. Today I'm going to vary the resource concentrations in the various biomes such that there is a real incentive to explore and find other areas.

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Bomtaker01
Bomtaker01 - - 39 comments

Sounds awesome ^^ I've been tracking for a while and I must admit i don't think I have ever been this excited for an indie game so keep up the awesome work :)

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Ionising Author
Ionising - - 65 comments

Thanks! It means a lot to know people are as excited about this as I am - I'm just enjoying making a game I've always wanted to play ;-)

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Bomtaker01
Bomtaker01 - - 39 comments

Well this is a game that I too would like to play lol it reminds me of dwarf fortress XDD

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ulrasor
ulrasor - - 226 comments

Why not both?
Have a biome mode, and a ruleset mode. 'Case anyone wanted the latter.

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Ionising Author
Ionising - - 65 comments

In effect, that's exactly how it works. The world is now comprised of biomes, but each has its own ruleset.

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