Command your own Starship! Take control of a powerful faster than light ship. You control the crew and the stations. Your skills as a commander will either help you to survive the perils of the galaxy, or cause your crew to perish. Your crew lead the way. You keep them fed, give them rest, and entertainment. Assign them to stations to boost your ships abilities and level up their skills. Each crewman is unique and valuable. Each one you let die is a huge set back! Explore the galaxy! Trade between worlds, and use diplomacy to learn the secrets of the universe. IF all else fails, make planet fall and explore the world on foot. Upgrades are everywhere! New ships are available at every port. Purchase helpful stations which you can place on board your ship to help your crew, or your combat abilities. Powerful guns and armor are available as well to keep the commander safe on his away missions.
It's Here! It's Finally Here!
We can hardly contain my excitement!
Interstellaria is Live on steam! PC/MAC/LINUX
In addition, you can Find Interstellaria on the Humble Store, and GoG! If they aren't live yet, they will be live shortly!
Thank you everyone! We are so incredibly thankful to everyone who has made this dream come true. IndieDB was one of our earliest avenues of communication to the outside world about the game. The support and love we've received here and around the internet has been amazing. This game would never have seen the light of day without all you!
If you get the game, please be sure to add your review to the game on steam!
PS you can also get the amazing Chipzel OST here
Latest tweets from @coldrice_dev
Been added a few new convenience features to Interstellaria. Better buy options, and a quick select menu for crew T.co
10hours 9mins ago
The almighty sign that I'm a legit game developer. I'm actually proud to see this T.co
Jul 27 2015, 4:07am
Burritos make me happy. There I said it
Jul 25 2015, 12:39am
Jul 24 2015, 9:21pm
Jul 24 2015, 6:56pm
Jul 24 2015, 12:26am
@stevetranby I've priced/considered it in my "break even" point. Just not at 80k a year. I'll do stats soon. I've passed a break even point.
Jul 23 2015, 5:34pm
@stevetranby well Id say it didn't apply to my thoughts - entering into the indie scene solo with no previous experience
Jul 23 2015, 5:30pm
@stevetranby also that seems crazy high. If I'm not mistaken average solo indie salary is <$12k with some teams getting ~$50k
Jul 23 2015, 5:25pm