Irismel is a realtime dungeon crawler. The player guides a party of heroes through a quests and dungeons, setting up traps, using weapons and spells to establish tactical progress towards their goal. Currently in alpha development.
Bemoaning the lack of time in the day and working on little ancillary support and development tools instead.
Posted by Drakkheim on Feb 9th, 2012
So with an absolute lack of time to make any kind of forward progress until we all get settled into the routine of the new house, things are taking a little sidetrack from the ‘milestone milestone go go go!’ mentality for a bit.That means two things.
1. Character sketches, concept art and little paper mockups. Ie anything I can do not in front of the development pc.
2. Tools development. Little things that I know I will be needing, but don’t need to be dependant on the whole application to function. Things like getting Editor.irismel.com to export maps and support the little things I will need in my map editor, like monster spawners etc etc. Also all the little widgets (button classes, text dialogs and so forth) and asset & option managers that I plan on eventually releasing
as a standalone jar file to help other java Slick developers. I’ve got the javadoc of what I have so far up at iristool.irismel.com.So lots of little things but no real time to sink deep into the development mindset for now. But I should have some pretty pictures and scribbles up before too long.
[ This was cross-posted from Irismel.com where development posts happen much more frequently ]
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