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It's a sequel of Invader Attack, but much better in every possible way. I paid particular attention to the graphics. They're fully 3D and polished. Visual effects, behaviors, AI, physics and overall gameplay experience should interest even the most core shmup fans.

Report RSS Invader Attack 2 improved, plus a serious price slash

I'm not a greedy bastard like some called me, 53% price slash proves that, but the game is worth much more. It's not something that can be seen playing the demo.

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Unfortunately, the entire point of the game is to explore and to be surprised. You need to experience that unique feeling of going into an unknown territory, encountering new types of enemies not knowing what they'll do, what are their properties, tactics, what to expect, what to do. That's the whole point of the game and to pack all that up into one demo level is impossible.

The game is challenging, there's no doubt it was intentional on my side, but despite that I made a hard decision to reduce the speed of enemy lasers and falling speed of power-ups, since almost all players who contacted me, failed to pass that single demo level. The game is still very challenging and the challenge becomes serious on later levels, but gradually. Hopefully, everyone will be experienced by the time they reach those levels.

There's not much left for me to do, just finish last level, final boss, which will be the tricky part and the game ending, which should be something spectacular, after all, whoever manages to get that far, should feel like a winner, because he really is. Whoever manages to reach the final boss is god of all shmuppers.

Now, since there are people who're capable of reverse engineering the code and tweaking memory addresses to alter number of lives, score, level, etc. and gain advantage, I made a custom protection which is a part of the main protection I was developing for a long time. I call it a "puzzler". I can assure you, no one will be able to beat it.

The price is reduced to $9, that should be affordable to everyone. I've put tremendous effort into this project and I'm asking you to please support it, you won't regret it.

Download link: Ftp2.bmtmicro.com
Game's page: Codergames.com

Here's a list of changes since last release:

v0.9.7 (Jun, 30th 2014) Many gameplay changes
- Added another instructions page.
- Enemy lasers are now slower, the game is still challenging, but easier. You will definitely sweat less.
- Power-ups are now a bit slower.
- Enemies attack more often, earlier in the game.
- A bunch of smaller changes and tweaks.

v0.9.6 (Jun, 29th 2014)
- Fixed rare collision bug throwing invader to the right side with the force so strong that it looked like he disappeared and reappeared beside the sidewall.
- Corrected achievement system which was fundamentally flawed.
- Boss AIs are changed.

s6

s7

s5

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