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It's a sequel of Invader Attack, but much better in every possible way. I paid particular attention to the graphics. They're fully 3D and polished. Visual effects, behaviors, AI, physics and overall gameplay experience should interest even the most core shmup fans.

Report RSS Invader Attack 2 trailer and info about the progress.

This is a trailer for the upcoming Invader Attack 2, but I'm also listing what has been done since my last entry and how much there's still to be done.

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This is a trailer for the upcoming Invader Attack 2 (IA2) game I'm still developing intensely. It's due to be released by September 2014. I think I managed to finish between 70 and 80 percent of the game by now. While it may seem that there's not much to be done it's quite the contrary as most of the bosses are not finished, they're neither modeled, textured, animated nor programmed. I still didn't compose 2 additional songs to be played during levels and then there are enemies with their unique behavior and features missing, not to mention a bunch of bugs of which several are serious. But I'm very dedicated to finishing the game as soon as possible (asap).

Invader Attack 2 is a shoot 'em up (shmup) type of game with somewhat realistic graphics, animations, visual effects and artificial intelligence (AI). I did and still do my best to program AI to present both challenging opponent and interesting free-thinking piece of the game that will ensure replayability.

First time since the release of my other games I also worked hard on making a custom protection that will enable me to protect games in efficient and puzzling manner to ensure the game won't be both cracked and hacked, since the game now uses my custom scoring and achievements features as well. I think I did a very good job in both areas. And implementing my custom protection into the game doesn't take a lot of time, so I can always change certain parts to make sure it will take a substantial amount of time to crack it all over again. I do admire crackers though since the advanced level of knowledge and amazing skills and intelligence are required to crack sophisticated protections. That is why I made sure to provide them with something they'll spend months, if not years, to crack.

I want to thank both testers who fanatically played the game often for many hours continuously thus managing to detect bugs that I wouldn't normally detect.

Here's what's been done since my last entry here:

v0.8.8 (May, 10th 2014):

- Corrected issues with collision between enemies.

- Fixed a memory leak leading to a crash during level transition.


v0.8.7 (May, 3rd 2014):

- Implemented remaining achievements, all achievements are now implemented into the game.

- Modeled second and third boss, but still a lot of animation and features missing.


v0.8.6 (April, 26th 2014):

- Minor issues with power-ups fixed, the firing would stop if the firing button was used twice after power laser was collected.

- Implemented additional enemy for 5th area.

- Implemented a new AI.


v0.8.5 Major Update (April, 19th 2014):

- Fixed main menu transition problem.

- Implemented additional enemies for 3rd and 4th area.

- Solved issue with enemies not attacking the hero in the middle of gameplay.

- Corrected graphics for 3rd area.


v0.8.1 Major Update (April, 12th 2014):

- Fixed save game file getting corrupt (major issue).

- Implemented additional enemy and advanced AI.

- Solved issue with joystick controls, firing was not working.

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