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Command your own Starship! Take control of a powerful faster than light ship. You control the crew and the stations. Your skills as a commander will either help you to survive the perils of the galaxy, or cause your crew to perish. Your crew lead the way. You keep them fed, give them rest, and entertainment. Assign them to stations to boost your ships abilities and level up their skills. Each crewman is unique and valuable. Each one you let die is a huge set back! Explore the galaxy! Trade between worlds, and use diplomacy to learn the secrets of the universe. IF all else fails, make planet fall and explore the world on foot. Upgrades are everywhere! New ships are available at every port. Purchase helpful stations which you can place on board your ship to help your crew, or your combat abilities. Powerful guns and armor are available as well to keep the commander safe on his away missions.

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Blog RSS Feed Report abuse Latest News: Interstellaria hits Beta

3 comments by coldrice on Nov 18th, 2014

Interstellaria Hits Beta

What are your orders captain? Interstellaria has just hit v0.5, and that means we're in beta! I can't tell you how excited I am to be at this point. Before I get into the gritty details of what this all means for you, let me just say thank you for everyone who has supported the project so far. From kickstarter backers, to greenlight voters, to well-wishers, bug finders, and even idea-havers. Thank you all. It's because of you that a game has been built!

Here is a quick preview of something that has changed from inception, to beta

(Original title screen)

(Beta title screen)

What Is Beta?
- Mechanic complete. 90% of all mechanics are coded in. There are a few minor mechanics (mostly when on planets) that's left to do, but that'll only happen as each world is built. There's not much more coding to do. That DOES NOT mean its bug free, there will still be issues that come up as we go!
- 1/4th content complete. This might seem low for a lot of people, but the game has been built foundation up. Creating a new world is now a task of art, music, and design. What would take months for otherwise can now be done in a week or two with good planning. That’s not to say content in game won't change. Testing will refine and change things.
- More user friendly. We've added a tutorial, several UI changes, and more to make things a lot more user friendly. Of course, we're always tweaking things (for example a text scrolling change coming soon).

(Original UI)

(Beta UI)

If you are are a kickstarter backer with beta access, the goals will be simple
- Balance. Some things are likely overpowered, some things underpowered. The only way to know is through testing.
- Progression. When you're a developer you can breeze through content and combat quickly. Outside eyes are needed to discover where the game is too short, and where it drags.
- Content. Levels need to be tested, tried, and broken. As new content unrolls over the rest of the dev cycle, it'll also need to be thoroughly broken and rebuilt by the players. The beta is being distributed by the Humble Store to beta backers - so you should be getting your key soon if you backed the game!

For feedback, you can alway send notes to coldricegames@gmail.com
There's also a nice subreddit made for feedback and discussion! Reddit.com

We've already built up quite a few things to test out





as well as all the races and ships to test!


Moving on, what's new since our last update overall?

Many new events are in game!




Some new gear


Suns and planets now show up as you travel

Anomalies may now show up and cause trouble


We've added an artifact log to help track important things you've found along the way

As well as a minimal view of the star map!


As well as a few UI updates


We’ve also updated ground based dialogue screens as well

Planet ghfi is now in game and has several missions for you

New side activities are also in


Also, I'm very excited say that we've added an additional "main" race into the game! That means they can equip armor and guns. The race has new ships, dialogue, and territory. I just felt like 4 was an odd number for main races. Introducing the plant like Suna!




As always I'm sure there's more, but you'll have to play the game (if you have access) to know.

Now onto the big question - WHEN WILL THE GAME BE DONE?! I swear it's the first question everyone always asks me. If you've been following the updates, you know I decided to push development into January. This is to avoid problems with taxes, as well as to avoid the holidays. After much discussion with everyone involved I am also considering pushing into March as well. I know this comes as a disappointment for many not involved in testing the game, but it's important for the game to be completed and to avoid cutting corners. The goal is to have the content completed in January (or close to it) and then spend the remaining few months polishing and testing the game. I feel the crunch in launching so close to games completion would result in too many problems.

I just ask you guys all trust me on this decision. It's only done in the interest of the game. I’ve spent roughly 10 months so far putting out weekly builds, which is sort of unheard of for most projects. I hope that the constant progress, communication, and implantation of feedback serves to show the integrity of the project.

And finally, a simple trailer showing some of the new features!

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Post comment Comments  (0 - 10 of 33)
Guest
Guest Dec 4 2014, 5:08am says:

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etxrase
etxrase Aug 16 2014, 11:36am says:

This game looks spectacular!

+2 votes     reply to comment
INtense! Staff
INtense! Aug 15 2014, 7:01pm says:

loving the animated gifs

+2 votes   reply to comment
XenonFORT
XenonFORT Aug 15 2014, 11:47am says:

I just discovered the game and I must say I'm amazed by it.

I was going to ask if there is a way to pre-purchase it and if there was any aviable beta to test it, but those questions got solved some comments before this, so there is no use to re-ask it :).

If it is going to be drm-free and have a fair price rightly converted between currencies, then I will be sure to support you :).

Good luck with the project and hopefully I will be able to leave my first impressions about the game soon :).

Edit: I missunderstood a august post from 2013 to be this year, so where I can check for the beta? Thanks in advance :).

+2 votes     reply to comment
Vladiskov
Vladiskov Jul 2 2014, 7:15pm says:

also i would ask, this going to have a craft system or the ability to alther the scenery? or we will have to travel throught infinite dungeons on infinite space?

+1 vote     reply to comment
MineGamesToffer
MineGamesToffer Jan 23 2014, 8:43am says:

Is this based on starbound???

-1 votes     reply to comment
coldrice Creator
coldrice Feb 11 2014, 6:02am replied:

No.

+2 votes   reply to comment
prasantha60
prasantha60 Nov 30 2013, 3:44am says:

i am not really Attracted to the pixel art games , but game look really fun :-) good luck man

+2 votes     reply to comment
claytonmccray
claytonmccray Oct 8 2013, 5:52pm says:

Hey man, if you need any pixel artist help, I'm your guy!

I'm very interested in the development of this game.

+4 votes     reply to comment
frenchiveruti
frenchiveruti Sep 22 2013, 1:16am says:

I have to ask if is there any docs or tutorials for playing, i still don't know how to look at a planet and that stuff.

+1 vote     reply to comment
coldrice Creator
coldrice Sep 22 2013, 5:25am replied:

The "tutorial" included is a bit sparse I know. Unfortunately my tutorial system that I was working on had broken code so I couldn't include it.

In the next build it'll be a lot more hands on to help the player

+1 vote   reply to comment
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Interstellaria
Platforms
Windows, Mac, iPad, AndroidTab
Developed By
coldrice
Engine
Unity
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Official Page
Mastercoldrice.com
Release Date
TBD
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Platformer
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Sci-Fi
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Single Player
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Latest tweets from @coldrice_dev

Last hour to vote for Interstellaria on indieDB's top 10 projects of 2014! T.co show some love!

23hours 22mins ago

whoh I hit 1500 followers

Dec 20 2014, 5:05pm

At the mountain! Bug me next week

Dec 20 2014, 12:36am

I'll be up at Mt. Hood this weekend. I wont be on social media much at all. I might go crazy if I don't dev though :/

Dec 19 2014, 6:37am

Good god trying to make development plans over the next two weeks is a nightmare. Darn you holidays with all your fun!

Dec 19 2014, 5:52am

@pixelspacegames lilly pad!

Dec 18 2014, 1:28pm

@RobbyHasbern yes

Dec 18 2014, 1:02pm

Added a few more sprites to the 8x8 tileset. Indoors, underground, and dungeon! T.co

Dec 18 2014, 5:11am

@flyer3232 they should be out with the game if not a little bit before

Dec 17 2014, 1:28pm

@oleivarrudi @metkis Thanks! Honestly I think it was more of a surprise to me than anyone!

Dec 17 2014, 4:58am

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Interstellaria
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