• Register

Intertwined is a game set in a post-apocalyptic environment where the player must attempt to rebuild society with what scarce resources are put before him, while staying elusive and avoiding the evils of this new world. While some people may choose to stay isolated and live off the lands themselves, others may take on the hefty task of building or joining a settlement, and living in a community with the perks it provides. As the game advances, the focus of surviving turns to thriving as players take to creating vast cities and rebuilding society; advancing the world from a nuclear wasteland to a potential futuristic utopia.

Current Game Features:
- Massive 100 kilometer squared map
- Open world sandbox gameplay
- Dynamic Wildlife
- Evolving gameplay
- Settlement system
- Inventory system
- Pet system
- Extensive resource harvesting system
- Day/Night cycle

Currently in Development:
- Evolving technology
- Extensive crafting system
- Diplomacy
- Unique settlement features
- Extensive building
- Multiplayer
- Weather
- NPC communication system
- Completely unscripted Survivor AI

Crafting & Resources
Intertwined features an interesting and in depth resource gathering system. There are two main methods of gathering; chopping trees and mining rocks and ores. With regards to tree gathering, we set out to make it feel like you are really shaping the world, and your environment. A tree that is chopped, will not regrow. Having this really makes it feel like you are a part of this environment, and world. If you want to build a settlement, you have to clear an area out first to do so. Our rock resource gathering won’t be as simple as destroying a rock, and finding the contents inside. Different areas will house different ores and different ores will be useful to craft different things in the game. Different areas of the map will have different resources of different uses. You won’t be able to get one thing as easily as another. When starting off, you might simply need to just grab a few resources off a cliff side, but later, the resources may be next to useless, and you may need to venture deep into a cave to advance further in the game. Ore gathering won’t be as basic as just walking up to rocks and chopping at them for a minute. Although you may start like that, the methods of gathering evolve as well. Eventually, you may want to place an excavation drill to gather stuff you need, because you may be busy protecting your settlement from other dangers. As well as gathering resources such as rocks and trees, you will need to gather your basic survival needs too. You will still need to scour the land for food and water; searching old abandoned towns for primary survival needs, because after all, this is a survival game.

AI
The game world is filled with interesting NPCs, both known, and unknown. We have a wide variety of animals, each with unique behaviors and characteristics, which can each provide their own resource to the player, to provide to their initial basic needs.
We are also working on adding a wide spectrum of unusual creatures and mutants, which are one of the bi-products of the nuclear fallout that was bestowed on the world. We believe these can add a dynamic challenge to the game, and also induce a horror aspect towards the game. Some mutants might attack player settlements or even abduct sleeping players in the night.
On top of that, we are also currently working on adding a highly unique survivor NPC system. In single player, there will be potentially hundreds of NPC’s that spawn into the world just like the player, having the exact same goal as the player. They start with nothing, they loot, craft, and build, exactly like the player does. This means that in single player, players can potentially find multiple other cities created by NPCs, which they can interact, trade, or even go to war with.

Settlements
Envision creating a settlement, or maybe supporting one. By creating a settlement you are therefore the manager of the settlement. As the manager of a settlement, you can invite members to join, kick members or even punish members – maybe even throw them in jail.
The whole idea of a settlement is to work toward a collective and cooperative goal – The members of the settlement would help consolidate the economic infrastructure and diplomatic relations in order to expand the borders and spread the faction name.
So what are some of the things you can do with a settlement other than the management of members and diplomatic relations with other settlements? You can enhance your settlement's income or broaden its perk availability for special advantages.
Many buildings are currently being worked on – For example, the bank or the storage unit which will allow members of that settlement to store belongings – but remember to defend your settlement because nothing is ever safe in Intertwined.
Another building that is also being worked on is the idea of having a market that will increase the income of the settlement. Imagine building a trade post allowing caravans to travel in between settlements to transfer goods. Maybe you want to deplete your enemy’s economic infrastructure by ambushing their caravans. The possibilities are vast in the world of Intertwined.
As the game advances, you can upgrade your technology to eventually build potential futuristic Utopias. When you begin the game, the settlements and cities you make will be very basic, and simple. However, as you progress, you can discover new technologies, and advance your buildings in different ways. For example: you might discover technology that leads you to a society like the one we live in today, or maybe you might find yourself moving towards more of a steampunk type future, well, the choice is yours.

Intertwined is currently being developed by a passionate group of three people. The goal is simple; to make a game that we believe we will always enjoy, and hope you will too.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Progress Update #7

News 1 comment

Hello friends,

I've been working on base building for some time now. It has been completely redone since the last time it was seen, although that is mostly on the back end. It will hopefully look pretty similar to how it was before (with a few changes, hopefully for the better). Firstly, before you would simply place down buildings and they were instantly created, you must now place a blueprint of a structure down, supply it with the proper materials, and then hammer it some. The more completed the structure is the more it will rise up from the ground. The construction UI is relatively simple, although it will still undergo several changes, as there isn't yet a list of required materials.

The red bar represents the unfinished portion. The blue bar represents the percentage of materials that are ready to be constructed. Finally, the green bar represents the percentage of the structure the is constructed. The green bar can only go as far as the blue bar.

Lots of infrastructure has been placed for this base building system. Particularly in the case of AI. We have code in place to set-up jobs for the AI, which in future will allow players to assign AI to whatever job needs to be done, and they will complete it.

Currently there is not much to show, screenshot-wise. This was just a quick update to show you guys where we are with this. Hopefully, that's something interesting for you. Leave some feedback! Maybe some suggestions? See you next week!

Intertwined Progress Update #6

Intertwined Progress Update #6

News 3 comments

Today we have a very special update. It mainly highlights how we have progressed graphically since the beginning of this project.

Intertwined Progress Update #5

Intertwined Progress Update #5

News

A key factor to a post-apocalyptic game is having a nice atmosphere that fits the setting. This week we made a good step forward towards having a good...

Intertwined Progress Update #4

Intertwined Progress Update #4

News

The Inventory interface has went through many changes since it first began, programmatically and design-wise. We feel like we touched on how we want the...

Intertwined Progress Update #3

Intertwined Progress Update #3

News

Hey everyone. It has been 3 months since our last progress update and we’ve thought we should give a bit of an update on what has been going on and...

Post comment Comments
Bearclaw495
Bearclaw495

Just watched on the first screen and create a motivator pic:
I.piccy.info

Also. why this engine was used& Good luck with dev!

Reply Good karma Bad karma+2 votes
Guest
Guest

I'm excited to see where this goes.

Reply Good karma Bad karma+2 votes
KeMoN
KeMoN

The concept of this project is simply impressive! I wish you guys best of luck and hopefully more manpower to support the development!

Reply Good karma Bad karma+3 votes
ethanethan
ethanethan

Hope you can get this out quick!

Reply Good karma Bad karma+2 votes
princeofamerica
princeofamerica

One Word, EPIC

Reply Good karma Bad karma+3 votes
(((XionsWake)))
(((XionsWake)))

Intertwind Has More Potential, than ANY OTHER GAME I HAVE EVER COME ACCROSS in Concept!!! Please Continue the Awesome Work Guy's,,, Amazing Job So Far... Just Amazing!!!

Reply Good karma Bad karma+4 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X