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Command your own Starship! Take control of a powerful faster than light ship. You control the crew and the stations. Your skills as a commander will either help you to survive the perils of the galaxy, or cause your crew to perish. Your crew lead the way. You keep them fed, give them rest, and entertainment. Assign them to stations to boost your ships abilities and level up their skills. Each crewman is unique and valuable. Each one you let die is a huge set back! Explore the galaxy! Trade between worlds, and use diplomacy to learn the secrets of the universe. IF all else fails, make planet fall and explore the world on foot. Upgrades are everywhere! New ships are available at every port. Purchase helpful stations which you can place on board your ship to help your crew, or your combat abilities. Powerful guns and armor are available as well to keep the commander safe on his away missions.

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Blog RSS Feed Report abuse Latest News: Interstellaria hits v0.4!

4 comments by coldrice on Aug 15th, 2014

Alrighty guys, here comes a BIG update dump

Well here we are - the update I've been waiting to give all month. Its been difficult keeping everything under wraps - but I have to let the cat out of the bag at some point!

A few months ago I had the opportunity to get some good in person play time with a few people who didn't know me, or my game. The amount of notes that arose from that event was staggering, and fantastic. That, combined with notes sent to me from the alpha testers, made me formulate a plan to make sure the game "felt" the way it was meant to. The first step in that was to improve space combat, so a few months ago I showed off a new system of combat that was more interactive, interesting, and unique:

This was really exciting to make, because it simply took the existing code, and modified it to work with multiple ship instances instead of just one. Fairly simple to switch over, and after a week or so of alpha bug testing it was working like a charm.

Then it was on to planet phase. The tricky part of this was the planet phase was not fully complete yet, so even without changes it would require a lot of coding. After playing with a few options to make it a bit more fun (including procedural content, which I placed on the back burner) I was able to mock up something that was piqued every ones interest. It would again reuse existing code, but this time from both the planet phase and the space phase.


Instead of just spouting a lot of words, lets just let the gifs do the talking first.

Lets just land the whole ship.

Allow you to use all your crewmen.

And I mean all (Auto harvest AI in action).

They're pretty good and finding their way.

Even if they're not armed, they will MESS STUFF UP.

all interaction still work as before, a new layer of code has been added for pathfinding and item harvesting, but otherwise its the same game.

Even simple levels are a lot more "alive" now.

This allows for some fun new locations

The first question people asked - what happens if you take off without your crew? Well you're given a prompt. Otherwise, they're left behind.

A few menus were updated for this change up.

Its likely this new change will worry a lot of people - but in terms of scope there's not much worry. Its done! Just like when space combat was renovated there will be a bit of time where its buggy. An example is the the new tutorial has a bug in it - which will cause the inventory to not open sometimes preventing you from moving on! Eek! Alpha testers: version B will be live this weekend to patch up the error.

In addition, I have and always will be super open to suggestions and feedback. Be aware due to dev cycle I can't always get right to an idea right away, but I have a very hefty list of ideas, and many of them have been used. Hit me up here, or better yet on twitter!

As for other updates:

This is a dual purpose gif - tactical pause, and a new Kaidun frigate! (the insects).

Diplomacy screens! Alright! Lets talk to some aliens!

It's important that they can tip their fedoras.

Oh yeah, here's a video showing this all in action.

I'm sure there's more, but much of it was covered in the last big update. For now, I'll leave you with this smug human captain.

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Post comment Comments  (0 - 10 of 32)
etxrase Aug 16 2014, 11:36am says:

This game looks spectacular!

+2 votes     reply to comment
INtense! Aug 15 2014, 7:01pm says:

loving the animated gifs

+2 votes     reply to comment
XenonFORT Aug 15 2014, 11:47am says:

I just discovered the game and I must say I'm amazed by it.

I was going to ask if there is a way to pre-purchase it and if there was any aviable beta to test it, but those questions got solved some comments before this, so there is no use to re-ask it :).

If it is going to be drm-free and have a fair price rightly converted between currencies, then I will be sure to support you :).

Good luck with the project and hopefully I will be able to leave my first impressions about the game soon :).

Edit: I missunderstood a august post from 2013 to be this year, so where I can check for the beta? Thanks in advance :).

+2 votes     reply to comment
Vladiskov Jul 2 2014, 7:15pm says:

also i would ask, this going to have a craft system or the ability to alther the scenery? or we will have to travel throught infinite dungeons on infinite space?

+1 vote     reply to comment
MineGamesToffer Jan 23 2014, 8:43am says:

Is this based on starbound???

-1 votes     reply to comment
coldrice Feb 11 2014, 6:02am replied:


+2 votes     reply to comment
prasantha60 Nov 30 2013, 3:44am says:

i am not really Attracted to the pixel art games , but game look really fun :-) good luck man

+2 votes     reply to comment
claytonmccray Oct 8 2013, 5:52pm says:

Hey man, if you need any pixel artist help, I'm your guy!

I'm very interested in the development of this game.

+4 votes     reply to comment
frenchiveruti Sep 22 2013, 1:16am says:

I have to ask if is there any docs or tutorials for playing, i still don't know how to look at a planet and that stuff.

+1 vote     reply to comment
coldrice Sep 22 2013, 5:25am replied:

The "tutorial" included is a bit sparse I know. Unfortunately my tutorial system that I was working on had broken code so I couldn't include it.

In the next build it'll be a lot more hands on to help the player

+1 vote     reply to comment
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Latest tweets from @coldrice_dev

T.co this is what #gamedev is all about people.

11hours 19mins ago

Big surge of twitter followers lately. What's up? の_の

18hours 8mins ago

feeling pretty productive lately. Getting a lot of loose ends squared away and what not. How exciting!

Oct 28 2014, 11:07pm

Alpha testers: Interstellaria v0.47 uploaded and live to steam

Oct 28 2014, 6:27am

more feedback -> in game stuff. Flashy red for no power. Click to engage (no more button) all stop to clear T.co #gamedev

Oct 28 2014, 5:33am

Someone gave me the idea to add a minimap while traveling (to prevent constantly switching menus) T.co #gamedev

Oct 26 2014, 11:07am

@FreakyKaktus air conditioning is turned UP

Oct 26 2014, 7:46am

#screenshotsaturday more comm graphics T.co

Oct 26 2014, 7:38am


Oct 24 2014, 3:02pm

RT @lowtax: just witnessed a so-called "rap battle" on Tomodachi Life and let me tell you those little motherfuckers cant spit for shit

Oct 23 2014, 7:20pm

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