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Past and present bleed together in this
surreal adventure into the Lithic System.


(To play demo, simply download the file, unzip, and run the .exe)

Use point-and-click mechanics to navigate through a world of intimate 3D spaces as well as serene, minimalist landscapes. Allow a creeping tension to build in an immersive world as you explore alien landscapes, relive past events, and watch as the nature of reality becomes porous and untrustworthy. Playing through multiple timelines, your choices can have far reaching effects as you interact with and play as a colorful cast of characters, guiding their way through a fateful set of circumstances. Decide for yourself which of your senses are to be trusted and let your instincts guide you in uncovering the reality of a bizarre foreign solar system, and perhaps even a deeper truth of mind and matter.

A child reaches for the stars, burdened by circumstance. Folks chained by debt, indentured to the powers at large. Mankind thrust to the stars following after a signal spanning the void of space and time itself. Take a seat and settle in as we reveal a thread connecting the seemingly unconnected in this tale of the strange and bizarre…

Ira was the only son of a poor farming family, born to a divided society with little to stand on. He was destined to grow up to join his father in the Martian mines, and his ambitions to explore the stars were a distant, lofty dream.

As a child he watched humanity undertake their greatest endeavor, the Holocene project, departing from the Solar System to a new star, to a place completely unfamiliar, impossibly distant. The feat left him in awe, but the harsh realities of life took priority as he grew up through a space age depression.

But Ira does travel to this star. Years later he wakes from stasis aboard the Holocene II but only to find himself the sole survivor of a catastrophic incident and now alone on a ghost ship floating on the outskirts of the Lithic System. Now in the place of his boyhood fantasies his dreams quickly spiral out of control.

The system is flooded with a signal, interfering with electronics, playing tricks on the senses, and blurring the barriers of reality. The sound of that signal, the sound of the system, it was something Ira knew as a boy, like a voice calling out to him across the void. He is deeply shaken, his memory blurred, returning in flashes, shedding light on his murky past. Struggling to survive, cutoff, and unable to return home. He travels through the Lithic system aboard the desolate, damaged Holocene II in search of rescue, answers, and above all, hope.

Where he expected to find hundreds of souls from the first Holocene mission Ira finds the abandoned remnants of once thriving research colonies. Only their ghostly trail remains, leading him through a labyrinth of mysteries, into the unknown toward truth no one was prepared to find. The Holocene’s mission was not what it seemed, its true purpose revealing itself as Ira uncovers the crew’s fate.

Ira will confront the questions that baffled and astounded the best of Earth’s minds, walking the path they mysteriously vanished from, and face his own past that lead him to this strange and alien place. Was it the guiding hand of fate that brought him here, his own will, or some other force in the depths of space?

Rocket engines drown out the cries of the downtrodden. Mankind takes wings, and the Solar System shrinks at the hands of industrious minds. Fate beckons from across the cosmos, a brave few oblige. The world is fast changing, and every piece of the puzzle has its part to play.

Learn about a rich and deep alternate timeline, where knowledge and expansion as a planet took precedent over war and petty differences. Nations realized the potential for technological innovation and rallied to push science and engineering to its limits, thrusting humanity into the space-age in the early 20th century.

The great inventors of the era were the heroes of society, and an excitement for the progress of mankind surged over the Earth. But greed and inequality were only nurtured by these leaps of advancement, ever widening the gap between the rich and the laboring classes.

This is the world Ira knows, but what lies beyond the bounds of Earth and Mars? A star looms just within reach, a place that draws the attention of both corporations and willful adventurers. Its nature unlike anything seen before, calling into question all that is known about our world, and about our very selves. The universe of Ira is a strange and wonderful place, full of complexity and surprising elegance. But don’t wait to experience the Ira universe; new pieces of lore will be released on our Kickstarter every few days, allowing you to get a head start in immersing yourself into the world that could have been.

Turn your ear to the music of the working man; cry with him as he laments the loss of this year's crops, a hard winter, the yearning for a better life. But rejoice with him as he sings of an adventurous spirit, the will that won the wild, and the desire to find what lies beyond...

Music will act as a guide as you navigate Ira’s world. Within Ira’s alternative history arises the folk music of those far from home in Martian mines, and the plight of a people left behind by the space faring few. Inspired by Appalachian mountain music and the blues of the Mississippi delta region, the soundtrack of early rural America is turned on its head when given a surreal treatment. Deep, airy ambiance fills the space between pensive banjo notes, mandolin chords echo into oblivion. The result is a feeling that connects the farms of Earth and the vast expanse of space, a feeling that is alien, yet familiar.

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We’re into our third day on Kickstarter and things are looking great. Ira received a staff pick on the first day, and we’ve already passed the 37% funded mark, which is a huge milestone. The response to Ira has been great across the board; we’ve had some awesome articles, let’s plays of our demo, and our Steam Greenlight page has exploded, reaching the #33 of the top 100 games in 3 days and we’re still rising steadily.

You’re making this game happen, and we’ve been overwhelmed by your response. But this is still only the beginning. Ira needs your support, and spreading the word is the next step to make it a reality. Tell a friend about Ira. Send out a tweet. Make a post on your favorite forum. Ira is a grassroots campaign and we need every bit of your support to keep this train moving. Twitter Game Jolt Facebook

We have brand new backer levels! Our previous tiers “Visionary” and “Light of Humanity” allowed you to throw yourself into the world of Ira, becoming one of society's heroes, but now you can be one of its villains. The antithesis to those tiers, you can now have your likeness cast as one of the founders of Intele Co, immortalized in its hallowed halls as a one of the creators of the world’s corporatocracy. One level higher and you will be cast as one of Intele Co’s current board of directors and you’ll see your likeness in-game as a member of the ruling class, exploiting the global depression, taking your place at the top of of society.

Lore: From a high rise suite a corporate fat cat gazes down over his the grounds of Intele Co’s world headquarters, inspecting his domain with a careful eye. From this vantage he can see the lines of laborers set to embark for seasonal martian mining, all clad in tattered gear, unprepared for the harsh conditions of the mines. How many would return? Was it pity that he felt, or only a gluttony for profit margins? He may hold the title of CEO, but he can feel the board of directors breathing down his neck, obsessing over the details of financial reports, never satisfied with any gain. Would his father be proud of this company today? They were a powerhouse of industry, but at what cost? The gloom below was his empire, and nothing remained that could stand against the company. His eyes turned upwards, finding the form of the Holocene suspended in the sky, a sign of hope and a guarantee of prosperity. It was more than an interstellar ship, and few knew its true potential. With it, he could change everything.

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Ira - Act 1: Pilgrimage Demo (PC)

Ira - Act 1: Pilgrimage Demo (PC)

Demo

Past and present bleed together in this surreal adventure into the Lithic System.

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Jetcutter
Jetcutter - - 755 comments

Backed, Wish you luck.

Reply Good karma Bad karma+1 vote
Ore_Creative Creator
Ore_Creative - - 1 comments

Thanks jet. We are doing our best to get Ira out there.

Reply Good karma+1 vote
Jetcutter
Jetcutter - - 755 comments

It's wonderful, need a save system!

Reply Good karma Bad karma+1 vote
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