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Command your own Starship! Take control of a powerful faster than light ship. You control the crew and the stations. Your skills as a commander will either help you to survive the perils of the galaxy, or cause your crew to perish. Your crew lead the way. You keep them fed, give them rest, and entertainment. Assign them to stations to boost your ships abilities and level up their skills. Each crewman is unique and valuable. Each one you let die is a huge set back! Explore the galaxy! Trade between worlds, and use diplomacy to learn the secrets of the universe. IF all else fails, make planet fall and explore the world on foot. Upgrades are everywhere! New ships are available at every port. Purchase helpful stations which you can place on board your ship to help your crew, or your combat abilities. Powerful guns and armor are available as well to keep the commander safe on his away missions.

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Blog RSS Feed Report abuse Latest News: Interstellaria - Crew customization, and $50 Steam Gift Card Contest

0 comments by coldrice on Feb 13th, 2014

We’d love to get some fan designs into the game. We really like the idea incorporating “fan” designs into the final product. It definitely gives the game character. This is where you come in!

The mission is simple:

- Design a ship you feel fits into the Universe of Interstellaria

- Any art style is fine!  We promise no bias towards pixel art or anything!

- Submit your design to  coldricegames@gmail.com

- You can submit more than once! Be sure to get your artwork submitted by MARCH 11th, 2014

- We will be sharing artwork on the blog and twitter as it comes in, so stay involved!

- We’ll select a winner on MARCH 12th, 2014


Now how will we reward you for your hard work?

The Prize:
- $50 steam gift card
- Access to the Interstellaria Alpha
- Your design will be in the final game!


That’s it! from here you’re free to go hog wild. We've written some fluff on the contest page at Mastercoldrice.com


No on to the updates!

Prelimary work has begun on developing the races for Interstellaria. The goal is to have 3 main races as customizable as the humans are. From there, a handful of races which are not customizable but unique/random to find in the galaxy.


We cheated a little by making them bipedal - but overall we were looking for a very non-human looking group.

A good example of this is how we've added new skin colors for humans:

From there we jumped into allowing you to swap equipment between crewmen

We've also added Platforms:

and ladders:

and on a smaller note, we've also added sliders to the power system:

That's it for now! check out the contest, and of course lend us your support on steam greenlight:


Twitter: Twitter.com

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Post comment Comments  (0 - 10 of 27)
MineGamesToffer Jan 23 2014, 8:43am says:

Is this based on starbound???

-1 votes     reply to comment
coldrice Feb 11 2014, 6:02am replied:


+2 votes     reply to comment
prasantha60 Nov 30 2013, 3:44am says:

i am not really Attracted to the pixel art games , but game look really fun :-) good luck man

+2 votes     reply to comment
claytonmccray Oct 8 2013, 5:52pm says:

Hey man, if you need any pixel artist help, I'm your guy!

I'm very interested in the development of this game.

+4 votes     reply to comment
frenchiveruti Sep 22 2013, 1:16am says:

I have to ask if is there any docs or tutorials for playing, i still don't know how to look at a planet and that stuff.

+1 vote     reply to comment
coldrice Sep 22 2013, 5:25am replied:

The "tutorial" included is a bit sparse I know. Unfortunately my tutorial system that I was working on had broken code so I couldn't include it.

In the next build it'll be a lot more hands on to help the player

+1 vote     reply to comment
Dark_Sentinel Sep 21 2013, 2:49am says:

First - too hard to deselect crew members.
Second - somehow it allowed me to visit planed only once. I flew between planets several times, but only for the first time I could actually visit it. For second it just didn't show the button and "Arrived at..." text.
Third. Needs descrprions for "inspect" in cargo hold.
And once it just refused to show the right-click menu at all.

And a question to finalize. Moddability?

+1 vote     reply to comment
coldrice Sep 21 2013, 3:37am replied:

First - I'll make it easier. I just need to redo the player "click box".
Second - I'll look into it. Odd behavior
Third - Remember this isn't even an alpha build- its just the basics. Descriptions will be added next build though just for you ;).

Yes, I have plans to allow players to mod it. For now, a lot of things are kinda "hard coded" and so un-accessable to the player. When I'm actually in alpha status and a little more feature complete you'll start seeing things pop up in the folders than can be edited and changed.

+2 votes     reply to comment
frenchiveruti Sep 22 2013, 12:50am replied:

Great, i love your community involvement.

+1 vote     reply to comment
coldrice Sep 20 2013, 6:48pm replied:

I'm working towards a build where you can save/load and it'll just randomize the limited number of enemies/planets so you can play it indefinitely. The actual game will, of course, have a lot more gameplay

+2 votes     reply to comment
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Latest tweets from @coldrice_dev

This week is all about the lizard like Anoa. They now are generated in random colors/genders, and horn/fins T.co #gamedev

5hours 52mins ago

Interstellaria Alpha testers - v0.23a is now Live on the forums. Dramatic differences incoming! Which probably means dramatic bugs... :o

Apr 21 2014, 4:25am

On that note, here's a side by side comparison of new/old UI. I do miss the flourishes T.co

Apr 19 2014, 11:27pm

@kristruitt I did, I put the default at 1024x768 BUT I wont be dropping 800x600 supported as it doesn't effect gameplay

Apr 19 2014, 11:26pm

Big #screenshotsaturday - I've updated the Interstellaria UI to be a lot more clear and easy to navigate T.co

Apr 19 2014, 10:53pm

Trading continues... on ground now! T.co #gamedev

Apr 18 2014, 5:47am

RT @Zenroth42: Weapon portrait part, is working finally. Now to just get proper stats and read outs.. :D T.co

Apr 18 2014, 5:19am

The only good bug is a dead bug - T.co also, if you like dinosaurs instead: T.co #gamedev

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RT @manfightdragon: Hey @deadmau5 will u make a song for my game if I let u borrow my Super Nintendo for a two weeks? I am serious please d…

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@pickledseacat why not indeed :)

Apr 16 2014, 10:25pm

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