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Isomer is an isometric realtime strategy game with world exploration and survival elements, where the player controls alien forces hell-bent on conquering human worlds for their resources. 

The worlds are large, teeming with catacombs and life, procedurally generated with gameplay inspired by classic XCOM and dwarf fortress style games. Each play through is unique presenting different challenges and requiring different tactics.

Isomer is evolving constantly as we add more features and content.

Early access to Isomer is available on our website, current features and progress can be found on here and on the development status page!

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Screenshot from build 0.8.8.1 Screenshot from build 0.8.8.1 Screenshot from build 0.8.8.1
Blog RSS Feed Report abuse Latest News: Getting Steam-y (but still totally SFW)

1 comment by Ionising on Jul 11th, 2014

Pardon the terrible pun in the title.. I was up until 2am getting everything together for today, however as the title may have hinted at already there is big news - Isomer is now available on Steam!!!


new build (0.8.8.1) is available today in both Steam and non-Steam flavors. 

The versions are identical, however the non-Steam version will not have the additional Steam features like Achievements (and others in the future).

The focus of this build (aside from integrating Steam) has been improving combat and the AI of friendly units when under fire or in a group. Now, when a group of units is assigned a combat order, any units that don't have a line of fire will try to step into firing positions rather than just standing there as they did in previous builds.


Additionally, when a friendly unit comes under fire it will now raise an alert which will cause friendly units nearby to come to their aid automatically (if they don't have any existing orders).


Also new in this build is the information overlay (triggered by holding the shift key) which gives information about things in the world (i.e. entities, blocks or objects).


Aside from this there have been the usual collection of tweaks, bugfixes and general incremental improvements. The full changelog is below...

  • New: Added Steam achievements (to Steam build).
  • New: Added new game icon.
  • New: Added Steam mode to launcher (in Steam build).
  • New: Added polished enemy and friendly spawn point sprites.
  • New: Added polished menu images.
  • New: Added mouse context info screen triggered by shift button.
  • New: Added quit without saving button to in game menu.
  • New: Destroyed cacti can now be collected for biomass resources.
  • New: Added colours to entity notifications to make it easier to distinguish positive and negative events.
  • New: Added side step and target position finding for player controlled entities. Entities will attempt to step into a position from which they can attack a specified target and move back to their original positions afterwards.
  • New: Player controlled units will now raise an alarm when under attack causing nearby units to try to identify and also return fire.
  • Improved: Made some core stats (health, accuracy and defense) increase by set amount rather than percentage amount per level.
  • Improved: Updated title screen icons to use new colour scheme.
  • Improved: Updated game banner in launcher.
  • Improved: Tweaked heading colours in about screen to match new title image.
  • Improved: Removed greenlight banner in launcher.
  • Improved: Removed debugging code which should not have been left in relating to explosion diagnostics.
  • Improved: Improved code for game menu positioning and logic.
  • Improved: Improved unit selection (selecting unit from group now requires one click not two).
  • Improved: Half height human crates and cacti no longer block vision.
  • Improved: Improved weapon reloading.
  • Improved: Improved / sped up decision making cycles for entities.
  • Improved: Added new prefabs and improved existing ones.
  • Improved: If the player mines a block with an alarm sensor pad it will triger the base alarm.
  • Bugfix: Fixed bug where enemy Heavies and Engineers would not start with full health if they were not level 1.
  • Bugfix: Fixed bug with PowerCore integrity function returning 100% after power core was destroyed.
  • Bugfix: Fixed bug where particle engine would tick even when the game was paused.

To get the latest build update (for non Steam builds) use the Isomer launcher as usual, Steam will automatically update to the latest version. ;)

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Post comment Comments  (0 - 10 of 79)
Anna.
Anna. Jun 27 2014, 5:10am says:

Will there be an option to play as the humans at some point?

+1 vote     reply to comment
Proteus123
Proteus123 Jun 15 2014, 4:16pm says:

I whish I could try this. I actually purchased the game but it refuses to run. First there was a missing DLL file. I installed this and that particular problem went away. But after that the launcher krashes without exception. I've tried to install the the frameworkd mentioned on the forum. I've tried running it as admin. I've also tried kompatability modes of different kinds. But it krashes with the error: 0x000007b every single time. My system is a win7 64-bit system with a i7 920 CPU running at 3.1 Mhz. 12 GB memory and a nVidia 660 graphics card. No other games are giving me any problems so I can not for the life of me figure this out. If anyone know any solution please tell me!

+1 vote     reply to comment
Ionising
Ionising Jun 15 2014, 6:15pm replied:

Hey Proteus123, sorry to hear you're having trouble! I replied to your thread on the forums. If you're still having an issue after following my suggestions then please reply on there or drop me an email to konrad@ionisingsoftware.co.uk

+1 vote     reply to comment
Proteus123
Proteus123 Jun 15 2014, 6:39pm replied:

Hi,
Sorry about the double post. I should have gone to the support forum directly. But I was lazy since I was not registred there. I've seen your reply on the forum and made a reply. Let's continue the thread over there...

+1 vote     reply to comment
Treki26
Treki26 Jun 9 2014, 10:37am says:

will there be a mac version?

+1 vote     reply to comment
Ionising
Ionising Jun 15 2014, 6:14pm replied:

No plans at the moment I am afraid. Top priority for now is getting all the features and mechanics finished. Decisions about other platforms will come later :)

+1 vote     reply to comment
ildamos
ildamos Apr 23 2014, 5:12am says:

Have you posted this on the Steam Greenlight page? I would greenlight this. Very impressive game. I like its premise.

+2 votes     reply to comment
Ionising
Ionising May 8 2014, 2:05pm replied:

Sorry for the late reply, yes we're on Greenlight now. We launched a couple of days ago - Steamcommunity.com

+1 vote     reply to comment
ildamos
ildamos Jul 8 2014, 10:33am replied:

Whoa. Sorry I wasn't able to login to this site for quite a while now. I'm very active on my Imbacore YouTube channel though. I do Let's Plays and How To's and Guides.

Where did you send it? There's nothing on my ModDB inbox.

Once this goes out on Steam it's an instabuy for me if nothing dire comes up where finances are concerned. :D

+1 vote     reply to comment
Bomtaker01
Bomtaker01 Mar 24 2014, 1:29pm replied:

Well send me a pm or something on here or on the game forums and we can go from there if you like id prefer not to put my email on here for all to see :P

+1 vote     reply to comment
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Isomer
Platform
Windows
Developed By
Ionising
Engine
Custom Built
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Official Page
Ionisingsoftware.co.uk
Release Date
Released Aug 29, 2013
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Style
Genre
Real Time Tactics
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @ionisingsw

@N64Memories @N64Gamers Rogue Squardron!!

Jul 24 2014, 3:23am

This is why I love indiedev - awesome suggestions from the community #gamedev T.co

Jul 23 2014, 11:33am

@fantomena3 Hey, is this a retail code or a press code?

Jul 22 2014, 2:20pm

RT @_sweet_ham: Of course I can keep a secret, It's the people I tell it to that can't.

Jul 22 2014, 12:34am

I fixed quite a funny bug, currently when enemy units loot or gain resources they give them to the player's team :D

Jul 21 2014, 11:24pm

@davidm_uk Yes! Sorry I'm in Iran again, can you email me as per T.co :-)

Jul 20 2014, 4:15pm

RT @CauseWereGamerz: Best Bookmark EVER T.co

Jul 20 2014, 7:47am

.. I can put more of my time towards coding again :P

Jul 18 2014, 9:31am

I've sent out another batch of keys so anyone waiting on me should have an email from me now... hopefully the requests will slow down so ...

Jul 18 2014, 9:31am

How is everyone on this lovely Friday?

Jul 18 2014, 9:31am

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