Command your own Starship! Take control of a powerful faster than light ship. You control the crew and the stations. Your skills as a commander will either help you to survive the perils of the galaxy, or cause your crew to perish. Your crew lead the way. You keep them fed, give them rest, and entertainment. Assign them to stations to boost your ships abilities and level up their skills. Each crewman is unique and valuable. Each one you let die is a huge set back! Explore the galaxy! Trade between worlds, and use diplomacy to learn the secrets of the universe. IF all else fails, make planet fall and explore the world on foot. Upgrades are everywhere! New ships are available at every port. Purchase helpful stations which you can place on board your ship to help your crew, or your combat abilities. Powerful guns and armor are available as well to keep the commander safe on his away missions.
As of this writing our Kickstarter is at 174% funded! Wahoo
Please support us at:
Thank you so much to all the indieDB supporters! Don't miss your chance to back the project before it's over! We really would like to expand the content as much as possible (art, music, mechanics, the works) and we'll need a big push to do it!
A few updates for you all!
We've added the ability to quickly and easily repair your vessel.
We've also added particle cannons. Particle guns are rare for humans, and potentially very powerful. Instead of straight damage, they have a damage multiplier. Depending on how much energy you route to power, that's how much it outputs attack damage!
we've also smoothed out some of the UI movements, as seen above.
In preperation for new worlds and territories, the map also scrolls now. This is actually pretty tricky to do. Excuse the jitterness of the gif!
The scanner has also been upgraded. If you have a manned scanner, you get a more detailed image than when you scan without it. Neat!
In terms of planet exploration, we've also been working hard on enemies and locations.
Blobs have also been a problem lately for our adventurers.
A side note, we'll be hosting a special 12 hour live stream marathon on Thurs/Fri night at 12am(pst) all the way to 12pm Friday! Join us for programming, art, game play, AND we'll be playing through some other indie games in development!
That's it for now! Don't forget to check out our kickstarter at Kickstarter.com
Latest tweets from @coldrice_dev
Met with @chipzel today about Interstellaria. What a fantastic lady! Honestly if I'm coding the heart of the game, she's making the soul!
12hours 17mins ago
Did all the business spending tonight. Its scary, but every dollar makes Interstellaria better! It's like a game dev Christmas
Dec 18 2013, 12:36am
@Zenroth42 know of any good libraries? I think SDL is in C so I'm going to check that out
Dec 16 2013, 11:10pm
@DeliInteractive <3 I'm in love!
Dec 16 2013, 11:08pm
As a side note I started out with C once upon on a time. What are my options game dev wise with C these days?
Dec 16 2013, 11:07pm
@kristruitt not a bad idea
Dec 16 2013, 10:51pm
I would like to do lightweight / low file size game development for game jams. I don't mind learning a new language. Ideas? #gamedev
Dec 16 2013, 10:32pm
@DisubenTT that's the mission! Wait until we add traits!
Dec 15 2013, 5:37pm