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This game is currently in open beta.

In Ionic Surge, race through the cosmos on an endless procedurally generated track. There are two ways to lose, by crashing spectacularly into one of the deadly obstacles, or by running out of time. Beat the clock and rack up as many points as you can!

Challenging Twitch-Based Gameplay

Piloting the hovercrafts in Ionic Surge is an exciting and unique experience. Thrusters located on all sides allow them to quickly move in any direction. Boosting adds another aspect by allowing pilots to overcharge any thrusters at the cost of energy. This is essential for dodging obstacles and drifting through turns.

Random Elements Keep Gameplay Fresh

Ionic Surge has been designed from the ground up with the goal of providing a fresh experience every time you play it. The track is completely randomized and spawns endlessly. Each track piece alone has hundreds of thousands possible obstacle layouts. Even certain aesthetic aspects such as the color of obstacles/lasers are randomized.

Launch Features

  • Near infinite number of possible track combinations
  • Multiple difficulty settings
  • Complex scoring system
  • Leaderboards
  • Full controller support

Help Ionic Surge Succeed

Thank you for all the interest in Ionic Surge! The best thing you can do is help spread the word. Tell your friends, follow me on Twitter, and like my page on Facebook!


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Energy

In order to boost and to power its shields, the hovercraft relies on a rechargeable resource called energy. Because boosting and shields draw from the same pool, energy management is extremely important.

From a design perspective the idea is to create a risk vs reward scenario. Boosting leaves less energy for shields which makes you more vulnerable to crashing. However, if you don’t boost enough you will run out of time.


Boosting

I cannot overemphasize the importance of boosting! Without it, piloting the hovercraft is not nearly as exciting and is far less responsive. You cannot effectively play the game without it.

You probably have an idea of what boosting is as it is a very common feature in racing games. Usually it allows the player to accelerate and move forward more quickly than usual. This is still the case in Ionic Surge, however it doesn’t stop there.

If you have read the previous devlog you should have a good understanding of how the movement mechanics work. Basically, the hovercraft can strafe left and right without turning. Why does this matter? Because you can boost in any direction not just forward. It takes some getting used to, but this ability makes the hovercraft extremely agile. Good pilots can weave around obstacles and drift through turns without losing speed.


Shields

The hovercraft is equipped with energy shields which absorb damage. Without them, collisions at high speeds would almost always end explosively!

Simply put, shields keep you alive. If there is not enough energy to absorb all of the damage from a collision or trap the hull of the hovercraft takes the remaining damage.


Ionic Surge: DevLog - Controls and Movement

Ionic Surge: DevLog - Controls and Movement

News

Hello everyone, I have been working hard on the open beta and it is coming along nicely! I wanted to take a little time to put this post together for...

Ionic Surge – Current State of Development

Ionic Surge – Current State of Development

News 1 comment

A post discussing the current state of development of Ionic Surge. Open beta coming soon!

Post comment Comments
unknown4432131
unknown4432131 - - 9 comments

remind me on skyroads :) can't wait for see more!

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PixelNAUTS
PixelNAUTS - - 34 comments

Looks like it would be fun!

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fractilegames
fractilegames - - 42 comments

This looks promising. Simple but addictive gameplay and nice visual style.

There's something wrong with the video, though. Might be a problem at my end, but it won't start playing. The youtube video on the website plays just fine.

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Latest posts from @federfunk_ent

Options menu is fully functional. Feels good! #indiedev #gamedev #indiegame #madewithunity #IonicSurge T.co

Jul 3 2018

RT @arzi42: No more need for DelayedDestroy.cs and other such scripts, ParticleSystems can destroy and disable themselves and e… T.co

Jul 3 2018

New gameplay screenshot. #indiedev #gamedev #indiegame #madewithunity #ionicsurge T.co

May 30 2017

Had a productive 3 day weekend. Here's a gameplay clip. #gamedev #indiedev #indiegame #madewithunity #ionicsurge T.co

May 29 2017

RT @RomanMaksy: Wish I could play as well as these bots... Catching weapons is hard 😅 #indiedev #gamedev #AI #UE4 #localmultiT.co

May 29 2017

New action shot captured while testing. #indiedev #gamedev #indiegame #madewithunity #ionicsurge T.co

May 29 2017

New gameplay screenshot. #indiedev #indiegame #gamedev #madewithunity #ionicsurge T.co

May 28 2017

New gameplay clip. At least I made it to the checkpoint... 🤣 #gamedev #indiedev #indiegame #madewithunityT.co

May 27 2017